[outdated] King of the Forest (Crit version)
Thanks for updating your tree. I was wondering why you thought 5% life was better than 5% life and 14% evasion rating lol
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Last edited by dankNstein#1154 on Jul 17, 2020, 6:17:05 AM
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" i feel like i can answer some of this questions. 1. Inc Crit Strikes > Void Manipulation = poison dmg scales with initial hit, so you crit = posion deals more dmg. 2. if you want use decoy totem and so on, there is no space for additional skills :P too many sockets. And those sockets will be occupied at some point. 3. curse on hit gloves are pretty good. Temp Chains or Vuln on vaaled Snakebite's will do the work, as in every chaos/phys build. |
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Will this ring good for this build ? , i will change flat phys to flat chaos in future xD
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" Thanks alot for the kind words :) This build is by far not dead, hell even stronger than before in some cases ! " Nice ! I am looking forward to your feedback ! " Just fill out the tree as I have posted, nothing changes for hardcore. If you feel like you need more damage, get some damage nodes first, if not, get the life nodes first. " nope its not that good since it only scales the poison. You kinda only want damage nodes that double dip, i.e. that scale both the initial hit and the poison damage. So projectile damage/chaos damage nodes are the most worth to take. This build gets so much efficient damage nodes that it doenst need to take more actually. Every extra damage point feels wasted, and all remaining ones should go into life. " Hey sure, budget is totally doable. In fact i played with a 4L Barrage and a 5L Lightning arrow with a lioneyes glare up until T11 maps at the start. a 2x5L setup is therefore more than enough for any kind of content. the 6th link is void manipulation in both attacks and sometimes i dont even feel a difference from using a 5L or a 6L so its not that important for maps (for uber atziri it is though) Crit strikes over void manipulation because you want to crit as much as possible. It guarantees smoother gameplay, as with a crit you oneshot a pack with LA/ do insane amounts of damage to bosses with barrage due to the 100% more poison damage on crits with Toxic delivery. Damage wise void manipulation would be better maybe, as it both increases the chaos damage, and the poison, but it just feels alot better to have reliable crits. In my opinion there is very little room for a curse setup because the gems are quite tough to fit in. You kinda dont want to miss faster attacks in blink arrow/frenzy, it is too good. Auras and cwdt setup are a must too. You could skip the golem as it dies so much anyways, or find a way to swap decoy totem in only for hard bosses. But we have some options for curses, let me tell you: 1. This flask is so sweet and perfect for this build. Stibnite, so evasion for more movespeed, LOTS of extra damage and a free lvl 21 curse, so you can use that one if you like. 2. Curse on hit corruption Vaaling a snakebite glove has a chance of getting a "Curses enemies with lvl 10-12 Vulnerability on hit" implicit modifier, which is also very very strong. It is only lvl 10-12 compared to lvl21 from the flask, but since vulnerability's main important stat (33% increased damage over time taken on the enemy) is the same at all levels, and only the physical damage taken modifier increases with levels, it is not that bad. Compared to Witchfire Brew it has the advantage of not being an aura, but "on hit", so youdont have to stand near the enemy to get the bonus 3. Special trick Assassin mark If you check possible corruptions on gloves, you can also see "Grants level 10 Assassin's Mark Skill". That basicly acts like you have assassins mark as a gem in that item. So you can link "Frenzy - faster attacks - blink arrow - curse on hit" into the gloves, and now magically Frenzy and blink arrow will apply assassins mark lvl 10 on hit. That neat little trick saves you 1 gem with the cost of having only a lvl10 assmark. In Very gem-restricted cases that trick can be abused, many people dont know it, so a corruption like that should be cheap to buy. (same for Proj. weakness corrupted boots btw). You can then socket bloodrage into the free socket of a 6S5L and youre fine. Also, linking powercharge on crit to frenzy can be useful, so you have a double charge generator. Try it out if it fits you. " Yep, its very good :D On another note guys, I have bought this flask here: And i have to say, it is fucking amazing. It improves clearspeed so much and is exactly what this builds needs to get to another level. The extra AoE is useful because it increases the trigger radius of LA's secondary effect. And barrage also gets a sick damage boost from the 2 extra projectiles. It is definetely an endgame upgrade, but if you can afford it, you will love it. It increases clearspeed by alot, since your AoE coverage is now truly screenwide. great great flask :D RIP King of the Forest view-thread/1738625 Last edited by cmphx#5486 on Sep 22, 2016, 2:19:54 AM
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We need Uber Atziri video now xD
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Hi,
Have you manage to do the Shaper yet? What about the Chaos Resistant T16 bosses? Is it a pain to kill them? |
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Hi
Im have been lvling my char atm and got some issues with mana, will taking some mana leech nodes on tree, or using jewel with mana leech can solve it ? |
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" Hi i killed al the guardians, shaper should be doable too. Chimera/Hydra are poison immune though and take forever to kill so its a hard fight " you can use vitality void, or elreon rings. and use a mana pot during leveling RIP King of the Forest view-thread/1738625
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" I was going to ask you about the bleed/poison immune guardian fights. Do you think there's a way to switch gear to do it faster? Like Facebreaker instead of Snakebite to get some more crit multi and link some power charge on crit... Just some thoughts though |
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