Additions and Improvements to Map Mods
should remove hexproof, the less curse effect is enough, hexproof is like blood magic, retarded.
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" I believe there will be immunity to poison/blind/bleed on red maps like with status ailments. (40%/60%/immunity) Last edited by Ripstick#7699 on Nov 28, 2016, 7:05:21 PM
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i actually really like these. i like that some of them can force you to change up builds in ways that are viable and not take complete gear/passive changes.
still be easiest to just reroll what you dont like but ya....liking these changes |
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Aren't armor and evasion already too weak as defensive options? Who thought punishing them with map mods would make this situation better?
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Aww theres no map mod of the following?
"monsters gain xx% of damage as extra chaos" |
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Pilgrim Hat on sale when?
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Looking good
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul |
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Love everything but the "of stasis" change, life and mana have flasks that can heal them, ES doesn't
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I sense path of RIP incoming.
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Somethings are changed, good or bad; we will used to it in time.
I have 2 questions. 1- Is that mean we will see in the patch notes Life Buffs ? I mean %4 life increase passive mode, will change to %6 ? 2- Chaos and alteration orbs will be more valuable ? I mean 1 ex : 60-65 c now, is it will be 1:40 ? Give me your heart,
And i will give you beauty, Beyond your darkest dreams. -Atziri, Queen of the Vaal |
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