[2.5] (2.6) The Volcanic Eruptor! Cyclone AoF Raider | Up to 2 mil DPS | Endgame viable

I myself only need the one Life and Mana Leech near the Duelist tree (0.4% leech) to sustain myself, but on bosses I do need to stop for a breather now and again. That is, I'm attacking faster than I'm regaining (but I'm still regaining it).

While leveling I went Spirit Void instead of Vitality Void which helped make leveling much smoother.
Where are you getting the Int for this build. You have 26 on your gloves and none on your tree. Not seeing the 111 needed for gems.
"
timebeing wrote:
Where are you getting the Int for this build. You have 26 on your gloves and none on your tree. Not seeing the 111 needed for gems.


Use the Fertile Mind unique gem that converts your dexterity into intelligence. Put the gem near Phase Acrobatics and Acrobatics Keystone. That should leave you with sufficient Intelligence like 100+, then either Int on gloves or get it through jewels.
I'm level 90 and have defense problems, damage is good but I feel I get wrecked too often.
I'm acrobatics, 5.3k life, using belly, basalt, sibnite, fortify (on leap slam). I died today twice to volatile one shot on full life and at least one of those times I had both flasks and fortify on.
Using blasph with flammability and herald of ash.

Iv'e looked at 3 different guides on this build and confused on weather I should go vaal pact or not, bm or not, acrobatics or not. templar area or maraudar area etc.

I thought on swapping the flammability with a defensive curse or one of the cyclone gems to fortify for more consistency.

Any suggestions?
"
GreyGoose wrote:
I'm level 90 and have defense problems, damage is good but I feel I get wrecked too often.
I'm acrobatics, 5.3k life, using belly, basalt, sibnite, fortify (on leap slam). I died today twice to volatile one shot on full life and at least one of those times I had both flasks and fortify on.
Using blasph with flammability and herald of ash.

Iv'e looked at 3 different guides on this build and confused on weather I should go vaal pact or not, bm or not, acrobatics or not. templar area or maraudar area etc.

I thought on swapping the flammability with a defensive curse or one of the cyclone gems to fortify for more consistency.

Any suggestions?



Sounds like you need more HP. If you lack EHP then I would suggest a rare Helm with high HP/Evasion instead of a Devotos.

Not running Flammability will hurt your damage quite a bit. Slotting in Fortify into Cyclone might be a good idea.
Vaal pact is mainly used for surving endgame bosses and reflect. I've seen people survive red maps without it, but imo it is a very strong (read:broken) game mechanic that shouldn't be skipped.
BM will grant you a little more HP, but you will not be able to use auras (which is a mayor downside)
Acrobatics is more of a QoL for melee because you can start to ignore Porqupines etc which would hurt you otherwise.
IGN: PatzeOnFire
Hi, some questions about the projectiles:

Are there any informations about how many projectiles from molten burst would hit a non moving monster ( a boss i.e.) on average?

Does this depend on the size or the hitbox of the monster?

What AOE range do the projectiles have? Found some reddit post claiming it's 8?



* playing as a slayer the spread of the projectiles would be
with 15% aoe from tree and conc effect = 5 - 17.25 over an angle of 270% (does this get changed by aoe modifiers too ?)

if you have no aoe from tree = 5 - 15

monster hitbox = 2? is it always 2 ?
ign Elmi_EQ
Last edited by HenkCCAA#7651 on Jan 9, 2017, 10:15:08 AM
Hey guys! Awesome build!!! I love it!! At the moment i have been able to do everything but shaper and uber atziri

Here is my gear btw :)


Spoiler
Last edited by Roffy19#2512 on Jan 11, 2017, 5:15:23 PM
Are your final specs accurate? I see this earlier in the guide:

"
. I also tested a spec with Carcass Jack, dropping the AoE nodes near Templar and picking more life elsewhere. has slightly lower overall values.


Neither one seems to have the templar AoE...
Why get the Slaughter axe nodes instead of the others like Cleaving and Splitting Strikes? Isn't the Onlsaught from Slaughter redundant with the Quartz Infusion ascendancy?
This first problem for me with this nice guide as a new player, is the overwhelming feeling to start levelling and what is good... i really want to just get used to melee, but as a ranger i have no idea what gem to use, and where to get the strengh from to level gem up as for example the Sunder gem?? Because i just want to follow the talent tree and it only give me HP, and evasion for a long time

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