[2.5/2.6] Almost-lvl100 HC viable Fire Trap Elementalist
" You'll need to invest in life regen and get zealot's oath, it's really hard to regen ES with traps as you can't leech. |
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so temp chains is only for close mobs and flam is for distance right as you dont pick up duel curse
IGN - @SlutOhMyy (Ambush)
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Thanks a lot for writing this guide! I am using it now, lvl 72 atm.
YouTube Channel: www.youtube.com/@LkGG-Gaming
Devouring Diadem CDoT Elementalist Guide: www.pathofexile.com/forum/view-thread/3362183 Vaal Caress CDoT Trickster Guide: www.pathofexile.com/forum/view-thread/3450602 |
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Decided to come back to this build for legacy since FT was one of my first builds way back before ele proliff was nerfed. Thanks again for the guide.
Also for patch 2.6 Hrimnor's Resolve was buffed and the pretty much permanent freeze/chill avoidance with the constant trap throwing combined with the other stats works pretty nicely for this build. http://pathofexile.gamepedia.com/Hrimnor%27s_Resolve Last edited by zoinkjr#1774 on Mar 17, 2017, 3:32:37 AM
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Fire penetration apply only on initial hit right, so why do you use it ?
ty for answer |
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Hey,
Just wondering what you think about doing basically this same build with vortex traps. If so, what link to remove for trap support in 6l? Thanks |
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" Because of initial hit. The burning damage over time caused by ignite is 20% of the initial hit of fire damage, per second. We are not building around burning ground, we are building around ignite. Last edited by Songweaver#4672 on Mar 31, 2017, 11:25:36 AM
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what ascendancys points do i start and end with?
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This build work good on 2.6 legacy league for killing boss and finish atlas? (down ubers and shaper)
(I look for an out meta boss killer) |
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Is this build good for farming uber lab?
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