[2.5] The Shaper Deletion Build, Shaper/Uber Down, Millions of DPS (with Videos)
Hello
I'm doing this build and I am now level 85, I am confused about the Fatal Toxins cluster? How are we applying poison? Beside the 10% chance in the cluster leading to the Fatal Toxins I do not see it? I know Chaos damage increases Poison but how is the poison being applied with out a poison gem in the links? Thanks in advance for the reply see you in your stream. |
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" It comes from the modifier "Your chaos damage poisons enemies" on the Consuming Dark dagger. Twitch Stream:
www.twitch.tv/mindscoped |
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Okay well I feel silly, Dagger Mod completely slipped my mind. Thank you.
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Hello!
Thank you for the awesome build! I am currently trying this out in Breach SC and I am currently lvl 70 but I am currently having problem with the mana management. After throwing Firestorm traps 3 times, I am out of mana so I got Lavianga's Spirit. Q: How did you manage the mana problem? Q2: I have 993 life + 4600 shield with 4157.45 dps on firestorm trap. Is this the normal damage output accrd. to your build? I followed all the nodes so far. Q3: Is the tooltip damage per impact? Last edited by ksquare01#6980 on Dec 12, 2016, 2:29:44 AM
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I have been looking through the jewels and trying to math out which damage modifiers are best bang for your buck. New to theorycrafting in poe though, so I am unsure if I have the mechanics right.
We are converting 75% to chaos, and 8% of that goes to poison dmg per hit, so with the double dip from added chaos dmg in a jewel would we effectively be increasing 83% of our damage by the stated amount? Comparatively, the inc area and inc trap dmg modifiers will affect all of the firestorm dmg which then goes through the 75% conversion and then 8% of that then goes to poison which then gets additional scaling. To put some napkin math down assuming a hit of 100 and 10% inc "X dmg" modifier: Added Chaos modifier --- 25 fire damage plus... 75*1.1 + (75*1.1*0.08) = 82.5chaos + 7.26poison + 25fire = 114.76dmg Added trap/area modifier --- 100*1.1 = 110 base dmg 110*0.75 = 82.5chaos 110 - 82.5 = 27.5fire 82.5*0.08*1.1 = 7.26poison :. 82.5chaos + 7.26poison + 27.5fire = 117.26dmg If my understanding of the mechanics is correct, no matter which modifier we use, the chaos/poison damage will be the same, but the inc trap/area modifiers which benefit the fire portion (and thus the chaos downstream), resulting in higher dps per % point from trap/area modifier? I realise this improvement (assuming I am correct) is only a 0.2% margin, I am just curious is all. |
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Hey Man verry Nice build
In ur Vid it seems like u get cooldown of Trap on Kill ? Or maybe i need some new Glasse xD. Did u try this Setup with Vortex ? Would that be an option aswell ? |
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1. What about Breach?
2. Is it possible to kill boses or this build just for fun? 3. Can I play this build through Assassin? Last edited by No_Free_Names#2703 on Dec 28, 2016, 7:32:32 PM
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Stats, please?
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Are the Atziri's Promise flasks still useful when you go CI? I didn't see Ghost Reaver used to convert life leech to ES so it's not clear how the flasks function.
IGN's: BitterBreach / BitterWitch / BitterSPION / BitterTank / ArchBitter
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" Yes, Atziri's promise is very useful. Their ability to function has nothing to do with CI or Ghost Reaver in this case. They are simply used for the damage boost. Twitch Stream:
www.twitch.tv/mindscoped |
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