Progress Update for 2.4.2
Awesome news!
Another beautiful example of why I choose to support this company. Keep up the great work, I'm enjoying this league thoroughly. For GGG
Spoiler
(No matter how vocal the community gets about certain topics, like the labyrinth, or trading, or performance, or meta...it's clear many of us are still with you, enjoying the game as it evolves, and you must be doing well with a staff that's quadrupled since CB. So I say, take all the time that is necessary to deliver patches and content that are rock solid. I'm still here 4 years later! I'm proud to be a supporter of a company that is not only founded by visionaries, but is not afraid to seek out and employ others that have made GGG and PoE their dream too. You're all doing a wonderful job. I just wanted to say so, who knows how often you get to hear that from community members, or supporters. Maybe you do hear it a lot, I don't know, but I know I never grow tired of my work being complimented (lol). All the best to you and yours.)
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Thanks for all the hard work, GGG! More hyped for the engine improvements than I am for the new skills, honestly. Lately the game's been running at 10-20 fps on a good day, and my computer is no potato.
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BEX YOUR VOICE IS SEXY TALK MORE
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" make it so. GL GGG |
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" Chance of dancing with cloaks? Can't wait :P ________________________ Immo_scion - Lv 100 solo - Playing in partys is too easy - solo for life :) | |
what a joke
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Very cool. I can't wait to see how much of a difference DX11 makes.
Remember, remember the 6th of December...
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" inb4 resource threaded/side-loading support inb4 VR/3D panels/glasses support inb4 PhysX enabled particle/destruction inb4 in-game permanent trading system (with personal shops and/or auction house) inb4 in-game Twitch streaming support (again) (can't think of anything else besides GPU audio processing/mixing, but that's not gonna happen) Last edited by WarriorAtWar on Oct 27, 2016, 10:46:15 PM
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