Developer Interview - Nick - Game Designer
Good work overall. Though sad to say attention to details when it comes to supporter designed uniques and cards post implementation has often been lacking.
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
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Great Job!!
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Cheers. This league and it's uniques have been really fun and interesting. I'll be incredibly sad to see breach leave; I sincerely hope it makes it into the base game as a random spawn like essences or, at the very least, a Zana mod.
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" Very true, even more so in life in general. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
▒▒▒▒░░░░░ cipher_nemo ░░░░░▒▒▒▒ │ Waggro Level: ♠○○○○ │ 1244 ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ |
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I wonder... who is that "actual crazy person" he mentioned?
I make dumb builds, therefore I am.
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Too Sweet
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... not too beige
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Since day 1 of breach I've thought to myself how much the breaches felt like the "upside down" from Stranger Things, it's nice to get confirmation that was the inspiration. :)
You guys (and gals) did a great job on this league! It has easily become my new favorite temp league. Just a lowly standard player. May RNGesus be with you.
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" Well, maybe he knows but we sure don't. So which gaming site was this? Apart from that, nice interview. And thanks for all the hard work you guys put in. Breach is bae! :) | |
I feel like nick has been responsible for many of the major disasters in PoE history. Not a fan honestly. Cheers tho.
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