Give us several portals for Uber lab

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Emphasy wrote:
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The only challenge in lab is not to melt of soul sucking boredom as you literally just spam whirling blades for 4 minutes and kill a boss in 3 x 20 second stages.


Well that is basically what you do in maps.

+1

(except in a map there is only 1 x 10 second stage)
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Legatus1982 wrote:
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I_NO wrote:
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veki2 wrote:
Just no, don't listen to this QQer, it would make the lab downright easiest freelo of all time. It's easy as it is... We all suffer the crashes and DCs from time to time that doesn't mean lab should be nerfed into the ground. Deal with it pal.


What is wrong with you? Is this guy serious right now


Defending his source of income I'd imagine, I know of at least one guy who regularly is always seen making ignorant posts everywhere that has accidentally admitted this is why he does it.


It IS a source of income for me, I don't see the problem about that though. But you do, so please enlighten me further.

For some hardware setups it's more than the occasional crash. Pal.
The Hyperbomber for 2.6: https://www.pathofexile.com/forum/view-thread/1879383
Last edited by Saltygames#3498 on Dec 17, 2016, 5:21:48 AM
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devon752 wrote:
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Saltygames wrote:
I would recommend GGG to add in extra portals to uber lab. Every second run i go causes me to crash and lose the lab. Every key is an investment in time and currency.

This is since the new dx-client.

The game as is does not support this kind of gameplay.

inb4 "WAAH stfu it works on my system, so everything is fine"


What I heard from that "Make it easier because I suck". It's as if you've never played PoE before, crashes happen and disconnects happen.

And what kind of imbecilic suggestion is that. Instead of giving feedback where the crashes occurred and when, you give a suggestion of giving extra portals? That's like fixing a bridge with duct tape. I can't even comprehend your thought process.


Small time troll. 0.5/10.
The Hyperbomber for 2.6: https://www.pathofexile.com/forum/view-thread/1879383
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Saltygames wrote:
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Legatus1982 wrote:

Defending his source of income I'd imagine, I know of at least one guy who regularly is always seen making ignorant posts everywhere that has accidentally admitted this is why he does it.


It IS a source of income for me, I don't see the problem about that though. But you do, so please enlighten me further.

For some hardware setups it's more than the occasional crash. Pal.


It's not a problem if you do lab for currency, the problem is the aforementioned unnamed individual is constantly posting in the feedback and general forums talking about balance in a very stupid way ("melee doesn't need to be fixed", etc), and has basically (accidentally) admitted that the reason he does it is to keep his source of income the way it is.

I guess in some people's minds, the more builds that are unable to do lab on their own the more currency they make.
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982#1658 on Dec 18, 2016, 9:07:51 AM
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MAD_DAN wrote:

The sheer ideea that you have to farm this for that 1/388 chance to get the helm enchant is cringing.


I don't think this has ever been the idea.

You are supposed to create a new build for what you get or sell what you got and buy the one you want.
Perception is reality.
Don't give us portals for lab. Save a character's state if it disconnects and put it back there when the person logs on. Save it for 5-10 minutes or something and make it work for the whole game. That would be a great quality of life increase and also help not having to balance the game too much around people using disconnect macros.
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DurianMcgregor wrote:
Don't give us portals for lab. Save a character's state if it disconnects and put it back there when the person logs on. Save it for 5-10 minutes or something and make it work for the whole game. That would be a great quality of life increase and also help not having to balance the game too much around people using disconnect macros.


it is also very silly that when rollback happens u lose both the map and the instance. should not the map be left in your inventory? :S

I think the current architecture the game uses doesn't support your idea to the fullest extent, taking rollback into consideration. However the game should at least recognise crashes and disconnects, and save the lab instance in this case.

What u guys thinking about our idea?
The Hyperbomber for 2.6: https://www.pathofexile.com/forum/view-thread/1879383
I just got a

"The operation timed out."

The fact that I hate the labs makes me go over there with no joy at all, then you get kicked and your portal is gone.

GG.
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SupaMF wrote:
I just got a

"The operation timed out."

The fact that I hate the labs makes me go over there with no joy at all, then you get kicked and your portal is gone.

GG.


The rewards for uberlab are pretty great actually, and when u figure out to speed run through some of the sections it makes u feel good.

This is not for everyone tho.

And losing your instance sucks assss
The Hyperbomber for 2.6: https://www.pathofexile.com/forum/view-thread/1879383
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Saltygames wrote:
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SupaMF wrote:
I just got a

"The operation timed out."

The fact that I hate the labs makes me go over there with no joy at all, then you get kicked and your portal is gone.

GG.


The rewards for uberlab are pretty great actually, and when u figure out to speed run through some of the sections it makes u feel good.

This is not for everyone tho.

And losing your instance sucks assss


Reward is the only reason that makes me go over there. But still, I don't like it. :P

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