Map Stash Tab Please
You clearly have no problem making more stash tab types for people to buy, let's get this ball rolling.
" Highest Character: Level 92 86% Block/Static Strike Champion - Abyss League I get bored of the grind around 90, probably won't ever get a higher character. Last edited by ExcretusMaximus#5548 on Jan 4, 2017, 10:37:13 AM Last bumped on Jan 4, 2017, 10:34:55 AM
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It would be MUCH harder to make map tab, but i love that idea. Hope GGG could do something for maps.
Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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This has been suggested many times before. The problem is that unlike div cards, essences, or currency, maps have too many variables, which makes it far more complicated (rarities, affixes, quality, item level to name a few).
U MAD?
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Unlike currency items or div. cards which are singular unchangeable objects, maps are like any other gear piece - they have stats and can be rolled. Which means technical and practical issues on how to implement such a tab.
(GGG would already do it, if it was straightforward) When night falls
She cloaks the world In impenetrable darkness |
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Clean white map stash could be base for something. And it will spare space.
I would buy such stash tab. |
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Just a basic idea of what I meant (a normal stash tab has 144 slots), my numbers are arbitrary, of course.
Basic Map Stash Tab (35 coins): White maps - 200 slots Premium Map Stash Tab (100 coins): Rolled maps - 400 slots Ultra Map Stash Tab (300 coins): White or rolled maps, separated by tier - 1,000 slots Highest Character: Level 92 86% Block/Static Strike Champion - Abyss League
I get bored of the grind around 90, probably won't ever get a higher character. |
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" Not the way we're told the system works. Anything that has the potential for rarity or modifiers has a unique ID assigned to it whether it's a white base or not. Items with unique IDs can't stack (which is why base white gear doesn't stack, with sockets further complicating that issue). Severe technical issues are involved here. The ID likely exists because, even as a white base, you still have the potential to modify it and/or it lets them add modifiers to it on the fly (which things like Sextants, Zana's Map Device, and Prophecies can take advantage of). In short, it's likely not worth it to GGG to sink the development cost into this at the moment in lieu of other projects. |
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They could do a Tab for Fragments+Labs. It would be easy and great
Roma timezone (Italy)
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" Hmm.. Ok i didnt realise that. It appears that such stash is way more complex than one might think. |
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" You right, but still i believe GGG could do something later (maybe need wait much longer, but still i think it will be possible for GGG). Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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