[2.5] Bino Flurry Dodge Raider
Offence: >7700 Average Hit >50% Critical Chance >38000 Total DPS inc. Poison >75000 Total DPS with Poison, flasks, Frenzy Charges and Added Lightning (instead of Increased AoE gem) >140K BURST DPS on 6 Stage release Defences: Assuming 50% Block, 50% Dodge and 50% Evade Chance, you will avoid damage roughly 87.5% of the time (excluding Evasion entropy). We scale our Dodge to ~75% and Evade to ~55%, plus receive additional bonuses from Avatar of the Chase. Block can be scaled at end-game, when the Life pool starts to be a bit restrictive.
Info
Block can be scaled up via x% additional Block Chance while Dual Wielding
Dodge is rolled before Block and is not entropy-based, ie. 75% Dodge results in a Dodge near-on 75% of the time Evasion rolls after Dodge, but sadly is entropy-based Evasion rolls twice for Critical Hits, one to determine if the hit lands (per usual) and then one to determine if the Critical Hit lands Pros: + Max Spell Dodge + Near-max Attack Dodge + Reflect is mitigated by leech and Vaal Pact + Easily scale-able + Rarely hit by Critical Strikes + No mana sustain issues + Very fast moving + Super easy pack and breach clearing + Easily cross-spec'd into from my Dreamfeather Dodge Raider build Cons: - Weak to degeneration effects - Hard to over-cap resistances by much (due largely to heavy Unique Item reliance) - Weak to some bosses - Weak to Increased Accuracy monsters - Low Life pool - Hard to roll the chest piece Gear:
Equipped
Links:
Recommended
Chest - Blade Flurry, Weapon Elemental Damage, Added Fire Damage, Melee Physical Damage, Added Chaos Damage, Increased Area of Effect
Helmet - Hatred, Herald of Ice, Herald of Ash, Vaal Haste 4L - CWDT (L9), Bladefall (L12), Life Gain on Hit, Riposte 4L - Whirling Blades, Blood Magic, Faster Attacks, Fortify 3L - CWDT (L6), Immortal Call (L8), Summon Golem (L8) 3L - CWDT (L3), Blood Rage (L8), Less Duration Passive Tree: Level 86 Notes: - Don't be afraid to take more HP on the tree, if needed (I just rely on Whirling Blades to avoid big hits or degens) - Around level 80 or 90, start stacking Block on the tree to improve damage avoidance, otherwise stack more damage - else get Jewel slots that have Block and additional Physical Damage - Increased Area of Effect can be substituted for another Support Gem of your choice - you will still hit very close to the edge of your screen without it Last edited by STiX360#5168 on Dec 29, 2016, 4:21:12 AM Last bumped on Mar 1, 2017, 2:20:36 PM
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Nice build good damage all around :D
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Sweet build, dude.
I'm using Cold to Fire in mine to get some extra Fire Damage, which scales the Chaos too. |
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Cool build but what about bandit quests? No mention of it in your build.
Oak/Kraityn+all/Kraityn? What golem are you using? Please be more precise. Last edited by DexilPL#2432 on Feb 17, 2017, 2:06:59 PM
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Hi, this build seems to be good, I Would like to try it, but how do you achieve 50% block chance ?
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you'd do much better with a different offhand weapon rather than consuming dark, TBH. something with a lot more attack speed than 1.2 consuming dark. since blade flurry will be alternating between daggers, having such a low attack spd and dmg dagger as an offhand is really cutting down your potential dual wield DPS you could have. i highly doubt the fire conversion is making up for the lost dps on a decently rolled rare or even a 2nd binos or just death's hand
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" I totally agree with you, the new Broken Faith unique shield seems good for this build. |
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