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Blast Cascade with mines

So is this going to be addressed by the time of the next league release? It has been broken for a full league now with no additional news.
Can you please get this fixed? It is now one and a half leagues later and bug still exists, minefield should enable three times 8% chance for a powercharge if all three mines get detonated targeting enemies. Makes a very sensible passivenode useless in keeping up powercharges for crit miner builds!

Easy fix would be to just triple the 8% chance for mines (to 24%) so it doesn't matter if you use minefield or not and rewrite Blast Cascade to "when mines are detonated targeting an enemy" making it work like it does now, per detonation.
Last edited by pwn4321#4379 on Jan 20, 2017, 11:19:31 PM
Daily reminder/bump, if any other passive node on the tree was not working as intended it would be fixed in a matter of days, cannot believe this passive tree bug exists this long.
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pwn4321 wrote:
Daily reminder/bump, if any other passive node on the tree was not working as intended it would be fixed in a matter of days, cannot believe this passive tree bug exists this long.


Hello there,

This was investigated quite some time ago and was determined that the current behaviour is the intended behaviour. My apologies for not informing you and the others in this thread sooner.
Thank you very much for the work! I did not try to upset, was only surprised at how this node functioned, since it is (still) worded on a per mine detonated basis (or that is how I understand it).

Is it possible Blast Cascade can be looked at for 3.0 in terms of reworks/buffs? Because right now it does not fulfil its utility purpose/benefit beside the passive critical multiplier. One charge per 15-20 seconds of full mines action just feels pointless. Especially true since it is not possible to gain powercharges from power charge on kill effects.
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pwn4321 wrote:
Thank you very much for the work! I did not try to upset, was only surprised at how this node functioned, since it is (still) worded on a per mine detonated basis (or that is how I understand it).

Is it possible Blast Cascade can be looked at for 3.0 in terms of reworks/buffs? Because right now it does not fulfil its utility purpose/benefit beside the passive critical multiplier. One charge per 15-20 seconds of full mines action just feels pointless. Especially true since it is not possible to gain powercharges from power charge on kill effects.


I've made a note to see if something can be done, to make things nicer for Mine users.
No promises though, as nothing may change. ;)
i dont think this spell works correctly now in 3.0
would argue it works very weird, using detonate totem I see around 3 times per map 1 power charge generated, since I'm proccing around 9 mines per second, 3 power charges per map seem a little weak.
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3 power charges per map seem a little weak


agreed! blast cascade should only be on the tree if it can be the primary method for generating power charges for miners. there are other options for crit or crit multi.

I'm not sure why we should run blast cascade if we still need to run orb of storms/PCoC to generate charges.
Is this the same bug as the mine queue bug that does not proc power charges via Blast Cascade? Or just simply minefield not trigger enough of the power charges?

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