If I can fixed Path of Exiles
" This might sound like a revelation to you, but in PoE "the dungeon's area level" is a fixed number and doesn't change with character level. As well as any other area in the game. You know, if you want to bash\criticize the game - you should learn at least anything about the subject you're going to criticize... Not to mention that your posts are being very hard to understand (maybe it's just me). Remember, suffering is convenient.
That is why many people prefer it. Happiness requires effort. |
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OP try torchlight.
Perception is reality.
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OP Torchlight I might consider it, but I have game that blow torchlight out water. I have two versions of this game. XBOX 360 and PC release, and release in 2006. The Elder Scrolls IV: Oblivion. The PC version is apart of The Elder Scrolls Anthology.
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" Your idea of game comparison is so f'ing weird. What the hell? "It's all clearer now
And I hear her now And I'm nearer to The Salvation Code" |
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So playing The Elder Scrolls IV: Oblivion is a a bad game. Or you do not live to play one of last offline ARPG before The Elder Scrolls V: Skyrim.
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" *facepalm so hard right now* Oblivion, Skyrim, etc. may be in the same "action rpg" genre but they are only remotely related to a loot-based arpg like PoE or Torchlight. Do you not f'ing understand that!? As a side-note, no Oblivion, Skyrim, Fallout 3, New Vegas, and 4 are not bad games to me. I love that shit. Day one of Skyrim and New Vegas releases I cranked that shit up to max difficulty and played my heart out along with any difficulty mods I could throw at myself as they came about. Woulda done the same with Fallout 4 too if my shitty duo core i5 laptop could play at higher than 10 fps. "It's all clearer now And I hear her now And I'm nearer to The Salvation Code" Last edited by PleiadesBlackstar#6327 on Dec 11, 2016, 8:59:25 AM
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So barter in POE, So Oblivion or Skyrim do not loot?
This list is from the Oblivion wiki. Weapon Quality Level (as loot)(from vendors) Iron 1 1 Fine Iron N/A 2 Steel 2† 3 Fine Steel N/A 4 Silver 4 7 Dwarven 6 10 Elven 9 13 Glass 12 12†† Ebony 16 16†† Daedric 20 20†† This table applies to the vast majority of the randomly generated weapons you will encounter; weapons on NPCs and creatures are based upon the loot column. There are very few places where randomly generated weapons will appear at lower levels than listed in the table. † Steel weapons will be found at level 1 on skeletons. †† Fine Iron and Fine Steel weapons never appear in random loot; glass, ebony, and daedric quality weapons are never available from vendors before plug-ins. Although Fine Iron and Fine Steel quality weapons will not be found as random loot, they will frequently be found on NPCs whose inventories are not randomly generated (in particular, guards). |
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I really don't understand where you're going with this. Skyrim and Path of Exile are completely different games.
Things in common: - Killing bandits - Killing skeletons - Upgrading gear Things that differ: - Everything else |
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I really don't understand where you're going with this. Skyrim and Path of Exile are completely different games.
Things in common: - Killing bandits - Killing skeletons - Upgrading gear Things that differ: - Everything else Skyrim and Path of Exile are completely different games. You are right on games. But you forgot both games need like Iron on Oblivion need a level 1 character, and on Path of Exile. You have 2 factors, your character level and one of the STR, DEX, or INT. Based of class you decided to play. One more thing you can cheat on Oblivion/Skyrim, but you cannot on Path Of Exile. |
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" That is because PoE and other LOOT-BASED ARPG'S RELY ON LOOT, Single Player Non-loot-based ARPG's do not rely on loot in the same f'ing way. Do you not understand this at all? Edit: To clarify further in case you don't understand the difference: Elder Scrolls: The whole freaking design of games like this are to immerse yourself in "realism" aspects of the world and story line as close as they can. You can smith, make potions, go on quests for loot for those general skills, etc. If you choose not to upgrade your gear either minimally or at all, there is no real skin of your bones, you can still finish the whole freakin' game naked as hell if you wanted to. Even if you do upgrade your loot and find better loot along the way, the upgrades are wholely irrelevant to enjoying the rest of the game. The gear and loot upgrading eventually ends long before you are finished exploring every aspect of the game you want to. Loot-Based Action RPG's: Try doing end game maps without any gems or gear. Bet you can't. That's because the whole game is designed around you finding some gear as loot to upgrade, be able to handle stronger enemies that drop better loot, to upgrade your gear to the end of time/hit perfect mirror worthy gear in every slot. There is no potion-making, no gathering iron or mithril and smelting it into a sword and shield yourself, there is merely, killing and looting with the occasional crafting with currency or trading which is there merely to bypass the occasional drought of bad drops. Elder scrolls and games in that subgenre of ARPG have nowhere near the depth of gear mods and RNG loot generation because the gear is irrelevant in comparison to the "adventure" aspects of the game. PoE, Torchlight, D3, and anything else in the Loot-Based ARPG subgenre could in general couldn't give a crap about deep-enthralling storyline apart from having a basic one to hold the world together and let you know why your character is fighting their way through Merveil's Cave, why you have to clear the area of the darkness in Act 2, etc. All the game design truly cares about is that there are a ton of RNG drops happening in just the right combination that you are compelled to upgrade and continue to kill even stronger RNG loot pinatas to find an upgrade yet again. "It's all clearer now And I hear her now And I'm nearer to The Salvation Code" Last edited by PleiadesBlackstar#6327 on Dec 11, 2016, 10:55:17 AM
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