ZiggyD Reveals Upcoming Jewels!

damn=) flame golem was ok itself, completely on par with non-flame sentinel spectres, now they not only have 200% increased damage, but also +2 golems from jewels, thats op=)

and i completely cant understand why flame golem(the most damaging one) was buffed most

frost? has melee physical attack, so useless
stone? pure phys, mb ok with posion, but aoe is very weak
lightning? aura is useless
chaos? probably weakest even for posion, because one of attacks is aura like death oath

now flame - all attacks are 100% fire, all attacks are aoe, one of attacks(magma orb) has a screen range and can shotgun with GMP, incinerate is 100% pierce, reave is weakest attack but still better than simple physical attack

whats the point of buffing an already best offense golem?
Here is a cool build. Enjoy your miltiple Ex expensive needed jewels and weapon, so only a few can realy fully build it.
Regards
GGG

Srsly though. Inb4 those jewels are rare as hell, like most other powerful ones and will cost like 3ex.
And since they showed the complete build already there is no way tose items will have somewhat normal prices. Love it....
looks like piece of sh#t

u are doing endgame content with this build so easy like no any of life melee builds can even dream - looks like casuality for kids 9-13 years old )

Why gate builds makers behind jewels (rare drops) and not simply passive nodes?


BLIZZARD IS THAT YOU?

"
KGabQr wrote:
"
Gryzorrr wrote:
So, if i resume the patch:

- RIP cospri's builds
- no balance life / es
- buff BV ...
- buff totems
- new jewels to play golemancer
- Blade flurry still doing more damages than any other melee (but is it a melee skill btw xD)

Thus, we have the choice : playing a billion dps build BV or BF with non-sense builds using abyssus and 10k+ es pool for example or playing a very annoying totemer or golemancer.

Playing since the beta, never seen such a fail.

I guess GGG tooks the wrong way: integrating more and more powerfull mobs/bosses and there's no choice to kill them: on the one hand, you can choose to keep them at 1 screen distance from your char or kill them while totems are doing their job and just avoid to be hit by anything, on the other hand, you can choose to burst them as fast as possible. As players were creating more and more inventive builds that can burst faster and faster the bosses, so GGG added more powerfull and powerfull bosses and players created more and more powerfull builds...

Armour is now useless, evasion is useless, just get an high pool of ES and put as many burst as you can on your char. Leveling is also quite useless cause we can now just run poorjoy's and get our level 93+ in one week.

Sad, i'm just sad of what is becoming this game



- no balance life / es??
U wanna ES nerfed?? and Life Bluff? WTF?


Yes. It's called common (good) sense.
Buff life on the right side of the tree! Just a little! Pretty Please!
Last edited by The_Risen on Dec 1, 2016, 9:22:08 AM
Sweet ggg just gave me more items to trade at over value prices.



For God's sake, stop complaining, this is ONE build out of a trillion out there, ONE BUILD you MIGHT do if you get lucky, if you don't, play something else. Enjoy Blade Vortex, enjoy Blade Flurry, who gives a damn if the skill is OP or not, just enjoy the game. Omg.
Dream with me !
Last edited by Hilldrake on Dec 1, 2016, 9:30:26 AM
Since I use 3 golems to level up my auramancer, this could be a very good news ;)
Yup GGG,Golems are definitely more fun than CoC,keep the good work.
One Question:

Does a cast when damage taken + flame golem (example) setup trigger the "30% increased damage if you summoned a golem in the past 8 sec" from Primordials Might buff?

thx for answer
woo hoo more jewels that will cost 100 ex. woot. thanks ggg for fucking the non hardcore players yet again.

Report Forum Post

Report Account:

Report Type

Additional Info