[2.5] Pentagolem Hellfire - How to play PoE while watching TV(Shaper/Guardians)

Also sorry if this is a noob question but why does this build want elemental equilibrium when most of the damage seems to be coming from fire?
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vQuabs wrote:
Also sorry if this is a noob question but why does this build want elemental equilibrium when most of the damage seems to be coming from fire?


Minions' hits do not count as yours so they do not trigger EE.
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vQuabs wrote:
Also sorry if this is a noob question but why does this build want elemental equilibrium when most of the damage seems to be coming from fire?


Not a noob question. That goes a little deeper into PoE mechanics. Totem hits count as your hits, so we technically deal only lightning damage with our Arc Totem. Golem hits as mentioned above me, dont count as our hits so dont proc EE. So while we have the totem up enemies always have -50% fire res.
for now, i am just chilling with it, and i absolutely love it

would have started a golem build much earlier in league, but decided against it and cleared some challenges with my beloved AW.

now it's time to let the angry yellow midgets wreck stuff. soooo relaxing.

thanks for putting it all together. it is a good basis to try out own ideas, and a lot of people have come up with interesting ideas.

one question: does carcass jack improve golem aoe? haven't seen anything about this and to be honest, i guess a "proof" for that will be hard. if it has been mentioned, please link me up.

cheers!
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Your win button! (The mid level clarity is a low mana cost aura that activates the free resists/damage from the necro ascendancy)
Flesh Offering -> Increased Duration -> Clarity (mid level)


What im doing wrong that flesh offering doesnt work with fire golems ?
I'm running this atm and using skin of the loyal as a +1 to gems chest. Been toying around with a few ideas, some from other builds:

What if you stacked a ton of harmonies and summoned one of each golem? That way you'd have one flame golem in a 6L with an insane amount of minion damage on it? Clearspeed would obviously be not as good but getting 100% minion damage per primordial harmony could be interesting.

Another thing I'm looking at is poison, with the new wep and added chaos. The amount of minion damage should be great for double dipping, despite the double dipping penalty from gmp and echo. Might help with single target as well, I'm only 75 but with a 20/20 gem and lv3 empower in my skin of the loyal I was having trouble with damage on tul and ul-netol. I could go srs like some other builds I've seen but I'm already using a curse on hit setup and I'd rather go on the more minimalist side, since I think golems alone can clear everything and none of my jewels will scale srs anyway.
ign - Zilead
Is there a way to deal with the stone golem auto spawning, because the CWTD bone offering?
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ab_ wrote:
for now, i am just chilling with it, and i absolutely love it

would have started a golem build much earlier in league, but decided against it and cleared some challenges with my beloved AW.

now it's time to let the angry yellow midgets wreck stuff. soooo relaxing.

thanks for putting it all together. it is a good basis to try out own ideas, and a lot of people have come up with interesting ideas.

one question: does carcass jack improve golem aoe? haven't seen anything about this and to be honest, i guess a "proof" for that will be hard. if it has been mentioned, please link me up.

cheers!


Only way for the AoE to affect the golems would be to link it. Carcass, skill tree and other items won't affect em unfortunately :(
Crit Shockwave Totem 650k +: #1657327 / Crit VMS (1 mil DPS): #1511368 / Crit self-cast spark: #1565708
1.3 crit firestorm: #1280086 / 1.3 crit Ice Nova: #1219809 / Flame Nova (sire of shards incinerate): #1359847
I'm using only 1 rock breaker atm and no jewels ( so i just have 2 golems ), but everytime i summon both fire golems, after some time one of them disappears and a stone golem appear. I know the weapon have a lvl 12 stone golem gem on it but how can i make it to not spawn? Cause i saw the video on the owner post and it never showed up a stone golem... This is not my native language so i hope you could understand..
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fsvillar wrote:
I'm using only 1 rock breaker atm and no jewels ( so i just have 2 golems ), but everytime i summon both fire golems, after some time one of them disappears and a stone golem appear. I know the weapon have a lvl 12 stone golem gem on it but how can i make it to not spawn? Cause i saw the video on the owner post and it never showed up a stone golem... This is not my native language so i hope you could understand..


Your "Cast When Damage Taken" gem is too high level in your rock breaker. It needs to be level 9 or lower, that way the stone golem will not appear.
Crit Shockwave Totem 650k +: #1657327 / Crit VMS (1 mil DPS): #1511368 / Crit self-cast spark: #1565708
1.3 crit firestorm: #1280086 / 1.3 crit Ice Nova: #1219809 / Flame Nova (sire of shards incinerate): #1359847

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