(2.4) Wormblaster the Third (A Herald of Ice build)

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oregoncrete wrote:
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stick111 wrote:
Friends - tell me - What +4 chaos res - do not break the build?


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Execreth wrote:
Ahhh on 2.4h seems that its fixed some stuff for the worms build III version. On the youtube coments also it says it:


https://www.youtube.com/watch?v=_t49sm6arV4


" Patch 2.4.0h: - Flask charges can no longer be gained from The Harvest when dealing critical strikes to worms spawned by The Writhing Jar. "


https://www.pathofexile.com/forum/view-thread/1745771/page/1

Where about it it is written?


+4 chaos res won't break the build as long as you have enough hp to still take 538 damage when drinking your deodre's.

I think the Patch 2.4.0h thing was a joke. I checked the youtube link and someone made a joke post on there about a week ago. There is nothing in the patch notes that would signify this change.



Preaciated about the answer. So there is no invonvenience to make the build cos no patch chagnes announced it outthere then ?.
@execreth - @eledhyr - @arthasspaw - @edherisctf - @douchebagontheway_hd

@the_pest - @ioneshotbosses_eightkai
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Execreth wrote:
Preaciated about the answer. So there is no invonvenience to make the build cos no patch chagnes announced it outthere then ?.


(I think it was on the last podcast), Christ stated that they try and avoid to make major changes during leagues. That being said, they did nerf shield charge half way through lasts league. I personally doubt they'll change anything until next patch though. If you value your fingers, wrist & keyboard, I'd recommend a different build though ;)

Spoiler
*appreciate
"Fixing the endgame was hard - No matter how hard we buffed red maps, people would keep spamming Gorges.
So we turned Gorge into a red map"
Last edited by qwertz#1626 on Oct 4, 2016, 9:20:39 AM
Why Slayer? Herald of Ice can crit?
Last edited by homeradish#5102 on Oct 4, 2016, 11:24:17 AM
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homeradish wrote:
Why Slayer? Herald of Ice can crit?


-20% cull
-15% more damage after a recent kill
-Onslaught
-15% radius
-15% radius after recent kill
-20% of overkill damage leeched as life (HoI explosions on worms is mostly overkill)
-You don't lose life leech at full life

Basically; huge aoe+dmg, everything dies 20% faster, you get a ton of leech, and onslaught.
why does BV have to be level 1? doesnt cwdt support it up to like lv 6 or something?
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Metal_Ripper wrote:
why does BV have to be level 1? doesnt cwdt support it up to like lv 6 or something?


You want more hits/crits on the worms for flask refill via Harvest.
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oregoncrete wrote:
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Metal_Ripper wrote:
why does BV have to be level 1? doesnt cwdt support it up to like lv 6 or something?


You want more hits/crits on the worms for flask refill via Harvest.


just tested it out and is it normal that i cant sustain flask spamming on worms only? charges just kinda run out when not in a monster pack
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Metal_Ripper wrote:
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oregoncrete wrote:
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Metal_Ripper wrote:
why does BV have to be level 1? doesnt cwdt support it up to like lv 6 or something?


You want more hits/crits on the worms for flask refill via Harvest.


just tested it out and is it normal that i cant sustain flask spamming on worms only? charges just kinda run out when not in a monster pack


I can't sustain from flasks only on a fresh start, but if I have good stacks of BV going then I can. Keep that in mind when going into boss fights...

You can also take off CWDT, and self cast BV then resocket CWDT and run into the boss arena.
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qwertz wrote:
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h22952 wrote:

The Overflowing Chalice is the best choice for the fifth flask. Test it yourself


I personally prefer a quicksilver or rotgut. Movement speed = Kill speed (although I'm a little spoiled with my first character this league who had >200% MS).

Also as a tip - in your boots, try CWDT - IC - ID - Frost bomb. Against bosses you'll be able to have almost 100% uptime of IC and you'll automatically cast frost bombs that decrease their resistances.



Thanks for the tips!!

After following your suggestion and 5-linked my Harvest, I have made the following changes

Main skills


I dropped Vortex with my CWDT set up (link limitation)
I substituted Hypothermia with Added cold damage with my Herald set up (without Vortex = No chill = No Hypothermia Bonus)
I use new set up: CWDT + Immortal + Frost Bomb + Increase Duration (trying to level all gems into 20/20)

With the new set up, I grab 1 additional Endurance Charge in the passive tree (close to Templar) = 5 Endurance Charge

The rest of gear


I used CWDT + portal = kick out protection (mapping safety purpose)
I missed a movement set up (chrome and color limitation)

Overall:
Frostbomb is great
"No elemental Aliment" mode seems corrected (damage output do not subject to chill)
Got almost permanent immortal call
Seems No big different in damage output
Mobs get faster (without chill)

Additional Information:
I tried not to use Carcass Jack with the new set up but failed.
It seems that this build is AOE-dependant.
In order to GET Flask Charge, AOE plays an important role (your BV needs sufficient AOE to HIT those WORMS)
With my current equipment and gems, mapping up to T14 is still safe and fast (I didn't got maps above T14)
Last edited by h22952#5442 on Oct 4, 2016, 11:15:12 PM
Hello, lvled for 1 day with Warchief totem to 68 and change to Harvest.Ez T12, need ~83lvl for highest maps
Helm - base with enchant 17c+60c for essence+~300chromatics
RINGS will be change at lvl 80
All gear (without harvest) ~350c (items\jewels\skills\ele rings for lvl 80)

BLOODGRIP = Very strong for this build,because 0 dmg from bleeding\corrpt blood

Last edited by zDron4eGz#5551 on Oct 4, 2016, 11:25:45 PM

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