Hey there recently started playing this build and got two clayshaper rock breakers. Has been great but for some reason it keeps randomly casting earth golems over riding my flame golems. Is this normal?
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Posted byNickums#0958on Dec 28, 2016, 10:16:20 PM
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Nickums wrote:
Hey there recently started playing this build and got two clayshaper rock breakers. Has been great but for some reason it keeps randomly casting earth golems over riding my flame golems. Is this normal?
Your CWDT is too high level. Has to be 9 or below, I believe.
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Posted byprojectsix#7432on Dec 28, 2016, 10:56:21 PM
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You guys think this build is stronger then SRS as it currently sits? I have about 10 ex to spend on breach softcore not sure what one to make , this or SRS
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Posted byshahmat1972#7115on Dec 28, 2016, 11:53:02 PM
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Just tried a Tul Breachlord and couldn't even do the run up to the boss. I feel like i am still lacking damage or at least some sort of focus fire.
Last edited by Chimmy81#7163 on Dec 29, 2016, 7:30:40 AM
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Posted byChimmy81#7163on Dec 29, 2016, 2:04:02 AM
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KinGGaiA wrote:
i switched between CI and hybrid a couple of times. the problem with CI is that you dont have any self sustain as a necromancer. the only thing that can keep u alive, as in: regain HP, are pots + offering. so yea, as stated above, u get a higher EHP pool (blessing of chayula + HP on gear with with skin of loyal gives actually insane ES). im currenty running around with 3k hp + 8200 ES. the HP seems low (due to the amulet mainly) but with maxed chaos resi i can do chayula breaches mora than fine. with a min maxed gear u can get up to ~4,5k hp which is more than enough (on top of 9k+ ES)
Is skin of the loyal better than a 6L hybrid chest?
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Posted byMistrPow#3438on Dec 29, 2016, 5:52:57 AM
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Hi, trying out this build, switching over from classic Flame Sent.
The damage seems seriously lacking compared to even 5L sents (I used Item Quant 20/20).
This has to do with Magma Orb constantly being on cooldown - that flamethrowing thing requires mid- to short- range and does pitiful damage.
Would I be right then in saying that Prim Harmony forms the core of the build? The closer we get to full Magma Orb, the more powerful the build.
Stats that fall off are thus any cast speed modifiers (as damage is gated by CD of Magma Orb). Victario's offhand takes a huge hit.
============
Secondly, I can't see any difference at all with Primordial Might or without. That precious slot could go to Prim Harmony I guess. I shudder to think why Might is in a bubble of 6-8ex while the rest trade for 15-30c - I hope it's not due to the 'improved' AI.
Maybe in playstyles where you walk around it could make a potential difference, but I have always kept a COH-Ball Lightning-DualCurse setup even for reg mobs - to apply EE as well, for up to 194% * 140+%MORE modifier (Proj weakness). The increase is too big to ignore especially on bosses.
💥💫BB Unloader 1000% AoE 70m DPS🗡️🔪🔫: view-thread/3466787
FlickerCoC Ice Nova / Spear Assassin: view-thread/3225536
🔨⚡CWC Lightning Conduit Mjolner Trickster: view-thread/3300148
VD Arcanist Brand Necro: view-thread/2911667
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Posted byprimaeva#0673on Dec 29, 2016, 12:32:34 PM
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"
primaeva wrote:
Hi, trying out this build, switching over from classic Flame Sent.
The damage seems seriously lacking compared to even 5L sents (I used Item Quant 20/20).
This has to do with Magma Orb constantly being on cooldown - that flamethrowing thing requires mid- to short- range and does pitiful damage.
Would I be right then in saying that Prim Harmony forms the core of the build? The closer we get to full Magma Orb, the more powerful the build.
Stats that fall off are thus any cast speed modifiers (as damage is gated by CD of Magma Orb). Victario's offhand takes a huge hit.
============
Secondly, I can't see any difference at all with Primordial Might or without. That precious slot could go to Prim Harmony I guess. I shudder to think why Might is in a bubble of 6-8ex while the rest trade for 15-30c - I hope it's not due to the 'improved' AI.
Maybe in playstyles where you walk around it could make a potential difference, but I have always kept a COH-Ball Lightning-DualCurse setup even for reg mobs - to apply EE as well, for up to 194% * 140+%MORE modifier (Proj weakness). The increase is too big to ignore especially on bosses.
If you're guiding your golems, the improved AI doesn't make as big of a difference. With this build, you just run and it makes a huge difference.
