[2.6] Ms. Chieftain: The wave of Molten Destruction (T16 viable, Good lab runner)
Hi and welcome to my Molten Strike Chieftain build guide. The build is not one of your mainstream meta-builds, yet it is a quite tanky dual wielding inferno of molten destruction using up to a whopping 6 Keystones.
Ms. Chieftain: The Wave of Molten Destruction
Pros & Cons
Pros
Cons
Changes for 2.6 The 2.6. Changes brought us some really nice buffs, in particular the new Jewel Wildfire. With two of these beauties we get +4 additional projectiles, +50% area of effect on the MS projectiles, and some additional fire damage. These additonal 4 projectiles enables us to drop GMP from our gem setup, and you can replace it with Faster Attacks or Added Fire. Added Fire gives the most damage, but FA will probably give you more survivability and QoL.
Videos
A few showcase videos Full Lair of the Hydra Run Minotaur Kill Overgrown Ruins Boss Kill Twinned Palace Dominus (only 2nd phase) Taming the Molten Strike Minotaur Kill with The Taming & Emberwake Chimera kill with The Taming & Emberwake
Mechanics & Screenshots
Damage
This build is 100% Fire based. Molten strike has a 60% conversion and Avatar of Fire takes care of the rest. Choice of Weapons Doryani's Catalyst gives us a cheap 300 pdps+ weapon with the added benefit of providing us with up to 132% increased elemental damage. Razor of the Seventh's Sun is mainly used for its defensive abilities, but its 100% increased Melee Physical Damage against Ignited Enemies is good as it stacks well with Ngamahu, Flame's advances 35% increased damage against burning enemies. As we get 25% ignite chance from tree, and Herald of Ash helps with ignites too, we should always be attacking burning enemies. The 100% increased burning damage is a small boost as well. Fire Penetration
A grand total of -109% Fire resistance, not bad. -87% on bosses with their 50% curse effectiveness. Strength & Iron Grip Our ascendancy gives us 10% more Strength, with Xoph's blood providing with another 10%. Thus I am currently around 700 Strength, that's 140% Melee Physical Damage with Iron grip adding another 140% to our molten projectiles. Point Blank MS projectiles travel between 5 and 20 units. Point blank gives 50% more damage at 0-10 Units, and 30% more at 20 Units. Thus Point blank gives our projectiles a nice multiplier between 1.3 and 1.5. Source MS projectile distance Resolute Technique Your hit's cannot be evaded, what a shocker eh? =) Other stuff Gain 20% of Physical Damage as Extra Fire damage if you have killed recently (Hinekora, Death's Fury), and another 15% from our herald of ash. Then we have a lot of other increases from the tree, but nothing that's of note.
Defences
Increased Life & Strength
Damage Reduction
Immunities
Leech & Regen
Screenshots
In Hideout Self-Buffed
Skill Tree
Bandits
Oak (+40 life) - Kraityn (+8% attack speed) - Oak (+1 max endurance charge)
Links
Setup in the Gemplanner Doryani's Catalyst: Ancestral Protector (Or any of Ancestral Warchief / Decoy Totem / Rejuvenation Totem) + Flammability + Blasphemy Razor of the Seventh Sun: Herald of Ash + Summon Flame Golem / Summon Lightning Golem (good for lab runs) + Arctic Armour Helmet: Vaal Haste + Increased Duration + Vaal Lightning Trap + Enduring Cr Ancestral Protector Chest: 2x Wildfire Jewels: Molten Strike + Fire Penetration + Multistrike + Weapon Elemental Damage + Added Fire + Faster Attacks No Wildfire Jewels: Molten Strike + Fire Penetration + GMP + Multistrike + Weapon Elemental Damage + Added Fire If you play with a 5l remove the melee phys. Gloves: Cast when Damage Taken + Fire Penetration + Molten Shell + Controlled Destruction Boots: Faster Attacks + Blood Magic + Fortify + Whirling Blades
Gear
For your gear one of the most essential things is your helmet enchant, you want, I mean really want, the 3 additional Molten Strike Projectiles. Unfortunately in the current meta noone puts enchantments on Royal Burgonets while running lab, so you will most likely get a Devoto's Devotion. It's still a good helmet for us, but I'd love to have a life roll on my helmet. In addition to the life we could possibly get a +50 Intelligence roll on the helmet, which would solve our lack of intelligence (we're such brutes). For weapons you want a high PDPS Doryani's Catalyst with a high Increased Elemental Damage roll in your off hand, and high (relatively speaking) Razor of the Seventh Sun for your main-hand (for some reason this gave me an increased tooltip DPS, check for yourself though) Get a 6L with a high life roll on it, I got mine for 35c, so it doesn't have to be a godly one. 6L, Life, and some armour and/or evasion is good enough. If you want to optimise, try to go only armour based items, and you can save 1 skill point on Iron Reflexes.
