2.6 "KAMEHAMEHA" Self-Cast RF Scorching Ray Inquisitor/Chieftain

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Clark4213 wrote:
I set the profile to public now
.

I test in program your build.
but update gems to 20% quality and lvl (in SR and in FR too)

less duration - more affectife than IBD (see screens)


in 8 stages realy get 220k of DOT in 8st, & 38k in 1th st.

with "Skin of the loyal" = 290k DOT in 8st, & 49k in 1th st.


To compare my current build -on essence drain have 47k of Dot (with flask,54k dot)

(profile is open - "klmn" char)
With problem kill chimera (immune to posion), other guard - not reached. All map to 15lvl - havent problem.
Last edited by ritor1sefa#0243 on Dec 31, 2016, 4:10:58 PM
So... General question, and I have been scouring the notes and everything to figure this out.

How do you maintain a steady stream without having to use mana flasks, or do you....

Thanks
"
OctoberJemini wrote:
So... General question, and I have been scouring the notes and everything to figure this out.

How do you maintain a steady stream without having to use mana flasks, or do you....

Thanks


I've actually moved on now, but the simple answer is that I didn't. Nor did I use mana flasks. I can't sustain the beam continuously. Nor do I need to. I could keep it up for about 6-8 seconds at a time, iirc. That's more than enough. You shouldn't be standing still for that long anyway. Against trash mobs you'll only channel once for a couple seconds and then let them burn down. Against tough bosses you'll have to re-position yourself before too long in order to survive their fights anyway. When I'm not channeling, my mana refills pretty quick with the regen I've got and so I typically have my full 6-8 seconds back by the time I'm ready to channel again.

Note that I played the Inquisitor, who has a significantly easier time with mana due to the mana regen he gets from the Consecrated Ground (I can actually keep it up when on the holy ground). That's why the Chieftain build has taken some extra mana notables instead (the Templar also gets some nice mana regen from his starting nodes as well).

If you need more regen, though, then there's quite a few options to get more. You can fit in a lvl 1 Clarity aura, socket a Survival Secrets jewel (notice I linked that in my jewel list under 'Gear'), use a Blue Pearl amulet (or an Atziri's Foible), use a Praxis ring, use an Elreon ring, allocate the Deep Thoughts (Witch area) and/or the Mana Flows (Duelist area) notables, socket the Righteous Decree (Templar area) notable (though it isn't as good the former two) and much else besides. Perhaps the least disruptive option, however (though not the cheapest), is to use The Brine Crown helm instead of the Formless Inferno/Voll's Vision. The Brine Crown is actually a very good helm, which also boosts your mana regen, and the only reason I haven't linked it there is cos it costs a bit (around 20c in Breach SC). Mana flasks, of course, are also a temporary option, especially while leveling.

UPDATE: Actually, I've managed to fix the mana problem entirely (i.e. I can run SR continuously now) by switching the Formless Inferno helm for The Brine Crown and running a lvl 1 Clarity aura.

Also, I switched from the Doon Ceubiyari to a Singularity sceptre. Singularity's "nearby" radius isn't normally large enough to boost our damage while trying to keep at range from monsters, but with my 'Edict of War' enchantment on my gloves it seems the summoned copies of my weapon also go out and apply the debuff on enemies thereby giving me the bonus after all.
Last edited by Exile009#1139 on Jan 8, 2017, 6:28:31 PM
Thank you for the guide, I've followed it as closely as possible and have been having a lot of fun with it. I plan on trying to get cast while channeling going at some point but am afraid I'll lose too much DPS. RF has been more of my damage than the scorching ray for most of my gameplay.
Pay me in exalts
Should i use Tabula Robe ? It has 6l so my damage is tremendous, but lacks of defense ( 18% cold resistance, 1 hit KO by rare Ice monsters ). I also have Icetomb ( my previous armor ) which is very good for me but it's only max at 5l. I tended to change to Atziri's Slendour, i wasted all my orbs on it but still can't have 6l. Can you check my character to see what i really need for this build? I use pure SR with auras and flammability
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mauls1611 wrote:
Should i use Tabula Robe ? It has 6l so my damage is tremendous, but lacks of defense ( 18% cold resistance, 1 hit KO by rare Ice monsters ). I also have Icetomb ( my previous armor ) which is very good for me but it's only max at 5l. I tended to change to Atziri's Slendour, i wasted all my orbs on it but still can't have 6l. Can you check my character to see what i really need for this build? I use pure SR with auras and flammability


