Plaguemancer || Beacon of Corruption Degen || EZ Red Maps || Golems?!?!

nice build!

why do u use minion dmg? the minion doesnt do dmg. the caustic cloud is only affected of minion life?

so i heard the dmg scaling of beacon of corruption dont works properly is this true?

/e why u dont use your golem?? echo makes u cast him twice!!


-~Shop for the price awarded player~- view-thread/375747
Last edited by trashs1#3679 on Sep 13, 2016, 1:19:25 PM
The cloud DOES scale with minion damage. The cloud is a product of the minion and therefore anything that would support the minion will as well support the cloud. Beacon of Corruption is NOT bugged either.

Golems are what I consider Golem Bombs... They have insane HP yes but they also have a huge recast timer. If you use stone golem your clear speed will be just utter crap. You can use it versus bosses but to be honest I am dropping bosses so fast as is with just spectres I am not seeing the benefits of trying to support a golem echo set up. I have ran through 140%+ T15 maps and my clear speed is fantastic with just spectres.

If you want to run a golem set up just swap it into a staff and move the zombies to where the golem would have been. I will say this though, my zombies + spectres is probably more damage then just a golem. Also you need to consider that bosses move, so relying on a golem to accurately hit a boss is asking quite a bit.

I do plan on doing some gearing changes to my character soon as I have finally solidified my red map pool.
Last edited by Kartikdon#5867 on Sep 13, 2016, 2:08:34 PM
Tried out Golems in a T14 and they are complete crap compared to spectres, in red maps at least. Once you get to that high of monster level spectres really take over.
"
Kartikdon wrote:
Tried out Golems in a T14 and they are complete crap compared to spectres, in red maps at least. Once you get to that high of monster level spectres really take over.


Thanks so much for putting in all your effort and sharing with us! It's much appreciated! I better get on getting the red maps open .. pronto! :)
"
Pracis wrote:
"
Kartikdon wrote:
Tried out Golems in a T14 and they are complete crap compared to spectres, in red maps at least. Once you get to that high of monster level spectres really take over.


Thanks so much for putting in all your effort and sharing with us! It's much appreciated! I better get on getting the red maps open .. pronto! :)


NP man. It's easy for people to want to leap to stone golem because 1) they can see its health value and 2) it does have a lot more health early on then spectres. But map bosses like T14 Plaza, or T15 Daresso really put a quick halt to stone golem summons even if it was better. That cool down just kills it.

many thx to your answers

last questions, you have such a big "meat shield" u dont feel like change temp chains for lets say vulneraty? this curse pimps up the zombis and the caustic cloud


-~Shop for the price awarded player~- view-thread/375747
Last edited by trashs1#3679 on Sep 14, 2016, 3:24:58 AM
Vuln is "only" another 33% (probably closer to 45% on whites) more damage bonus. The chains and enfeeble provide the more noticeable effect of keeping you alive on the bosses that can and do tear your ablative meat wall apart. Note that the build is still fitted to be ABLE to run tri-curse should you choose to do so, it's just that neither of us find vuln worth more than enfeeble or chains in play.

Hell it's the idea of facing these bosses (vault, crema, ivory temple, uber atziri, izaro) that inspire the build in the first place. "If we're supposed to spend the whole damn fight trying to reset our minion count, why not get some free damage while we attempt to do so."

I don't know about Kartik but I hit upon the first iteration of this build in Perandus when I played summoner again and got a bit sick of losing my whole setup (3 Golems Clayshaper, zombies, SRS) any time I encountered the little golden bastards. Like we've established earlier, I soon discovered that you don't even need to "lose" the minion to trigger the cloud, tested a few skills to see which worked best and hit upon spectres as they have great scaling and no cooldown on resummon.
"
trashs1 wrote:

many thx to your answers

last questions, you have such a big "meat shield" u dont feel like change temp chains for lets say vulneraty? this curse pimps up the zombis and the caustic cloud


So this is a large matter of preference. Yes the curse does work for both zombies and for the cloud. Honestly though it is not the damage that I am worried about. When running 140% T14/T15 maps mods can get pretty freaking crazy. The temp chains + enfeeble combo as well as all the curse effectiveness really makes these crazy maps much easier to handle.

Though temp chains does not benefit BoC clouds it does increase the duration of poisons the zombies inflict so there is some damage boost.
hey another question here,

why u didnt spec all the aoe nodes on the passive tree (witch and templar area)


-~Shop for the price awarded player~- view-thread/375747
Because minions do not benefit from them. They are separate from you unlike totems and do not benefit from the passive tree with the exception of minion damage and life. The cloud is a product of the minion and not your character.

Report Forum Post

Report Account:

Report Type

Additional Info