Make a Reconnect/Checkpoint System When Disconnected During Lab (And More?)

"
widardd wrote:
OP how do you play other online games?

One of my friends moved to a (wonderful) house in rural area and discovered too late how bad the connection is out there. (more packets get lost than actually delivered..)

He basically had to stop playing online games since he either ruined our team based sessions or couldn't progress in anything else he was playing.

Not even civilization worked, re-sync upon re-sync upon re-sync.

So my question is: Is there even a point in trying to make anything playable in these kind of scenarios? :/


I have known that situation too well haha. Well the game should help you for a certain type of situation now at a certain point it cannot bring you a better connection. The current scenario from this thread of a disconnection while doing lab is not so excessively rare (due to the quality of your connection or the servers issues) even with a good connection . Now i don't know what are the implications "behind the scene" technically, but i would like to see this kind of system if there is not too much constraints.
📜My hideout thread : https://www.pathofexile.com/forum/view-thread/2542497
Last edited by Synopsis#1060 on Dec 19, 2016, 4:01:46 PM

Report Forum Post

Report Account:

Report Type

Additional Info