[outdated] King of the Forest (Crit version)
"Taste of Hate is absolutely great for its defensive benefits. It's not even about its "Basalt" effect, but rather about the fact that you will freeze (and shatter) anything that doesn't get one shot. Sulphur Flask is something I went with ONLY because I got the +1 Power Charge on my bow. I yolo Vaaled it when I hit 40/40 challenges, I didn't build or plan for it, I just got lucky and sat there thinking "how can I use this?" My idea was to get 95% crit without Diamond and then drop another DPS flask into the setup. Sulphur just happened to be the best. The "Damage" mod is one of those that affects and double dips everything. I also want to keep my Shock immunity, because Shock can potentially turn normal hits into one shots. My focus and goal is leveling via purely high tier map spam (t14/15), and I try to gear my character for this purpose. For boss killing/single target damage, I would probably run a different setup. Flasks offer a great amount of flexibility due to how easy they are to swap. I might roll the "charges from crits" mods into increased effect on the Sulphur and Quicksilver though, and running Silver instead of Quicksilver is something I am considering as well. I haven't tested it and think it just comes down to preference/playstyle though, so there's no single answer to that. TLDR: if you don't happen to have a +1 Power bow, stick to Diamond. Taste of Hate freezing everything during clear is great for safety. Silver vs Quicksilver is preference. Shock immunity is important if you want to never die. Edit: if I wasn't running purely t14/15, I would also try Sin's Rebirth for an extra huge chunk of movement speed (from the evasion base of it). If I couldn't afford either of these expensive flasks, I'd just run the Sulphur, and get Freeze + Shock + %Evasion rolls on my utility flasks. It should end up roughly the same. The fourth flask slot is for Dying Sun, and that just beats the shit out of everything else. Probably one of the best things you can buy for this build. If you're just starting out, then run ALL of the above mentioned cheap flasks. (Fifth slot is reserved for Life flask, of course.) Edit 2: also, I believe the +100% Evasion from Stibnite base will stack with the %Evasion suffix mod rolled on a flask too. You could potentially focus your flasks on movement speed via Evasions rolls and achieve super sonic speeds. It's not my playstyle, but it'd work great if you like that. I fucking love flask flexibility. Last edited by M4RED#0833 on Jan 18, 2017, 1:10:45 PM
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Right... so this got me thinking about setting up my flasks for movement speed/clear speed, and this is what I came up with.
or if you don't have Dying Sun (getting sulphur flask and an extra movement speed roll instead). You can also just get the movement speed roll instead of the Shock Immunity, I'm just afraid to play without it. Here's the result... https://www.youtube.com/watch?v=Ihlqzwnz-bQ Edit: after playtesting all the variations I could think of, I finally arrived at this setup as the one I'll use: Running pure evasion/movement speed setups turned out to be not as great as I thought in higher tier maps or with certain mods that reduce your damage (more mob hp, enfeeble, etc). The difference is in number of shots required per pack - I no longer one shot packs but rather had to shoot 2-3 times (albeit very fast), but it felt slower. Last edited by M4RED#0833 on Jan 18, 2017, 5:35:37 PM
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" You can set the build up using the Cospri's Will instead of the Queen of the Forest\Snakebites, but you'll loose ~25% - 30%ish move speed. It's up to you which setup you prefer. You could make the rest of your gear work, but you're gimping your damage by quite a bit. None of the jewelry has +% increased chaos damage. Your helm doesn't have movespeed or offensive stats on it like a Devoto's or Rat's Nest would. You could swap the Taste of Hate for a Dying Sun without too much additional investment. |
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Hey I'm trying your build.
But I'm running out of mana when mapping? How can I fix that? |
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any1 know where most of OP dmg comes from in his hideout damage?
my gear is very close to his but im missing like 5k dmg...i dont have a 20/21 chaos dmg gem tho my jewels are just 5% life/all res, could this be it? it only looks like 200 stat dmg per 10% dmg |
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" That's because you've skipped the mana leech node in the passive tree. |
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Hi there,
First off let me start by saying that this is the most fun build I have played in a while. It's one of the few builds I've actually felt very confident and comfortable using for end-game. All that being said, I have reached a point where i am not sure what to buy. I don't think i will be able to afford a +2 Devotos, so what else can I do to improve my setup? |
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" i would say farm the +2 on your Devoto's at your own ;) and for the improvement. try to get better boots + rings with more resists and higher Life roll :) if you got that, chance your jewels to + % projectile damage, % life and + % damage you lose a lot damage by this resist jewels :) later on you can get for a 6L bow, gloves with lvl 12 Vulnerability and if you got balls of steel you can vaal your bow.. :P good luck mate :D |
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Guys, im having problem with this build, im got raped in t12-t13 maps.
What im missing?! Theres my current gear(Not Final Gear yet.) |
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" The most damage update you can do besides the devotos is a damage amu - at least 30% crit multi + a flag damage stat like Phys or chaos, better both. At the moment it's a pure gap filler. A damage oriented Amu can give you about 15-20% more damage, almost as much as the +2 arrows. This build is light at crit multi - so it's important to have it on the amu slot. And if you want to spend, get the maximum movement speed at the belt ;). And a better boot enchant - damage, leech or just more movement speed. |
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