Breaches and their Lords : Stats, Feedback and Suggestion (ongoing research)

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mucker wrote:
It always feels so lame when you don't get the league special thingy in a map. I'd rather there always be just 1 than have it range from 0-3. Essence and perandus were the same way.
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Id agree that Chayula is too rare if the items she gave were utterly broken in terms of power. Theyve got to restrict the flow of the items some how and that certainly was the best option, high cost + RNG on the drops in the domain.

Had someone run mine, didnt get anything soo that was a complete loss for me, didnt want to risk 200 chaos on seeing if i could do it or not with my current build but he left some mobs, 2 rares which i had no issues decimating soo im sure i could do it with no issues.

I think that it would be fair for chayula to atleast always drop a skin of the loyal, it is still entirely RNG on the colors which determine its value but this would give players the ID challenge for it by completing it, not having to spend an exalt on buying a skin just to buy unided (last i checked they were 1ex, they could be less or more now).



Low life is never going to feel as good as it does after this league which is why im playing it, the amulet is nuts especially for dual wielding, gives you the option to play without the shield as LL which is a big + in my book.

Spoiler
plus that free chaos res yo.
Harvest sucks! But look at my decked out gear two weeks in!

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"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Last edited by Tin_Foil_Hat#0111 on Jan 12, 2017, 8:51:46 PM
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Regulator wrote:
1) Make every single area have at least one breach. Like 1 is guaranteed. If you are afraid that people will cheese small areas, make it so that this rule applies to MAPS ONLY. There is literally no reason for such a frustrating experience.

You can still cheese that on tier 1-10 maps, which are plenty after some point. Not sure if we need those guaranteed.


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Regulator wrote:
4) Allow clasped hands to remain and be interactable even after a breach closes. Having to click on chests while fighting with a bunch of demons not only is a bad design but counter-intuitive to what breaches are. Not only this but this will allow players to focus on the fighting and even fix somewhat the scenarios were a huge obstacle blocks any kind of breach interaction/proper clear


That is the point of their design - you either pick to fight or to open the box. If you get too greedy, you might die. I, personally, find this as a very good design.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
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Perq wrote:
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Regulator wrote:
1) Make every single area have at least one breach. Like 1 is guaranteed. If you are afraid that people will cheese small areas, make it so that this rule applies to MAPS ONLY. There is literally no reason for such a frustrating experience.

You can still cheese that on tier 1-10 maps, which are plenty after some point. Not sure if we need those guaranteed.


"
Regulator wrote:
4) Allow clasped hands to remain and be interactable even after a breach closes. Having to click on chests while fighting with a bunch of demons not only is a bad design but counter-intuitive to what breaches are. Not only this but this will allow players to focus on the fighting and even fix somewhat the scenarios were a huge obstacle blocks any kind of breach interaction/proper clear


That is the point of their design - you either pick to fight or to open the box. If you get too greedy, you might die. I, personally, find this as a very good design.
Agreed, the boxes are definitely the worm on the hook. I really enjoyed that aspect of pick and choose, greed can definitely kill you in them. I just keep to my warcraft mentality, clear before you loot, but those chayula ones ima be greedy as fuck on :D lol
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.

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