Hi Rory, always been a fan of your flowy hair!
Good, now that ive been nice to you, you have no choice but to answer me :)
Just before Breach starts, ive ask to some devs how Dom blow mechanic worked with breach mobs, Qual told me that the "convertion" effect was "disable". From that, i got 2 questions.
1)More hatred toward that skill than Feminists toward Donald trump
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Why do you hate that skill so much? all we see as tweaks on it, for almost 2 years, are nerfs.
- 2.0: Dominating Blow: Minions deal 20% less damage at level 1, with the penalty reduced at each gem level. Each level grant 2% more minion damage, for 20% more damage at level 20.
- 2.1: Minions created by it now deal 35% less damage at all levels.
From 20%more( level 20) to -35%(all levels) thats somewhere like 50%less damage nerf! and not only that, it removed a part of the incentive to level them gem not having the damage scale per lvl.
And having its mechanic denied to endgame bosses and recent contents:
- Atziri
- shaper
- Izaro
All fights with non-Dominatable adds monsters or they die once add-phase is over.
Beyond and perandus monsters couldn't be dominated and now breach monsters cannot be dominated either...
Every time this happens it's not "minions deal 35% less damage" it's in fact "minions deal 100% less damage and have 100%less life" since they are never generated
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2.1)Short term fix:
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Since Domblow is disabled on Breach monsters, have you considered granting a damage bonus to Dom blow minions on breach monsters or a reduced damage taken since the user cannot refresh its minions on these breach monsters?
2.2) The final cure:
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If your hatred of Domblow is rooted in the fact that it generates a lot of stress on the servers, what if, instead of converting Monsters into minions, Dominating blow was Converting 1 monster of each kind and that monster feeds from the monsters you dominate. Lets call that monster/minion, a **Prime**.
ie: Kill an Avian retch, all the next Avian Retch you Dominate will be absorbed by this Prime Avian Retch . So instead of having 10 distinct Avian retch, you now have 1 Avian retch with the power of 10.
So lets say we have the Prime that does 1-10 damage and has 200 hp, then he absorbs a monster with 1-8dmg/100hp and a rare with 10-20dmg/300hp/extra life(dunno real % but lets say 30%)/Increased physical damage aura.
Then this Prime now has stats that goes like:
Damage: 12-38 base
life: 800hp(600*1.3)
mods: extra life (previously added) and Phys aura
then you can have 1 Prime Roah, 1 prime titty bitch,etc
Duration would still be how it works, all the absorbed monsters would be like Buffs on the Prime and buff disapear after a time, like Dom blow minions do.
The more absorbed monster(buffs) it has, the bigger it gets. This would just take the Souleater+Headhunter feeling we have with Dom blow and take it to its final and perfect form, a complete and polished skill.
this could fix Bloodline issues and the lag Dominating blow generates
Increased monster diversity could be way more interesting with such skill mechanic.
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What a truly fear is that you guys would have removed that skill a long time ago if it wasnt such a Signature and Unique mechanic skill. What i fear is that you guys gave up on that skill and manage to let it slowly die in the heart and mind of players.
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That being said, Sorry for the big text, i've tried to gather all the stuff i had on my heart about that skill for so long.