New Sextant Mods in Content Update 2.4.1

thanks
yaay, does this mean no more "players lose all charges when hit"? xD
Many use chisels on red maps, so MAP quality mod sometimes useless.
Instead of MAP quality 20, better to make such mode:
MAP counted as Unidentified!
So uh are you guys also going to buff the drop rate on the reds? They're pretty fucking bad and I play 24/7 mind you.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
hype. i saved my sexchants extra for this patch:) donthassel the hoff
Unless there will be some other very good new mods, sextants still seem almost useless. You don't need them to grow or sustain your map pool and it's just another gamble on top of alching/chaosing/vaaling to perhaps get something useful or to rip your map.

But yeah, maybe there will be some nice ones, we'll see.
Not to be negative Joe, but i am not sure that these mods will improve use of Sextants.

Game is all about speed and survival, whilst mods are made for "smart play".

Mods have changed from "Tedious Random Mods" to "Funky Random Mods", that's cool, but that's still a random mod from a rare currency.
I like it, but plz remove 3 portals mod

EDIT: Also can we get such QoL improvement? When you right click sextant that circle show up so we can check before aplying what maps will be affected in circle area? Would be great !

________________________
Immo_scion - Lv 100 solo - Playing in partys is too easy - solo for life :)
Last edited by Kingoko on Oct 11, 2016, 6:28:24 AM
I've been waiting to see this topic for a few days now. Been saving up all mine :D
Free Master Crafting Service (Breach): thread/1797112
Free Master Crafting Service (Essence): thread/1744527
Free Master Crafting Service (Legacy): thread/1857272
Free Master Crafting Service (Harbinger): thread/1952418
Looking gud

and regarding the vendor recipe to upgrade white>yellow>red?
Back to The Melee (Reaving Insight): view-thread/1240462
Fusion Skill Engineering: view-thread/1095291

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