Progress Update for 2.4.2

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silumit wrote:
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vio wrote:
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SonicPLD2 wrote:
stuff shall be preloading in the moment when the character is in the area, not in the moment when he apply the skills. Ofc it shall be precalculated when the character change skills for the area, but yet - this is the direction.


rolling the dices in advance? there are several issues with that like party play, environmental factors which may come into play or not, buff timers which may run out ...
just preload everything and be done with it (when x64 client is out ofc)


the precalculation he likely wants is damage wise, that's a server side issue.

there rarely is a delay when f.e. the client just has to add the "temporal chains" symbol over a monster's head. those animations are preloaded already, although it's possible that there are bugs.

i wouldn't put too much hope into the 64bit client's ability to improve things by being able to preload more stuff, especially if the game already runs fairly smooth you have to weight in the longer loading times from harddisk. for ssd users there will be no improvement from increased buffering, i even think they will disable that feature for them
age and treachery will triumph over youth and skill!
Last edited by vio on Oct 28, 2016, 4:41:32 AM
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2.4.3 patch contains massive engine improvements (an improved DirectX 9 update and the new DirectX 11 client)

I hope it will fix constant loading in instances and cities after loading screens and massive FPS drop when you play in parties. Game worked perfectly before new loading routines and "optimizations", now if you don't stay still until it finishes it is a promised DC U_U
a secret:? Fishing confirmed:)
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Cicindela wrote:
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2.4.3 patch contains massive engine improvements (an improved DirectX 9 update and the new DirectX 11 client)

I hope it will fix constant loading in instances and cities after loading screens and massive FPS drop when you play in parties. Game worked perfectly before new loading routines and "optimizations", now if you don't stay still until it finishes it is a promised DC U_U


if you got crash problems when you're not waiting for the preload to be finished, try the --noasync command line for the game's executable. it should revert to the old behaviour of letting you enter the area when everything is loaded already.
age and treachery will triumph over youth and skill!
These new update will fix the graphical glitches in Molten Shell, Arctic Armour and the visual effects applied on weapons when multithreaded is enabled?
I can bet that with DX11 we will have 99 new problems.
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Gosen wrote:
I can bet that with DX11 we will have 99 new problems.



...but a bitch ain't one!

Damn I hate Jay-Z but now this'll play in my head on a loop -.-'
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Dudes need their beauty sleep too
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Last edited by RichHeart on Oct 28, 2016, 6:57:08 AM
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vio wrote:
if you got crash problems when you're not waiting for the preload to be finished, try the --noasync command line for the game's executable. it should revert to the old behaviour of letting you enter the area when everything is loaded already.

Thank you, I'll try it.
So hope!
I love you Bex, will you marry me?

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