[2.6] CI Best Scourge ClawFlurry, Up to 134+ Mill DPS,Uber/Shaper/Guardians, Budget Version Inc.

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Schmalli wrote:
Been playing this Build for a few days and it's really impressing what it's able to do!!

My only problem is the amount of ES. Sitting at around 7.1k right now with Abyssus and Dual Claw. Can someone look at my profile please an tell me what to improve? The char's name is Flurryfreak.
Thanks guys!
Your character is level 76, so that is to be expected. Level up a bit, then see how your ES pool looks like.
My build guides:
https://www.pathofexile.com/forum/view-thread/2180198

Taking a break from PoE, catch me up in Warframe: https://www.warframe.com/signup?referrerId=5b625847f2f2eb0ea0750322
Use above link for free booster when you sign up! :)
Last edited by Bristoling on Apr 20, 2017, 2:37:20 PM
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kushorange wrote:
I recommend using a Hubris with the 40% enchant instead of Abyssus. The damage is already high enough to do all content deathless. So getting the extra ES in my opinion is the better option. Unless you are tooltip warrior, of course.



For flasks,

I really prefer Dying Sun for mapping. The extra AOE is very nice when the extra damage is not needed, helps with clear speed quite a bit.


Kiara's is very important for mapping IMO. Having the "oh shit" button incase of freeze/curse/stun/etc is very important for this build. Any time when you are not using Blade Flurry is when you can die. The leech is just too important.


Otherwise, Lion's Roar is great for bosses and the knockback adds a lot of extra bleed damage. You can put a lot of bosses into pseudo perma-stun with the knockback making it very safe.

Witchfire brew is fantastic and a great damage boost. Important on bosses. Have tried using Vuln curse on hit gloves as well. But there are some fantastic glove enchants and getting only lvl 12 vuln on hit isnt as nice as the lvl 21 from witchfire.

Taste of Hate. I love this flask as well. Damage reduction and damage increase? Amazing. Suffers from similar problem as Herald of Ash though when using Void Manipulation. Its why I still use Increase Crit Multi gem instead.

Haven't tried a Sin's rebirth, but I imagine its just a better Atziri's promise.

I don't use a mana flask for this build. As long as you are hitting stuff the leech keeps you topped off.

I'd stay away from Vinktars/wise oak for this build.

Here are the flasks I recommend and change out depending on map/mods.

*PIC OF SIN's REBIRTH*


I personally dont like Kiara's, with a Surgeon's flask of Heat I have much more uses and charges for antifreeze, Skyforth is protecting me vs stuns good enough.

taste of hate is low dps boost and only good for phys reflect imo.

dying sun is nice for mapping tho
IGN: Lawyne (Stream: www.twitch.tv/lawyne) [inactive]
100% Life Shaper in 1s https://www.twitch.tv/videos/173720595
Practical Blade Flurry https://tinyurl.com/practicalBF
Last edited by Lawyne on Apr 20, 2017, 3:43:50 PM
1.3k chromes later ;-;
Spoiler



Can someone explain to me how Void Manipulation is more dps than lets say crit multi?
Since u even lose some elemental damage from hatred and taste of hate?
Or is the damage increase to poison simply greater than overall damage with crit multi?

Explaination is much appreciated.
"
Lawyne wrote:
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kushorange wrote:
I recommend using a Hubris with the 40% enchant instead of Abyssus. The damage is already high enough to do all content deathless. So getting the extra ES in my opinion is the better option. Unless you are tooltip warrior, of course.



For flasks,

I really prefer Dying Sun for mapping. The extra AOE is very nice when the extra damage is not needed, helps with clear speed quite a bit.


Kiara's is very important for mapping IMO. Having the "oh shit" button incase of freeze/curse/stun/etc is very important for this build. Any time when you are not using Blade Flurry is when you can die. The leech is just too important.


Otherwise, Lion's Roar is great for bosses and the knockback adds a lot of extra bleed damage. You can put a lot of bosses into pseudo perma-stun with the knockback making it very safe.

Witchfire brew is fantastic and a great damage boost. Important on bosses. Have tried using Vuln curse on hit gloves as well. But there are some fantastic glove enchants and getting only lvl 12 vuln on hit isnt as nice as the lvl 21 from witchfire.

Taste of Hate. I love this flask as well. Damage reduction and damage increase? Amazing. Suffers from similar problem as Herald of Ash though when using Void Manipulation. Its why I still use Increase Crit Multi gem instead.

Haven't tried a Sin's rebirth, but I imagine its just a better Atziri's promise.

I don't use a mana flask for this build. As long as you are hitting stuff the leech keeps you topped off.

I'd stay away from Vinktars/wise oak for this build.

Here are the flasks I recommend and change out depending on map/mods.

*PIC OF SIN's REBIRTH*


I personally dont like Kiara's, with a Surgeon's flask of Heat I have much more uses and charges for antifreeze, Skyforth is protecting me vs stuns good enough.

taste of hate is low dps boost and only good for phys reflect imo.

dying sun is nice for mapping tho


Taste of Hate is larger DPS boost if you aren't using Void Manipulation, which you are using. Plus the defense it provides is very very good.