I'm assuming you're a new player. Welcome to PoE. :)

The simple answer is that, whatever build you play in PoE, you NEVER do endgame without maxed (i.e. 75% or more - you need more in the case of fire resistance for this build) resists. Ever. It doesn't even matter if you have lots of life or ES, which I doubt you do with all those items, because it won't be enough to compensate. Endgame elemental damage in this game is balanced to be manageable on the assumption that players have maxed their resistances.

As for this build, you can use any armor, so go with whichever one you can get that gives you the most survivability. You DON'T need to use a 6-link. 5-links are fine. Hell, since none of the support gems change the mechanics on SR, you can even make do with a 4-link. You'll lose a lot of damage, sure, but survivability is more important at endgame in PoE (yes, even in softcore due to the xp penalty from dying). Tabula is fine (although I'd strongly recommend just using some other armor, even if only 5-linked, that gives you life) SO LONG as you have your defenses (especially your resists) taken care of by your other gear. If not, fix that. As for Icetomb, it's nice and all but a decent endgame rare chest (with high life and resists mainly, additional armor/evasion is only a bonus) is much better.

Looking at your character, I can see you've fallen into the common newbie trap of getting as many uniques as possible. Don't do that. Uniques in PoE are meant to be used situationally. They often give access to things that rares can't. They grant new abilities or change mechanics. However, the best 'normal' (meaning with 'normal' stats like life, resists, armor/evasion/ES, the various damage mods, etc.) items in the game are pretty much always rares. So you're meant to use a unique or few where needed (for instance, in this build Rise of the Phoenix does something no rare can ever do and so is necessary) and fill out the rest of your gear with rares. As such, I'd recommend ditching both your unique rings as well as the unique boots and belt for rares instead. Look first mainly to max your resists and then to stack as much life as possible. You can even change your helm to a rare if you feel like it (Formless Inferno is nice and all, but not necessary). You can keep the Tabula if you really want a 6-link, but I'd personally prefer a good rare instead. Trust me, at that level I was still using a 5-link and, more generally, there are plenty of endgame builds that manage just fine with 5-links. 6-links are, on most builds, a luxury.

Btw, I notice you've got a couple gems in there that aren't part of the build. I'd recommend sticking to the recommended gems - they'll take all your available gem sockets. The Tempest Shield isn't worth it (this isn't a build that stacks any block). The Enlighten gem you've got leveling is best left on a weapon swap. And Portal, while it sounds convenient, isn't really needed since Portal scrolls are plentiful. Lastly, that Flammability totem setup you've got in your boots is totally unnecessary. The curse is good, the totem is not. I've mentioned my curse setup in the guide. Even if you're not using Elemental Equilibrium and/or Elemental Overload (which you really should) in your build, you're still better off freeing up gem sockets by just self-casting the curse (you only need to do it once, after all, same as summoning a totem) rather than using a totem to cast just one curse.

Also, work on your flasks. You haven't crafted them at all. It's cheap to do so and definitely worth it. Remember to add quality to them first using Glassblower's Baubles (it's much cheaper to do that on white flasks and then Transmute them rather than directly using Baubles on blue ones) before modding them. And ditch The Overflowing Chalice. It's not worth a flask slot on this build.

