[2.6/3.1] Shaper down on budget 5-link - The Debuffing Pizza (Tri-Curse CI Elementalist Flameblast)

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Wermine wrote:
Would it be worth to run third golem with new unique jewel, The Anima Stone?

Spoiler


We wouldn't get any additional bonuses from second Flame/Lightning Golem, so we'd have to use Chaos Golem. It gives 4% additional physical damage reduction (doubled by our ascendancy) and of course uses some skills and acts as a distraction for enemies.

And I just want more golem bros.

Chaos does not consider as elemental type. You only have 4% PDR with it.
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N4Z wrote:
Chaos does not consider as elemental type. You only have 4% PDR with it.


Damn, that's correct. Chaos and Stone Golem won't benefit from double bonus. Also those golems are not immune to elemental damage. But I still want more golems =)

Sidenote: My personal prediction: That jewel is going to cost at least two exalts. Not a budget choice, but it doesn't require any prior setup for our budget build so it's easy to add into it when you can afford it.
Or maybe the other golem gem with 30% to golem buff effectiveness. I'm wanting to try using both.
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Hornzilla wrote:
Or maybe the other golem gem with 30% to golem buff effectiveness. I'm wanting to try using both.


Could someone do the math which one is more beneficial: 30% to golem buffs or regular jewel with perhaps +damage, +cast speed and +ES (which you can't get from golems).
No video ?
Yo Guys

Would this Build be good as a League Starter and will i be able to farm Uber Lab / Uber Atziri?
Hello there! Was wondering if OP could do a comparison between your build and that of a flameblast totem build, and what are the pros and cons of both? Thanks!!
I have a question...Why Orb of Storms? is there any other option with aproximately the same amount of crit procs/sec on some other spell that doesnt require you to be in melee range? Because i died at 92 on hc just due to a bad positioning by using orb of storms.
P.S. I play agressively, so i tend to max out stacks of my dmg upping buffs...so pls if you can give me an insight on a better or at least a similar(range) option than that of an orb of storm i would really appreciate it.
Last edited by StronkSmurfSamu#5971 on Dec 1, 2016, 3:32:04 PM
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StronkSmurfSamu wrote:
I have a question...Why Orb of Storms? is there any other option with aproximately the same amount of crit procs/sec on some other spell that doesnt require you to be in melee range? Because i died at 92 on hc just due to a bad positioning by using orb of storms.
P.S. I play agressively, so i tend to max out stacks of my dmg upping buffs...so pls if you can give me an insight on a better or at least a similar(range) option than that of an orb of storm i would really appreciate it.


Orb of storm procs elemental equilibrium, elemental overload and curses the enemies... all in one skill, its kinda hard to find any other spell to do all that as effectively. With blasphemy temp chain it shouldnt be that hard to cast it near enemies because OoS cast is instant. Add Decoy totem to your setup and watch them fools trying to smack your red little donger.

Blade vortex is decent if u want to keep up the overload but you need some sort of ele spell damage to proc EE. In that case you are even closer to the enemies so i guess thats not an option.

Really like the idea of this build and was curious about the survivability. I'am not expecting to afk face tank bosses, but can it take a few hits? or is it one shot territory when it comes to bosses.

Also seeing that i'am noob, can all the skill gems used in this build be leveled to max or do you stop leveling some to conserve mana usage.
Last edited by Demious#6622 on Dec 2, 2016, 7:15:03 AM

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