[2.5] (2.6) The Volcanic Eruptor! Cyclone AoF Raider | Up to 2 mil DPS | Endgame viable
I myself only need the one Life and Mana Leech near the Duelist tree (0.4% leech) to sustain myself, but on bosses I do need to stop for a breather now and again. That is, I'm attacking faster than I'm regaining (but I'm still regaining it).
While leveling I went Spirit Void instead of Vitality Void which helped make leveling much smoother. |
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Where are you getting the Int for this build. You have 26 on your gloves and none on your tree. Not seeing the 111 needed for gems.
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" Use the Fertile Mind unique gem that converts your dexterity into intelligence. Put the gem near Phase Acrobatics and Acrobatics Keystone. That should leave you with sufficient Intelligence like 100+, then either Int on gloves or get it through jewels. |
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I'm level 90 and have defense problems, damage is good but I feel I get wrecked too often.
I'm acrobatics, 5.3k life, using belly, basalt, sibnite, fortify (on leap slam). I died today twice to volatile one shot on full life and at least one of those times I had both flasks and fortify on. Using blasph with flammability and herald of ash. Iv'e looked at 3 different guides on this build and confused on weather I should go vaal pact or not, bm or not, acrobatics or not. templar area or maraudar area etc. I thought on swapping the flammability with a defensive curse or one of the cyclone gems to fortify for more consistency. Any suggestions? |
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" Sounds like you need more HP. If you lack EHP then I would suggest a rare Helm with high HP/Evasion instead of a Devotos. Not running Flammability will hurt your damage quite a bit. Slotting in Fortify into Cyclone might be a good idea. Vaal pact is mainly used for surving endgame bosses and reflect. I've seen people survive red maps without it, but imo it is a very strong (read:broken) game mechanic that shouldn't be skipped. BM will grant you a little more HP, but you will not be able to use auras (which is a mayor downside) Acrobatics is more of a QoL for melee because you can start to ignore Porqupines etc which would hurt you otherwise. IGN: PatzeOnFire
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Hi, some questions about the projectiles:
Are there any informations about how many projectiles from molten burst would hit a non moving monster ( a boss i.e.) on average? Does this depend on the size or the hitbox of the monster? What AOE range do the projectiles have? Found some reddit post claiming it's 8? * playing as a slayer the spread of the projectiles would be with 15% aoe from tree and conc effect = 5 - 17.25 over an angle of 270% (does this get changed by aoe modifiers too ?) if you have no aoe from tree = 5 - 15 monster hitbox = 2? is it always 2 ? ign Elmi_EQ Last edited by HenkCCAA#7651 on Jan 9, 2017, 10:15:08 AM
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Hey guys! Awesome build!!! I love it!! At the moment i have been able to do everything but shaper and uber atziri
Here is my gear btw :)
Spoiler
Last edited by Roffy19#2512 on Jan 11, 2017, 5:15:23 PM
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Are your final specs accurate? I see this earlier in the guide:
" Neither one seems to have the templar AoE... |
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Why get the Slaughter axe nodes instead of the others like Cleaving and Splitting Strikes? Isn't the Onlsaught from Slaughter redundant with the Quartz Infusion ascendancy?
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This first problem for me with this nice guide as a new player, is the overwhelming feeling to start levelling and what is good... i really want to just get used to melee, but as a ranger i have no idea what gem to use, and where to get the strengh from to level gem up as for example the Sunder gem?? Because i just want to follow the talent tree and it only give me HP, and evasion for a long time
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