Extreme Frame Drop in Lab
I've had this problem with the labyrinth for a while now and figured it would be fixed with the multi-threading but apparently not. The burning ground and all of the particle effects from Izaro cause my game to drop below 10 fps. I have attached an image showing the graphs showing the fluctuating frame rate caused by all the effects occurring at the same time.
Spoiler
As you can see, during the fight I sit around 20-30fps (already pretty low) but still playable, in fact it might be higher because the screenshot still has the izaro effects on screen. However the massive drop occured right before i died as Izaro, spawned minions, used the reave attack, and the burning ground appeared. Each of the effects normally is tolerable, but the combination of all 3 was fatal. Last edited by trexx2k#1508 on Sep 18, 2016, 5:23:14 AM Last bumped on Sep 18, 2016, 12:30:11 PM
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Yea, same here. Burning ground causes noticeable FPS issues.
For this particular room, it will help if you fight him in the right corner, so that the engine doesn't have to render all that laggy lava. When night falls
She cloaks the world In impenetrable darkness |
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Thanks for the tip, might have to give that a try if burning ground is tomorrow's lab.
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