Flasks
For those who can afford it, Dying Sun is a godly flask for us. 2 additional projectiles, 30% increased AoE, and +6% maximum fire resistance. More damage and helps a lot with reflect. Lion's Roar is awesome for the dmg increase, and as a bonus, it allows us to position bosses that isn't knockback immune into a corner where more projectiles will hit them.
Jewels
2x Wildfire Jewels. Then a selection of jewels with a combination of the following mods. +% Maximum Life +% Damage +% Fire Damage +% Attack speed (1h, dual wield, or general) +% Chance to ignite +% Area Damage +2 mana gained from each enemy hit by your attack (REQUIRED on 1 jewel) If you can get any of the following on the jewel that will serve as well + Intelligence + Strength +% Physical damage with 1h/dual wielding
Current Gear
Leveling
Molten strike doesn't have the fastest clear speed, thus not the fastest leveling either. For fast leveling I'd recommend going 2h up until 80 (or at least 75 for Doryani's Catalyst), just pick up 2h nodes along the skill tree instead of 1h and you should be fine. Cleave or Sweep your way to 28 and then pick up EQ, as easy as that ;)
Taming the Molten Strike (Boss setup with The Taming)
Swap out Melee phys for Chance to Ignite (need recolouring so it's quite annoying), strap on your Taming and Emberwake and you should be ready to have some fun. Your Molten Shell should explode for some really nice damage as well. I have found that the Taming setup will decrease your map speed, so put it into careful consideration before you decide to go for The Taming + Emberwake. Chest: 2x Wildfire Jewels: Molten Strike + Fire Penetration + Chance to Ignite + Multistrike + Weapon Elemental Damage + Faster Attacks / Added Fire No Wildfire Jewels: Molten Strike + Fire Penetration + Greater Multiple Projectiles + Chance to Ignite + Multistrike + Weapon Elemental Damage Builds: [3.6] 83/83 Block Herald of Agony Gladiator - Über Elder Viable https://www.pathofexile.com/forum/view-thread/2218039/ [3.1] SRS LL Auramancer in-depth guide https://www.pathofexile.com/forum/view-thread/1816896/ Last edited by Tahreyn#3190 on Mar 3, 2017, 8:53:08 AM Last bumped on Aug 23, 2017, 1:52:54 AM
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[reserved] (not that I think this guide will exceed the post limit, but I never did think I needed it for my other one either, and then I did)
Builds:
[3.6] 83/83 Block Herald of Agony Gladiator - Über Elder Viable https://www.pathofexile.com/forum/view-thread/2218039/ [3.1] SRS LL Auramancer in-depth guide https://www.pathofexile.com/forum/view-thread/1816896/ |
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this build deserve some attention :)
Nice job |
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" Thanks. Give it a try if you're up for something that's not in the current meta ;) Builds:
[3.6] 83/83 Block Herald of Agony Gladiator - Über Elder Viable https://www.pathofexile.com/forum/view-thread/2218039/ [3.1] SRS LL Auramancer in-depth guide https://www.pathofexile.com/forum/view-thread/1816896/ |
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how to transform physical damage on fire??how you do it?
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" Molten strike has a 60% Phys to Fire Conversion and then I get Avatar of Fire from the Xoph's Blood amulet, which converts the rest of my physical to fire. Builds:
[3.6] 83/83 Block Herald of Agony Gladiator - Über Elder Viable https://www.pathofexile.com/forum/view-thread/2218039/ [3.1] SRS LL Auramancer in-depth guide https://www.pathofexile.com/forum/view-thread/1816896/ |
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Hello, i like your build and the skill itself. Are there any mapmod it can't do?
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hi nice build but why not berserker?
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" Hello, thanks. Elemental Reflect is probably the only mod it shouldn't run, and on harder maps I'd probably avoid No Regen as well. The build has a lot of leech so you won't be stranded without it, but you'll lose some survivability. " Thanks. While the berserker would be a pretty good choice as well, I wanted a fire oriented build that utilized the Razor in a good way. So some of the reasons why I chose the Chieftain are:
If you want to go a bersker just pick Cloaked in Savagery & Aspect of Carnage, but then I you might consider replacing the razor with a shield or a second doryani's. Builds: [3.6] 83/83 Block Herald of Agony Gladiator - Über Elder Viable https://www.pathofexile.com/forum/view-thread/2218039/ [3.1] SRS LL Auramancer in-depth guide https://www.pathofexile.com/forum/view-thread/1816896/ Last edited by Tahreyn#3190 on Feb 7, 2017, 4:32:01 PM
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A small update for the 2.6. Patch. The new Wildfire jewels looks awesome!
Builds:
[3.6] 83/83 Block Herald of Agony Gladiator - Über Elder Viable https://www.pathofexile.com/forum/view-thread/2218039/ [3.1] SRS LL Auramancer in-depth guide https://www.pathofexile.com/forum/view-thread/1816896/ |
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