It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
all it got was 2 waves of Nerfs resulting in 55% less minion damage
If the skill bring so much performances problems, both server and clientside, why dont just elegantly reduce the number of minions like this
Spoiler
What if, instead of converting Monsters into minions, Dominating blow was Converting 1 monster of each kind and that monster feeds from the monsters you dominate. Lets call that monster/minion, a **Prime**.
ie: Kill an Avian retch, all the next Avian Retch you Dominate will be absorbed by this Prime Avian Retch . So instead of having 10 distinct Avian retch, you now have 1 Avian retch with the power of 10.
So lets say we have the Prime that does 1-10 damage and has 200 hp, then he absorbs a monster with 1-8dmg/100hp and a rare with 10-20dmg/300hp/extra life(dunno real % but lets say 30%)/Increased physical damage aura.
Then this Prime now has stats that goes like:
Damage: 12-38 base
life: 800hp(600*1.3)
mods: extra life (previously added) and Phys aura
then you can have 1 Prime Roah, 1 prime titty bitch,etc
Duration would still be how it works, all the absorbed monsters would be like Buffs on the Prime and buff disapear after a time, like Dom blow minions do.
The more absorbed monster(buffs) it has, the bigger it gets. This would just take the Souleater+Headhunter feeling we have with Dom blow and take it to its final and perfect form, a complete and polished skill.
this could fix Bloodline issues and the lag Dominating blow generates
Increased monster diversity could be way more interesting with such skill mechanic
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it