Channelled Skill Teaser Video
I, as a new player (playing almost 2 months), think this is gonna be more fun and much more exciting planning new builds! Thank you Path Of Exile Team!
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" +1 on the first, though the second seems redundant. My only concern is that controlling mobs behavior like that seems OP since it would make you effectively invincible as they'd never reach you. Empire's Grasp builds build to be able to do that, but this skill lets anyone do it easily. And even then, EG builds are attracting mobs towards them, not towards some other position distant from them and so are still very much in danger, not safer. Anyway, feel free to add it to my thread here - https://www.pathofexile.com/forum/view-thread/1750357 Last edited by Exile009#1139 on Oct 8, 2016, 4:44:26 PM
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waiting for charged skills
North America, Favorite food Chicken and Pineapple pizza, favorite color orange
¯\_(ツ)_/¯ |
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" *cough* decoy totem *cough* Chieftain ascendancy *cough* a lot of plugging going on. Why don't you add your thread to your signature? And while you do so, you maybe wanna consider that your prismatic projectile beam spamfest skill may result in awful screen clutter, especially in parties. [quote="ScrotieMcB"]It's just, like, people's opinions, man. But I cannot respect motherf♪♫♫♪rs calling something a simulator, when it isn't one.[/quote] Mors edited this post first. Last edited by Sure_K4y#1656 on Oct 8, 2016, 8:41:44 PM
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The main things that seem to define a "channeled" skill is that they a)require you to cost them continuousely and b)reward you in some way for continuing to channel them. Incinerate gains more damage as you continue to cast, flameblast gains more damage and area, etc. So the question is, how does this skill "build up?" The skill starts casting fairly quickly, so if there is no buildup there isnt much incentive to prevent us from darting around the target with whirling blades and just restarting the channel.
Also, wish the lazer was lightning(or cold). All of the direct damaging channel skills so far are fire, would be nice for some variety. But hey, ill take it. |
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Sadly all the cool skills are casters/ranged.
2h melee need cool skills too Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302 |
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This makes me think of doing a "Piety" build, maybe with a big staff like Malachai's...
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I don't see this being any way viable unless DPS will be outrageously absurd. I mean for Christ's sake, it requires you to stand still... stand still in a game that has content revolving arround running arround dodging dozens of projectiles at any given moment where each of said projectiles fuck you over for atleast half of your effective life pool even if you have godlike defensive stats. A game that is an aRPG incarnation of goddamn Mushishimesama...
https://www.youtube.com/watch?v=wvBHpa5aJ8Y |
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@Up
Like every channeling skill (and maybe Barrage)? And still people play it (ofc not people who needs to have 2kk dps to play this game) |
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just fire M'kay gess we'll add the other Ele with add ele/chaos damage gems :/
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