You're also following a different passive tree, I see. While you can certainly do that, I frankly feel my tree is more efficient. I just have doubts as to whether you'd be able to get enough life and life regen without going down to the Marauder and Duelist areas (you're also not getting two jewel sockets despite being right next to them). However, if it works for you, then fine. DON'T go spend all your wealth buying regret orbs to change your entire tree now. Keep playing, learn and have fun. If you ever feel things aren't working out, know that every player in this game has had to go through loads of unsuccessful builds on the road to improvement. We try, fail and start over again, wiser - and especially (hopefully) wealthier - for it. :)

On that note, don't try to craft a 6-link yourself. There's a reason the Vorici 6-link craft costs 1500 fusings. I've literally never managed to get a 6-link crafted (i.e. by using fusings, as opposed to just buying one) in over 3.5 years of playing this game. It'll just drain all your wealth. If you want a 6-link badly, then save up currency and see if there's any cheap ones available from failed corruption (aka vaal-ing) attempts (that have the right socket colors, of course, since you won't be able to change them). Or use a Tabula, but ONLY if you feel tanky enough (btw, Atziri's Splendor loses out in comparison to a good rare chestpiece, imo).

That's a lot to take in, I know. But I hope you find at least some of it useful. Good luck! :)
Last edited by Exile009#1139 on Jan 8, 2017, 7:29:46 PM
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rpgbuddy wrote:
Thank you for the guide, I've followed it as closely as possible and have been having a lot of fun with it. I plan on trying to get cast while channeling going at some point but am afraid I'll lose too much DPS. RF has been more of my damage than the scorching ray for most of my gameplay.


You're welcome. :)

If you're planning on going with CwC instead (I've discussed it in the FAQ section) and prefer RF to Scorching Ray, then I assume you'll probably use Flamesurge with it. In that case, I recommend switching from Doon Ceubiyari to Singularity sceptre. Singularity is better if you're planning on staying close to mobs (as you will if using RF and Flamesurge). Plus it's dirt cheap to buy. ;D
"
Exile009 wrote:
"
mauls1611 wrote:
Should i use Tabula Robe ? It has 6l so my damage is tremendous, but lacks of defense ( 18% cold resistance, 1 hit KO by rare Ice monsters ). I also have Icetomb ( my previous armor ) which is very good for me but it's only max at 5l. I tended to change to Atziri's Slendour, i wasted all my orbs on it but still can't have 6l. Can you check my character to see what i really need for this build? I use pure SR with auras and flammability


I'm assuming you're a new player. Welcome to PoE. :)

The simple answer is that, whatever build you play in PoE, you NEVER do endgame without maxed (i.e. 75% or more - you need more in the case of fire resistance for this build) resists. Ever. It doesn't even matter if you have lots of life or ES, which I doubt you do with all those items, because it won't be enough to compensate. Endgame elemental damage in this game is balanced to be manageable on the assumption that players have maxed their resistances.

As for this build, you can use any armor, so go with whichever one you can get that gives you the most survivability. You DON'T need to use a 6-link. 5-links are fine. Hell, since none of the support gems change the mechanics on SR, you can even make do with a 4-link. You'll lose a lot of damage, sure, but survivability is more important at endgame in PoE (yes, even in softcore due to the xp penalty from dying). Tabula is fine (although I'd strongly recommend just using some other armor, even if only 5-linked, that gives you life) SO LONG as you have your defenses (especially your resists) taken care of by your other gear. If not, fix that. As for Icetomb, it's nice and all but a decent endgame rare chest (with high life and resists mainly, additional armor/evasion is only a bonus) is much better.

