[2.6] CRIT HoWA BF/ST Raider [13k ES, 60k BF/265k GMP ST DPS, Stun-immune] [4 sec Chayula kill]
Thank you veryy much for the detailed answer :)
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Invalesco the build you linked is pure glass cannon! There's not enough ES nodes in there!
Exactly how much ES is recommended to clear endgame content excluding vaal disc? I built a little more ES in my version, dropped the marauder area (going to use cyclone until I grab a skyforth's) ' Here's more in line with what I was thinking https://www.pathofexile.com/passive-skill-tree/AAAABAIDAAAGDXwNjQ5IDlwPxBFQEYERlhXXFfYXlhhdGGoZihnXGo8bJRzcHxgi9CSdKPoqCyo4LL8y0TW5N0w5Ujt8PAU87z1fRA1FR0V-RnFJsUuuTLNR-1JTVmNW-lfJWAdca13yX2pfsGBDYlpieWOnaPJsC20Zbj1vnnBSdwd_gH_GgwmESITFhq6HE4nTjDaPGo9Gj_qTJ5OVlwaXlZf0m6GbtZyknrehL6KjpwinK60zrfGv67QMuJO4yr6AvorAZsHFwzrDbcSix53I8MpKytPNFtAf0NDTftfP2VvdRt-Y5-rpAumY6rrr7uwY7g7veu9874jv6_Ft9tr31_kz-Tf7CfzF_xA= Using Energy from within to convert the life nodes near pain attunement. I would expect somewhere around 16k ES in path of building without Vaal Disc using your gear (except for The Retch Belt) I don't understand what's so good about vaal disc, it doesn't last long. Going +1 curse nodes here because +1 curse on necklace would be expensive, assuming I'd get a GG necklace with +1 curse I could probably sacrifice that top area to go for heartseeker + jewel node or get the crit int and jewel nodes in marauder area. Last edited by Kitono on Feb 7, 2017, 7:32:50 PM
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" You're welcome! " I would actually be inclined to agree with you regarding the glass cannon/lack of ES nodes part if this were any other build which did not stack INT. With enough INT and %ES on jewellery however, I find that you don't actually need as many ES nodes. My character actually has the same number of ES nodes as the tree which I've linked and I've got 13.5k ES. I would recommend around 10k ES at least for endgame viability. With the tree I provided, you should be able to get at least 13.3-13.5k ES with my gear. If you wish more ES and assuming you want to keep unwavering stance, I would spend at most 6 points (would probably give up the top right jewel socket near GR and 2 leech nodes (vitality void and the point before it, assuming u'll have vinktar's up for the vast majority of time anyway) and invest those into deep wisdom and arcane focus for 14.5k ES. With your tree if feels like you give up too much dps for just 1.5k extra ES. Personally I wouldn't use energy from within. Giving up that one jewel socket would sacrifice a lot of DPS, and point for point arcane focus and deep wisdom are more worth it. The +1 curse cluster is nice but I try not to build towards it unless I have cospri's will as I don't like being hard countered by hex proof mods on map. In addition, unless you're using blasphemy, that +1 curse will only come in useful maybe 10-15% of the time as you can wreck non-bosses quicker than the time spent to cast a curse, and so i'd rather spend those points on something that benefits me 100% of the time instead, but that's just my personal preference of course, feel free to adjust according to your own! Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC Shameless self-proclaimed theory-crafting extraordinaire and forum crusader | |
I will tweak my build with your advice but some of your gear will be super expensive for me so I expect to lose some DPS to make it more budget friendly. Plus my top priorities will be for the retch and then skyforth. I will take your advice on the jewel socket. I will take your advice on dropping the +1 curse... Although I had pretty good luck with HoL + curse on hit plus poacher and assassin mark. I'll PM you so we can continue the conversation.
