Development Manifesto: The Atlas
" Yes! Really miss the search function on Atlas | |
Please add hover radius for sextants on maps :)
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 100% Ethical, most of the time. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- . | |
"Cool, haven't seen this map and it is already nerfed, tyvm guys. And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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" That's GGG for you :P Nerf good stuff and let game breaking stuff fly for ages (CoC, Frost Wall, BF Mines, BV Pathfinder, etc) Last edited by SunL4D2 on Sep 16, 2016, 4:05:56 AM
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The general idea of the Atlas is great. I do actually like it. But...
Unique maps are now even more unattainable then they already were. As long as I haven't unlocked unique map X I am forced to keep running connected map Y, right? Horrible concept. I will most likely never ever see a unique map in a new league, again. Shame. Mapping is still the same meta game where obscene currency is needed to even think about high level maps. I had to alch every low level map to even break into tear 5-6 in the first place. And without at least alching every map, sustained tier 9-10 is impossible, let alone higher. Still don't see the point to make high level maps about wealth, and not about skill. The game keeps growing, improving, challenging players... But personally I feel endgame still is not where it should be. My suggestion: Atlas features the ability to play and complete every map once, without the need of actual map drops. Obviously you have to complete the previous connected map to move on to the next, as a sort of questline. While attempting to complete a given map, no gear, currency or maps can drop, except from the boss. Bosses drop their own map guaranteed. Once you complete any given map this way, it is "unlocked" for regular play. This way you give everybody a shot at trying to beat the endgame content, which currently is the Shaper. While you do this, you get maps to start your regular grind with. This will ensure, that if my character hits a wall at tier X, I get to farm like before and try to get better. Once better geared / higher level / more experienced, you can attempt higher tiers again. This will also ensure you don't get stuck because a certain map simply won't drop. This will also ensure strong and experienced players can quickly work towards higher tier and start their grind where they should be at. This concept won't break the current structure of the Atlas either. You can't get maps that you haven't unlocked yet anyways, except for the one next in line. You can still let those maps drop, but you are given a 'free' first run with a guaranteed map at the end. | |
Atlas search function? great! ٩(◕‿◕。)۶
thanks for your continued efforts! |
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" So much this! Almost forces you to plan your first build as a lab farmer. If it would be just qgems, currency and enchants - okay. But lab as the best way to progress in the alternative endgame (maps) is just stupid. | |
" +1. That's exactly what they do :) One step forward but 2 Seven League Steps back. When they take that step forward again players rejoice with "yes GGG! thank you! that's why we love you!" when in reality that step just gets them closer to where they use to be. New players won't know any different, but looks like older players are not losing sight of these shenanigans :) ✰CARD✰ The Survivalist I can’t buy any more big supporter packs because the forum only supports showing 7 legacy tags. Last edited by cgexile on Sep 16, 2016, 9:22:15 AM
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Nice o/. And thanks for nerfing this broken map that i didn't know (i rarely see any unique maps). I guess some made a lot considering how little it costs atm even in ESC. I don't even understand a price so low for this.
" Yep, it would be nice, along a search function rather than having to hover a map in your inventory to see it's location on the atlas. Even if it's better than currently, this tool someone made and shared on Reddit will still be more useful. Btw, i really like the Atlas. I'll finally reach lvl 90 for the first time (currently 89). My previous highest level was 87 in the Prophecy league. I did more t10 & t11 maps than i ever did. Bad luck on the t12 one however and i put it for sale, way too "dangerous" for me :p (mainly mana issues & mobs resist too high ; i'm playing fire nova mine (190 mana / cast)). Last edited by Harest on Sep 16, 2016, 8:09:08 AM
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" ^^ This. ^^ To me, this would be the most important improvement to the UI. I've ruined three sextants already that didn't quite cover the Atlas area I thought they'd cover and ended up with two maps in the radius instead of the four I had anticipated, Have also missed trying to overlap the sextants. |
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