Looking at your character, I can see you've fallen into the common newbie trap of getting as many uniques as possible. Don't do that. Uniques in PoE are meant to be used situationally. They often give access to things that rares can't. They grant new abilities or change mechanics. However, the best 'normal' (meaning with 'normal' stats like life, resists, armor/evasion/ES, the various damage mods, etc.) items in the game are pretty much always rares. So you're meant to use a unique or few where needed (for instance, in this build Rise of the Phoenix does something no rare can ever do and so is necessary) and fill out the rest of your gear with rares. As such, I'd recommend ditching both your unique rings as well as the unique boots and belt for rares instead. Look first mainly to max your resists and then to stack as much life as possible. You can even change your helm to a rare if you feel like it (Formless Inferno is nice and all, but not necessary). You can keep the Tabula if you really want a 6-link, but I'd personally prefer a good rare instead. Trust me, at that level I was still using a 5-link and, more generally, there are plenty of endgame builds that manage just fine with 5-links. 6-links are, on most builds, a luxury.

Btw, I notice you've got a couple gems in there that aren't part of the build. I'd recommend sticking to the recommended gems - they'll take all your available gem sockets. The Tempest Shield isn't worth it (this isn't a build that stacks any block). The Enlighten gem you've got leveling is best left on a weapon swap. And Portal, while it sounds convenient, isn't really needed since Portal scrolls are plentiful. Lastly, that Flammability totem setup you've got in your boots is totally unnecessary. The curse is good, the totem is not. I've mentioned my curse setup in the guide. Even if you're not using Elemental Equilibrium and/or Elemental Overload (which you really should) in your build, you're still better off freeing up gem sockets by just self-casting the curse (you only need to do it once, after all, same as summoning a totem) rather than using a totem to cast just one curse.

Also, work on your flasks. You haven't crafted them at all. It's cheap to do so and definitely worth it. Remember to add quality to them first using Glassblower's Baubles (it's much cheaper to do that on white flasks and then Transmute them rather than directly using Baubles on blue ones) before modding them. And ditch The Overflowing Chalice. It's not worth a flask slot on this build.

You're also following a different passive tree, I see. While you can certainly do that, I frankly feel my tree is more efficient. I just have doubts as to whether you'd be able to get enough life and life regen without going down to the Marauder and Duelist areas (you're also not getting two jewel sockets despite being right next to them). However, if it works for you, then fine. DON'T go spend all your wealth buying regret orbs to change your entire tree now. Keep playing, learn and have fun. If you ever feel things aren't working out, know that every player in this game has had to go through loads of unsuccessful builds on the road to improvement. We try, fail and start over again, wiser - and especially (hopefully) wealthier - for it. :)

On that note, don't try to craft a 6-link yourself. There's a reason the Vorici 6-link craft costs 1500 fusings. I've literally never managed to get a 6-link crafted (i.e. by using fusings, as opposed to just buying one) in over 3.5 years of playing this game. It'll just drain all your wealth. If you want a 6-link badly, then save up currency and see if there's any cheap ones available from failed corruption (aka vaal-ing) attempts (that have the right socket colors, of course, since you won't be able to change them). Or use a Tabula, but ONLY if you feel tanky enough (btw, Atziri's Splendor loses out in comparison to a good rare chestpiece, imo).

That's a lot to take in, I know. But I hope you find at least some of it useful. Good luck! :)

thank you, very thank you. At first I used Icetomb which gives me a very nice ice resistance, but I think it doesn't have some good armor and energy shield so I swap. But imo, my Ventor's Gamble and Donyani's Invitation provides a lot of resistance, may I ask why ?
My tree, I have built for too long until I found your guide, so it takes time to repair it. Also I don't know about crafting Flasks so I just pick random Flasks on the ground.
And Leap Slam, it it's very slow for me to use so I change it to Flame Dash. I don't use melee attack, so can Leap Slam and Blood Rage be replace with other abilities ?
Last edited by mauls1611#0596 on Jan 9, 2017, 5:09:46 AM
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mauls1611 wrote:
thank you, very thank you. At first I used Icetomb which gives me a very nice ice resistance, but I think it doesn't have some good armor and energy shield so I swap. But imo, my Ventor's Gamble and Donyani's Invitation provides a lot of resistance, may I ask why ?
My tree, I have built for too long until I found your guide, so it takes time to repair it. Also I don't know about crafting Flasks so I just pick random Flasks on the ground.
And Leap Slam, it it's very slow for me to use so I change it to Flame Dash. I don't use melee attack, so can Leap Slam and Blood Rage be replace with other abilities ?


