[2.5] Pentagolem Hellfire - How to play PoE while watching TV(Shaper/Guardians)

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supercoolguy2 wrote:
What is rumi's?

It's a unique flask.
I think I am investing a bit too much in this build :D :

Spoiler




Here is my two cents:
1. If you run too many uniques or Minions Movement speed (Suffix, so it eats 1 of the resist slot), you can get elemental resists below Scion area (sentinel and 2 points to the jewel slot)

In my case I drops 2 life node + jewel slot near Avatar of Fire (Elemental Damage + Jewel)
2. You can socket added cold damage instead of blind in Hexproof map if you feel lack of damage, so you get -50 fire resist to mobs

3. With Presence of Chayula on the HP:ES is around 33%:66%. You may want to socket Vaal discipline, I am thinking to use The Sorrow of the Divine for ES Regen.

Giving out all my luck to my teammates D:
Last edited by fidhell#4926 on Jan 9, 2017, 7:04:59 AM
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japanladies1 wrote:
Anyone trying change Nnecro for Ele ?


Any reason to choose Necro instead of Elementalist ? Necro is great if you play SRS + Golem or Spectre + Golem, but for a pure golemancer, Elementalist is the only valid choice.
IGN TylordRampage
This build is for Necro, the Elementalist version works very well endgame as well, by going Ele you gain +1 golem and Golems who are immune to Elemental damage. This is great for the very endgame, as some content is nearly all elemental. Your golems could probably kill the Shaper, and Uber Atziri while you are face down on the floor without issue.

However, for the majority of the game you would lose:
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Necromancer:
+15 Chaos resistance and MASSIVE chaos degen when/if the golems die.
~85% increased minion damage
10% minion life
8% all resistances (over and above what you would get from the Elementalist
Free block/heal on block, or Free Energy shield via Bone or Spirt Offering.

Elementalist:
+1 Golem
Golems are immune to everything but physical or chaos damage.
8% reduced personal elemental damage taken on second hits
-------------

Now having the +1 golem will probably make up for the 85% increased minion damage you wouldn't be getting, so that's likely a wash.

IMO the only time Elementalist would win out over Necromancer would be in the extreme end game battles, Shaper, Phoenix, Uber, etc... For everything else, or general mapping, your Necromancer is probably the best choice.




9 harmonies = 180 % increased damage per golem type.

One setup example : 4 Flame Golem , 1 Chaos Golem ( pretty good single target but no elem immunity ), 1 Lightning Golem ( very low dps but pretty good for culling / blinding ), so 540 % increased golem damage, before the multipliers..
That's just insane dps and this is also the reason why elementalist is potentially the best bet because you have to keep a minimum ( at least 3 ? ) of flame golem for clear speed reason. It's always a tradeoff between general clear speed and raw dps against big bosses. 4+1+1 is pretty good ( even 3+1+1 is ok, I ended up with that to get a shield ).

But I lack of info about the flame golem skills cooldown, and I got interesting result also by swapping few harmonies with eminences... And it's hard to test by the way.
IGN TylordRampage
Last edited by Malone#6946 on Jan 9, 2017, 8:55:14 AM
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Breken wrote:
This build is for Necro, the Elementalist version works very well endgame as well, by going Ele you gain +1 golem and Golems who are immune to Elemental damage. This is great for the very endgame, as some content is nearly all elemental. Your golems could probably kill the Shaper, and Uber Atziri while you are face down on the floor without issue.

However, for the majority of the game you would lose:
------------------
Necromancer:
+15 Chaos resistance and MASSIVE chaos degen when/if the golems die.
~85% increased minion damage
10% minion life
8% all resistances (over and above what you would get from the Elementalist
Free block/heal on block, or Free Energy shield via Bone or Spirt Offering.

Elementalist:
+1 Golem
Golems are immune to everything but physical or chaos damage.
8% reduced personal elemental damage taken on second hits
-------------

Now having the +1 golem will probably make up for the 85% increased minion damage you wouldn't be getting, so that's likely a wash.

IMO the only time Elementalist would win out over Necromancer would be in the extreme end game battles, Shaper, Phoenix, Uber, etc... For everything else, or general mapping, your Necromancer is probably the best choice.






What about Elementalist Pendulum and Mastermind Discord?
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japanladies1 wrote:


What about Elementalist Pendulum and Mastermind Discord?


Doesnt work for minion.
IGN TylordRampage
Propably a stupid question, but why are we stacking so much max mana and skill cost reduction? We barely cast anything so i dont really get it
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Malone wrote:
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japanladies1 wrote:


What about Elementalist Pendulum and Mastermind Discord?


Doesnt work for minion.


But what if we take CoH arc + cureses it will give 25% fire pene with golems can use
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keroksi wrote:
Propably a stupid question, but why are we stacking so much max mana and skill cost reduction? We barely cast anything so i dont really get it

So you can eventually recast golems upon death and still maintain all auras instead of deactivating an aura, recast golem, and then reactivate aura.
Last edited by Indraugnir#3514 on Jan 9, 2017, 10:28:32 AM

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