0.10.1d Patch Notes
Thanks, GGG!
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No one said you *had* to fix the fact that so many chests were spawning :P Good darn loot for sure :D
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gjdm
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This should improve the whole hacking issues stuff, but... There's still some scary things that could happen.
As a fair warning you should probably say that you're still not 100% safe even with such a measure. Current IGN: twitchtvTheuberelite
http://twitch.tv/theuberelite - I stream sometimes. |
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What about FR issues in act 3.
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nice nice :D
what i want to see in 0.10.1e "If you unlock the game one time in a new city you don´t need to unlock it again there. Only if you didn´t log from this city in over a month it ask again for a unlock code, if you want to log again in PoE from this city." IGN: kReiZy Last edited by sYkoDe4d#0481 on Feb 21, 2013, 11:52:47 PM
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Are people going to get a 1 time exception items restore now that you have a really good method of security and locking accounts?
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" So I suppose saved login info will not work with dynamic IPs...? * Cheers from Argentina, the land of ping and packet loss *
#HYPEGATE GMT -3 |
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Glad to see a couple of the ideas from myself and several other community members added in for security. I am sure we were not the first to suggest such things, but it is nice to see security issues being addressed nonetheless. It shows a real ear for the community.
And great interview on MMORPG.Com. A few of my questions were answered, as well as a few others. Thank you for taking the time to do so. ...narf
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Awesome Chris, just one question:
" Does this mean you're sending us our passwords over the wire? Or is this just some code to erase the password locally if the client detects it's logging in from a different IP? In both cases, I don't really see the point. |
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