Crit Shockwave Totem 650k +: #1657327 / Crit VMS (1 mil DPS): #1511368 / Crit self-cast spark: #1565708
1.3 crit firestorm: #1280086 / 1.3 crit Ice Nova: #1219809 / Flame Nova (sire of shards incinerate): #1359847
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Posted bySimplesim45#4104on Dec 29, 2016, 12:35:24 PM
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"
Simplesim45 wrote:
"
primaeva wrote:
Hi, trying out this build, switching over from classic Flame Sent.
The damage seems seriously lacking compared to even 5L sents (I used Item Quant 20/20).
This has to do with Magma Orb constantly being on cooldown - that flamethrowing thing requires mid- to short- range and does pitiful damage.
Would I be right then in saying that Prim Harmony forms the core of the build? The closer we get to full Magma Orb, the more powerful the build.
Stats that fall off are thus any cast speed modifiers (as damage is gated by CD of Magma Orb). Victario's offhand takes a huge hit.
============
Secondly, I can't see any difference at all with Primordial Might or without. That precious slot could go to Prim Harmony I guess. I shudder to think why Might is in a bubble of 6-8ex while the rest trade for 15-30c - I hope it's not due to the 'improved' AI.
Maybe in playstyles where you walk around it could make a potential difference, but I have always kept a COH-Ball Lightning-DualCurse setup even for reg mobs - to apply EE as well, for up to 194% * 140+%MORE modifier (Proj weakness). The increase is too big to ignore especially on bosses.
If you're guiding your golems, the improved AI doesn't make as big of a difference. With this build, you just run and it makes a huge difference.
Thanks for the speedy reply! :D
Have you reached a stage where Harmonies stacked means Magma Orb is almost permanently up?
💥💫BB Unloader 1000% AoE 70m DPS🗡️🔪🔫: view-thread/3466787
FlickerCoC Ice Nova / Spear Assassin: view-thread/3225536
🔨⚡CWC Lightning Conduit Mjolner Trickster: view-thread/3300148
VD Arcanist Brand Necro: view-thread/2911667
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Posted byprimaeva#0673on Dec 29, 2016, 12:40:02 PM
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"
primaeva wrote:
"
Simplesim45 wrote:
"
primaeva wrote:
Hi, trying out this build, switching over from classic Flame Sent.
The damage seems seriously lacking compared to even 5L sents (I used Item Quant 20/20).
This has to do with Magma Orb constantly being on cooldown - that flamethrowing thing requires mid- to short- range and does pitiful damage.
Would I be right then in saying that Prim Harmony forms the core of the build? The closer we get to full Magma Orb, the more powerful the build.
Stats that fall off are thus any cast speed modifiers (as damage is gated by CD of Magma Orb). Victario's offhand takes a huge hit.
============
Secondly, I can't see any difference at all with Primordial Might or without. That precious slot could go to Prim Harmony I guess. I shudder to think why Might is in a bubble of 6-8ex while the rest trade for 15-30c - I hope it's not due to the 'improved' AI.
Maybe in playstyles where you walk around it could make a potential difference, but I have always kept a COH-Ball Lightning-DualCurse setup even for reg mobs - to apply EE as well, for up to 194% * 140+%MORE modifier (Proj weakness). The increase is too big to ignore especially on bosses.
If you're guiding your golems, the improved AI doesn't make as big of a difference. With this build, you just run and it makes a huge difference.
Thanks for the speedy reply! :D
Have you reached a stage where Harmonies stacked means Magma Orb is almost permanently up?
Yes but they're also dependant on their distance from their targets. So if you move past packs of monsters, they,re pretty much only going to use magma orbs. If you take your time doing a map, they'll switch to close range skills.
Crit Shockwave Totem 650k +: #1657327 / Crit VMS (1 mil DPS): #1511368 / Crit self-cast spark: #1565708
1.3 crit firestorm: #1280086 / 1.3 crit Ice Nova: #1219809 / Flame Nova (sire of shards incinerate): #1359847
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Posted bySimplesim45#4104on Dec 29, 2016, 2:16:58 PM
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"
MistrPow wrote:
"
KinGGaiA wrote:
i switched between CI and hybrid a couple of times. the problem with CI is that you dont have any self sustain as a necromancer. the only thing that can keep u alive, as in: regain HP, are pots + offering. so yea, as stated above, u get a higher EHP pool (blessing of chayula + HP on gear with with skin of loyal gives actually insane ES). im currenty running around with 3k hp + 8200 ES. the HP seems low (due to the amulet mainly) but with maxed chaos resi i can do chayula breaches mora than fine. with a min maxed gear u can get up to ~4,5k hp which is more than enough (on top of 9k+ ES)
Is skin of the loyal better than a 6L hybrid chest?
if your all other equip add more ES then 6L hybrid chest Yes Loyal is better.
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Posted byBesovskii#1866on Dec 29, 2016, 2:17:57 PM
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