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PM'd you
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I was wonderong how to use the skill efficiently? Im kinda use to just holding click or spam click ,but this skill seems to be acting weird. For some reaosn it seems that mass clicking
( aka clikclikclikclikclikclikclikclikclikclikclikclikclikclikclikclikclikclikclikclik) Is better then just holding down the button.. I been trying to really get how the skill works or how its better use but i cant really tell whats more efficient. Playing on HC so making my test is kinda meh,cant go agaisnt too strong shit and crap die too quickly... So here i am :) |
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" Ya Blade Flurry is a skill that's a little tougher to use if you want to get the most out of it. I'm not actually surprised that you feel that way, especially if your damage is high enough to one shot trash mobs with just 1 charge of blade flurry. Essentially, 1 charge of blade flurry gets released for every charge of blade flurry that you use. Assuming we have this scenario: - 12 goat mobs situated around you but you can only kill 1 with each hit. - You have 6 attacks per second If you use it like what you've said: "clikclikclikclikclikclikclikc" and if you manage to do that 6 times in 1 second, you'll end up getting 12 stage 1 hits in 1 second (and also trigger finger in the long run :p). That means you'll be able to kill all 12 in 1 second. If you consider the alternative, ie holding down the button for 1 second to reach 6 stages (and assuming you don't release it), you will only be able to kill 6 in one second. Therefore by holding it down, your clear speed is halved. Similarly, if you fight bosses, you should charge up to 6 and then release it as it will double your DPS. For instance, assuming you have 6 attacks per second: - Stage 1 of blade flurry = A - Stage 2 of blade flurry = 1.2A (because 2nd stage does 20% more damage) - Stage 3 of blade flurry = 1.4A (because 3rd stage does 40% more damage) If you hold it down to 6 and then promptly release it within a second and do that twice, your total DPS in 2 seconds is effectively: (A + 1.2A + 1.4A + 1.6A + 1.8A + 2A) x 2 (because you release) x 2 (2 seconds) = 36A. If you just hold it down all the way, your total DPS in 2 seconds will only be: (A + 1.2A + 1.4A + 1.6A + 1.8A + 2A) + (6 x 2A) = 21A. If you stretch it out over a longer period, the difference becomes far greater. Most of the videos I've uploaded (boss compilation, shaper/uber kills) show me making the mistake of holding blade flurry down and thus they aren't actually showing the maximum kill speed potential of the build. The only video where I didn't hold blade flurry down but released it after every 6 charges was the chayula kill, and the speed of that kill surprised even myself, such is the difference in DPS between the 2 methods. It's not gonna be easy though and it'll take a while to maximise. On a sidenote: I've changed the trees a little to take out 4 points from Force of Nature and invest them in 10% AOE and attack speed nodes instead. The effective dps drops by approx 2.8% (because you lose 6% penetration), thus the boss kills will be 2.8% slower, but the effective map clear speed should be that much faster because of the increased AOE for BF as well as the increased attack speed for whirling blades (and thus reduced traveling time between mobs). Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC Shameless self-proclaimed theory-crafting extraordinaire and forum crusader | |
Thnaks for your input. 43 so far and going strong. Beside not having that much life,its enough to get the job done.
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" You're welcome! All the best in HC! Grab more hp nodes if u must Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC Shameless self-proclaimed theory-crafting extraordinaire and forum crusader | |
Attempted to respec into crit ST. Initially felt that HoWA crit ST wouldn't be worth it compared to non-crit HOWA ST, but the DPS/ES figures have come out surprisingly decent.
Granted, crit HoWA ST versus non-crit HoWA ST doesn't have as wide a gulf in DPS as crit HoWA BF has over non-crit BF, but it does still seem to come out slightly superior over its non-crit counterpart. Stats based on Level 95 and a 6L of: ST (20/20) LP (20/20) GMP (20/20) Incr. Crit Strikes (21/20) EF (21/20) WED (21/20) Note: Most of my jewels are BF-oriented rather than ST-oriented (melee modifiers on them do not benefit ST), hence the potential DPS with the right jewels can still be higher than that displayed.
Damage in Hideout
Damage with Power + Frenzy Charges
Damage with Power + Frenzy Charges + Flask Buffs only
Take note that Diamond Flask also provides an extra boost of approximately 60k DPS which isn't reflected in the tooltip. Also added a small segment in the FAQ section about HoWA BF vs ST as well as a short gorge run video for comparison. Build of the Week 14 The first Righteous Fire/Non-Shavronne's/Shavronne's HC Shameless self-proclaimed theory-crafting extraordinaire and forum crusader Last edited by Invalesco on Feb 11, 2017, 8:44:41 AM
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