The simple reason to get rid of Ventor's and Doryani's is that a rare can give you most of their stats - just better.

Ventor's is used by magic-find builds owing to its Increased Item Quantity (which doesn't show up on rares) and Increased Item Rarity (which does, but Ventor's is better) mods. The resists and life on it are a bonus - they allow it to not be a total sacrifice for the sake of MF-ing (at the cost of being a total gamble in regards to what rolls you get since Ventor's can roll across a wide range - including negative values). But rare ring can provide higher rolls of both resists and, crucially, life than all but a perfectly rolled Ventor's (and even a perfect Ventor's has less life than a rare ring can give you). Magic-find only really works well when you stack it and this build can't do that. If you don't stack it, then you're better off just being better at killing faster than having a smidgen of magic find.

Doryani's, meanwhile, is nice, but a rare belt can have all three resists and life and two other stats. A rare can't roll fire damage, but the fire damage on Doryani's is only equal to about two minor nodes on the passive tree or one notable node. So it isn't that important. Certainly not worth losing out on getting some flat life. Many fire builds use Doryani's belt because it's one of the few ways in the game to leech life from elemental - in this case fire - damage. Normally we only leech from physical damage and so, for non-physical builds, every source of leech is precious. However, this doesn't work for Scorching Ray since SR is burning damage, which is a degeneration (just like when you stand in those poison clouds that zombies sometimes release). Degen damage never leeches and so our SR isn't leeching any life back to us, even when wearing Doryani's belt. As such, it's better to just get a rare belt with a third resistance and, I can't stress this enough, life.

On the plus side, both of those have some value and so can probably be re-sold to recoup some of your money - and perhaps even make a profit.

Flask crafting is actually the simplest bit of crafting in the game. Just apply 4 baubles to the white flasks of your choice and then Transmute them. Keep using Alteration and Augmentation Orbs on them until you get the combination of mods (you can see the list of possibilities on the Flasks page on the wiki) you like. That's it (don't worry about the rolls, just get the mods themselves right). I'm not discussing which flasks are better for your build, just saying that once you've decided which ones you want to use - craft them. It's much simpler (and cheaper) since there's no rare tier for flasks and so they can only ever have two mods (unless it's unique). I've linked what flasks I use myself in the build guide, if you're interested, but you don't have to copy them (people tend to be pretty individualistic about their flask choices). It's not super urgent or anything, just something to keep in mind for whenever you've decided which flasks you like (that wiki page also lists all the different flask base types there are for you to check out). Plus once you've decided, you can also buy the right flask (if it isn't dropping for you) easily as white - and even blue (so you can find exactly the mods you want) - flasks are cheap.

As for Leap Slam and Blood Rage - I use Leap Slam for movement (yes, I know it's painfully slow without any attack speed) since the Inquisitor gets bonus damage for using an attack just before casting a spell (Shield Charge is also an option, btw, but it doesn't allow you to jump up and down cliffs and across chasms) and Blood Rage just for generating Frenzy charges for more damage (another option, which I use on another build, is The Red Trail boots since my build should have enough regen to overcome the bleeding disadvantage but I don't use it as I need the resists on my current shoes). You're free to drop them and use whatever you like if you're happy with your damage as is. They're not core to the build, just nice additions.
Last edited by Exile009#1139 on Jan 9, 2017, 9:35:26 PM
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Exile009 wrote:


The simple reason to get rid of Ventor's and Doryani's is that a rare can give you most of their stats - just better.
...
They're not core to the build, just nice additions.

many thanks. I think I will start rebuilding my items before doing endgame contents

I adjust a little bit of my gears, I think it's better now. Only 1 ring left to change.
Last edited by mauls1611#0596 on Jan 10, 2017, 8:40:05 AM

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