Content Update 2.4.2 Highlights

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AsbelFar wrote:
Since we talk about QoL improvements...

Please, add a "filter" field to the passive tree.

Doesn't make sense we have this filter in ingame Atlas, and in website passive tree, but not in ingame passive tree.


+1
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Noice :)
Did anyone else noticed the blood magic descriptive text image shows a character wielding a shaper sword and has small flasks equipped in act 4?
Life will be technically better Soon TM
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Triple7 wrote:
Skill tree will be reseted?


Nah. Not with 2.4.2. Characters will likely get a skill tree reset when 2.5.0 drops. I doubt we really see any major tree changes with 2.5.0 (if any) since GGG has said recently that they won't change the tree for no reason (they won't change the tree just for the sake of changing the tree). Usually changes to the tree are why you get a passive reset. We'll see what happens.

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waskely wrote:
Did anyone else noticed the blood magic descriptive text image shows a character wielding a shaper sword and has small flasks equipped in act 4?


I mean, GGG can basically do anything on their internal and test servers, so that's all that is going on here. This likely isn't a real character that someone has played to act 4 (note the 69 unassigned passive points XD). There are always some funny things like this whenever teasers or what not are done.
U MAD?
Last edited by Docbp87#4179 on Nov 14, 2016, 12:47:24 PM
Thanks GGG! Looking forward to some minor improvements added the mix of the more important (to me) DX11/64-bit client. :-)

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Deathstar2x wrote:
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herflik wrote:
Watch out for the chat change. I turn off every chat on prupose, not because it is just bunch of letters on my screen. I have noticed that I tend to crash sometimes due to chat being turned on, on global chats, especialy trade one.


I haven't seen performance issue(s) being brought up in this thread regarding the changes to the ChatUI except for the above quote. Besides the crashes, there might be FPS drops.

Indeed, I turn off global and trade, only enable it when I need it. Never any crashes due to that.
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This actually looks really awesome
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guggelhupf wrote:
"
AsbelFar wrote:
Since we talk about QoL improvements...

Please, add a "filter" field to the passive tree.

Doesn't make sense we have this filter in ingame Atlas, and in website passive tree, but not in ingame passive tree.


+1


+2
just waiting for the day where they start optimizing the game

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