New 2.4.1 Sextant Mods Part II
These are bomb ass
builds: https://www.pathofexile.com/forum/view-thread/1663570/
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Okay.
This still doesn't address the fact that sextants don't drop. This is a buff™
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Still not good enough.
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1: still don't worth it
2: experience? meh you will nerf it again soon or is something like 0,000001% more than a normal mob |
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" 100+ maps and only lvl 80? so sad.... |
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Chris: so we know that increasing monster density makes game AOE spam and in general is something we regret doing
Sextants: +%mob density really?.. Last edited by sidtherat#1310 on Oct 14, 2016, 12:55:33 AM
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Just add a ton of pack size mods man, that's what ppl need.
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Boring.
Pls delay it indefinitely and find a better way for reworking map mods. e.g. playing Righteous fire can't do the map mods: reduced regen, no regen, vulnerability, minus max resists is considerably slowed (without making it harder, just SLOWER) doing fire resist monsters, ele weakness maps, tempchain maps ... so it is really no fun rolling higher maps for an RF char. sextants do not help with that AT ALL. Last edited by PopeJo#5880 on Oct 14, 2016, 1:21:45 AM
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" And here is the proof why we can't have nice things. Why we can't have a balanced game. All they care for is MORE LOOT. More Powercreep. Omg Omg Omg, i saved the sextants for several weeks to get extra packsize+ quantity. Omg Omg Omg ME MAD now. very mad! Well get rekt XD . Last edited by DasName#6192 on Oct 14, 2016, 1:25:38 AM
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SweeT!! Traitor's sounds awesome! Looking Forward to a patch for once. ;D
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