[2.6] SignalShot™ CI Full Ele Conversion TS/Barrage / Shaper & Uber Deathless / with video!
" Thanks for the fast and very good explanation. Im still kind of a noob but i rather ask then be sorry. Have a nice day. |
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" Well such a Harbinger it's going to be expensive, but I will try to get it, rest won't be so hard to obtain, I'm rly thankful for your time and explanation :) One more thing, I'm looking at jewel section, and trying to find jewels with *Crit Multi *Crit Chance *Physical Damage/Attack Speed and Increased Life, I dont know what I'm doing wrong but such a jewel doesn't exist, even if I put %Energy Shield instead? Last edited by Om3nov#3660 on Jul 30, 2017, 7:15:12 AM
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You're not doing anything wrong when searching for jewels with % life and damage mods. There simply aren't (m)any available, and while standard might be the dumping ground a lot of great gear "disappears" because many choose not to play standard. I suppose we might need to wait until next league and have others ID or craft such jewels and snatch them up to enjoy in 3 months time. |
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Finally finished making this build now. Too bad I only get to enjoy it for 3 more days lol.
I was poor, because I didn't have anything. But I was rich, because I had a dream.
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" Why only 3 more days? Barring any major changes the build will still be very strong with top end gear without instant leech, and reflect won't be as dangerous in 3.0 anyways. Plus, ES will live on in standard :). On a separate note I suppose we finally got to compare a mirror tier Wanderfinder to a mirror tier Signalshot build. PoB is indicating that Signalshot has around a 1-2 million dps advantage versus Shaper/Guardians (depending on jewels, because the wanderfinder currently has pretty much perfect jewels and I'm using 4 damage affix signalshot jewels but without any crit multi affixes). Signalshot also has around a 600ES advantage while Wanderfinder has a block chance advantage from the shield. However the differences are largely superficial, because both builds delete all content in seconds so 1-2 million dps differences are completely moot. Curiously, it also seems that a LL wanderfinder using a high spelldamage/lightning damage wand and pumping damage via a level 21 Added Lightning can match Blood Thirst in dps but at the expense of around 2000ES. |
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So what are the major changes 3.0 will bring ? If theres any link you can share,.. Im only 26lvl with my Archer and doing budget build ...but still i wanna know if it will affect my budget build :)
Thanks in advance Last edited by TilenVrcon88#6404 on Aug 1, 2017, 2:45:42 PM
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What did they change regarding reflect? May really help my inquisitor version xD.
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" They didn't change anything, but the Pantheon node you get from Yugul reduces reflected damage taken by 20%, making it much easier to build against getting chunked by reflect damage. |
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So it looks like there will be some incentive to play CI in 3.0:
This gem will receive the following change in 3.0: " For CI versions of the build a Melee Damage on Full Life gem (49% more damage at level 20) should replace the weaker Slower Projectile gem (29% more damage at level 20), which will result in a 15% stronger Barrage (1.49/1.29 = 1.155). |
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I know they changed vaal pact yet acuity would still seem to work with GR, etc. since I did not see any change to acuity. It also seems we lose a few skill points yet by the end of act 10 or whatever you gain back the couple lost + about 8 which all can be used to get ES nodes or a power charge, etc. to make up for the loss at least in standard. I am not seeing how CI/ES is being crippled. Even with 8kish ES the build should do just fine and not have to be based on life yet maybe I am missing something.
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