[2.5 Video Guide] Assassin CI Blade Flurry End-Game Build! [HC/SC]
" ofc it does :D i just stand infront of him and wreck him. Ofc no bino's and other mods, but nothing expensive. Bino's is crap, APS counts, and pDPS. When i switched from bino's to an 1.83 / 330 dagger i was like WTF. when i put on my abyssus i said who can stop me? :D |
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I'm confused. You claim that this build can out-leech most bosses, because of the instant leech. Yet, I see nowhere on your build where there is any life leech whatsoever. Someone please point to me where the life leech is coming from, because I currently see 0%
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" You're using a 6.6% crit dagger and you replaced 118% crit multi gem with increased critical strikes gem. To make up for it you used abyssus,for a total gain of 100% multi than with the gem,and the cost is 1.000-1.200 less energy shield and 40% more phys damage taken. Glass cannon builds always have more dps at the cost of getting randomly oneshotted. You can dual wield death's hand for more dps also. |
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" Blasphemy-warlord's mark for life and mana leech. |
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Quick question, I just found this on a character I'm leveling to play this build on, is it any good for the build or is the reduced Global Crit Strike multiplier a huge impac? |
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" Terrible amulet. Only useful with Elemental Overload for leveling purposes. Ascendancies and Diamond flask make that item pointless too. I lose DPS wearing it over nothing (5900 to 5200 tooltip at max power charges). " Totem > Faster Attacks > Inc Melee Phys > Conc. Bloodlust only affects physical damage unlike FA/Conc. I don't see it performing better. I'm pretty sure the main reason for the totem is the 8-18% melee damage buff it gives you. I personally think placing it takes up time you could be spending DPSing and it's hard to get enough STR to level it to the point that it survives long enough to be useful. Loot Filter -- https://www.pathofexile.com/forum/view-thread/1490867 Filter Parser -- https://github.com/ffhighwind/Path-of-Exile-Filter-Parser Last edited by ffhighwind#6187 on Dec 29, 2016, 5:29:30 PM
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Vulnerability gives MORE Or INCREASED damage?
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" You can think of it as MORE in most cases. It multiplies the damage enemies takes instead of just your damage. http://pathofexile.gamepedia.com/Vulnerability " After your damage is calculated it is multiplied by this factor. I think this factor is additive/subtractive with things like Projectile Weakness or map mods. Loot Filter -- https://www.pathofexile.com/forum/view-thread/1490867 Filter Parser -- https://github.com/ffhighwind/Path-of-Exile-Filter-Parser Last edited by ffhighwind#6187 on Dec 29, 2016, 6:19:09 PM
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i got a question guys: what benefits the build more, upgrading from a five link to a six link vaal regalia or getting a taste of hate ? I am asking cause thats the decision i have to make next. Thanks in advance for ur answers.
Last edited by TerroXor2#7276 on Dec 29, 2016, 9:50:40 PM
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" It depends on what you want. TOH helps more with mitigation. I would personally use Sin's Rebirth over TOH because it only requires 10 charges. TOH = 2.5ex (~15% damage, 24% more cold mitigation, 16% phys mitigation) Sin's Rebirth = 4ex (~20% damage, 50% melee mitigation when not moving, burn immunity) 6L = 7-9ex (~30% damage) Loot Filter -- https://www.pathofexile.com/forum/view-thread/1490867 Filter Parser -- https://github.com/ffhighwind/Path-of-Exile-Filter-Parser Last edited by ffhighwind#6187 on Dec 30, 2016, 4:24:32 AM
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