I prefer the crit multi gem, and more physical based build. Since leech is based on physical damage and you don't lose the damage from herald of ash/taste of hate/etc. Aren't as reliant on wither totem and do more upfront dps.

Kiara's is also amazing, and I won't play this build without it. Skyforths aren't enough stun protection for me, and I'd rather not give up the boot enchant or lose ring/ammy slot. Plus Onslaught is a nice MS/AS buff.

To each his own though :)
Last edited by kushorange on Apr 20, 2017, 6:15:48 PM
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ClouDz99 wrote:
Can someone explain to me how Void Manipulation is more dps than lets say crit multi?
Since u even lose some elemental damage from hatred and taste of hate?
Or is the damage increase to poison simply greater than overall damage with crit multi?

Explaination is much appreciated.


There is more "back-end" damage with Void Manipulation with the poison. It is dependent on wither totem and getting enough poison stacks though.

In my opinion using crit multi is far better for the reasons you said and others. Wither totem is not reliable enough.

A lot of people only look at the path of building numbers but don't factor in actual real life variables.
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kushorange wrote:
"
ClouDz99 wrote:
Can someone explain to me how Void Manipulation is more dps than lets say crit multi?
Since u even lose some elemental damage from hatred and taste of hate?
Or is the damage increase to poison simply greater than overall damage with crit multi?

Explaination is much appreciated.


There is more "back-end" damage with Void Manipulation with the poison. It is dependent on wither totem and getting enough poison stacks though.

In my opinion using crit multi is far better for the reasons you said and others. Wither totem is not reliable enough.

A lot of people only look at the path of building numbers but don't factor in actual real life variables.


Don't forget about the chaos damage that's boosted by void on the initial hit(s) (extra chaos damage added from flasks and the tree). Its effectiveness can be seen against bosses, and wither is definitely a huge damage boost. For mapping I don't usually even use wither as the damage is high enough to one shot everything. You can test this out against Shaper, and you'll see the difference (you'll kill him much faster with a void gem than a crit multi). As you said, you'll have to factor in everything not just poison like in your example and I highly suggest testing the scenarios out (if properly min/maxed).
Twitch Stream:
www.twitch.tv/mindscoped
Last edited by unchainedlive on Apr 20, 2017, 7:11:48 PM
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kushorange wrote:
"
ClouDz99 wrote:
Can someone explain to me how Void Manipulation is more dps than lets say crit multi?
Since u even lose some elemental damage from hatred and taste of hate?
Or is the damage increase to poison simply greater than overall damage with crit multi?

Explaination is much appreciated.


There is more "back-end" damage with Void Manipulation with the poison. It is dependent on wither totem and getting enough poison stacks though.

In my opinion using crit multi is far better for the reasons you said and others. Wither totem is not reliable enough.

A lot of people only look at the path of building numbers but don't factor in actual real life variables.


Don't forget about the chaos damage that's boosted by void on the initial hit(s) (extra chaos damage added from flasks and the tree). Its effectiveness can be seen against bosses, and wither is definitely a huge damage boost. For mapping I don't usually even use wither as the damage is high enough to one shot everything. You can test this out against Shaper, and you'll see the difference (void gems will kill him much faster than a crit multi). As you said, you'll have to factor in everything not just poison like in your example.


Yeah but its Extra chaos damage/less elemental damage vs Extra physical on crit. The videos you did and the GIF you posted at the top are with the crit multi gem from last season show crit multi is insanely fast already.

Shaper already dies in maybe 30 sec each phase (kinda depends on his rotation) with crit multi.

Yes wither totem does help a lot, and it helps a lot more with void manipulation. But like you said you don't even use the wither totem during normal gameplay and shaper already dies extemely fast with crit multi.

So the overall the benefits of crit multi outweigh the benefits of void manipulation, In my opinion of course.
Last edited by kushorange on Apr 20, 2017, 7:16:29 PM
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kushorange wrote:


Yeah but its Extra chaos damage/less elemental damage vs Extra physical on crit. The videos you did and the GIF you posted at the top are with the crit multi gem from last season show crit multi is insanely fast already.

Shaper already dies in maybe 30 sec each phase (kinda depends on his rotation) with crit multi.

Yes wither totem does help a lot, and it helps a lot more with void manipulation. But like you said you don't even use the wither totem during normal gameplay and shaper already dies extemely fast with crit multi.

So the overall the benefits of crit multi outweigh the benefits of void manipulation, In my opinion of course.





Your reasoning makes no sense, did you actually test it? The Void gem in all scenarios gives you more damage (on paper and in practice, even if you completely remove the wither totem), you haven't shown any evidence where crit multi "outweighs the benefits of void manipulation." I'm speaking from experience with testing both setups against normal mobs and bosses, as well as calculating it manually (on top of that showing it in Path of Building). So, I ask you, why do you want to do less damage with crit multi? If you want to use crit-multi that's fine, I just don't see any reason to use it besides the difficulty of getting the off-colors.
Twitch Stream:
www.twitch.tv/mindscoped
Last edited by unchainedlive on Apr 20, 2017, 8:11:06 PM
Spoiler


That is my actual gear, any advice? I wanted to upgrade my helm, what is best? a 200 ES bone helmet or a 400 ES hubris circlet?

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