[DEAD in 3.0] DESTROY THE ATLAS! | 2H Dual Warchief Totem
Hi
" I asked that before and was told that rapid decay is better but like i am i had to test it :) As i did many uber RUns in the past i tried both variation's 1: Rapid decay + 2: Poison + no other changes So what happend? Both did nearly same damage on stationary bosses like Vaal or Atziri but trio with its fast moving dudes number 1rapid decay) was better, as well trash felt a bit faster. This is my impression and no math behind but Vaal's are fairly good to test dps, as i'm chieftain my dps is relativle low so they come up for a 2nd time with around 5% life and that was same with both variations. But as i'm using 2 Ventor rapid ecay isn't an option at all. Any idea for Starforge btw, except the guide that is on? Cheers Xentos |
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" I did 4 shaper runs but so far no drop for me yet. I dont know actually if its better or not. I think it might even be slightly worse than disfavour Starforge caps at 740dps Disfavour at 612 130dps diffrence is like 18% MORE on Starforge + Not having +2 supports Not having Bleed Not having +40% MORE Cold and 15% MORE Fire is kind of big So Id presume we substitute Haste Aura here. 50% increased damage by shocking is pretty cool but for bosses we abuse lightning trap anyways. I really dont think its an upgrade but a downgrade in overall performance damage wise. The added Life Bonus is pretty big but still doesnt really make up for its negatives. Also I still think Shaper is only slightly harder than Uber Atziri. You should try him yourself. Once you know his mechanics he is kind of easy. His third phase can get pretty crazy if you dont rush for damage. Last edited by GornoDD#3738 on Sep 15, 2016, 12:23:58 PM
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Can you explain please, what if this build will be made via Hierophat (with Ritual of Awakening)?
4 totems, even with 32% total dmg reduction will be equal to 3 your current totems... Auctioneer House - is a MUST!
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" Hirophant is a pretty intresting choice. Its also not a damage reduction (!) but LESS damage wich is a large distiction to be made. Also Berserk has 40% MORE damage on top of alot of other damage buffs like 25% Attack Speed. All in All Berserk hs about 60% More than Hirophant in Raw damage So 50k totem damage on Hiro would be roughly 80k on Berserk so 4 Totem would be 200k - 32% = 168k while Berserk has 80k x 2 = 160k That slightly more but you have to plant more totems all the time and dont have access to "War Bringer" wich is pretty damn fantastic. Also you dont make much use of all the other Hirophant Ascendencies. The small passives are also very bad while Berserks are all very good. |
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Oh my god now i know why the build was a little bit off. I was running ancestral protector instead of war chief the entire time. Great build btw
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" Your observations are confirmed by my math. It all comes down to how bleed works. On stationary targets its 10% of your highest hit physical damage for second. For moving targets its 50%. Poison is always 8%. Im gona show what i casually calculated hopefully it makes some sense. Im gona convert all dmg over time to non Rapid Decay poison stacks dmg. So as I mentioned before in this thread that on stationary target if you assume with poison you have 15 stacks after 2 seconds fight, with new VH(i take parfect 40% to poison for this) and Rapid Decay you have like 9.75 on average. And they do 40% more dmg so its essentially 14 old stacks. You have one bleed stack that deals 40% more damage. so its like 1.75(10/8 *1.4) Poison stack. compared to no Rapid decay like 1.25 poison stack. So in the end your damage over time here comes down to: 15.75 poison stacks vs 16.25 poison stacks. So here by my math normal ring wins. You have to add that you have more flat phys on ring so that also gives a small advantege to normal ring. Thats all very small diffrence, and you probably cant see it in fight. Due all the double dips we have and diffrent jewels(some mods double dip some not) its hard to say how much dps it exactly can be. Im gona go with like 10k diffrence but it might be more. When we change the equation so the target is moving all poison stuff remains the same but bleed works like 50/8 = 6.25 normal poison stacks. this said the 40% more gives us 8,75 non RD poison stacks. So now when we add things we have 21.25 for no VH+Poison and 22.75 for VH+RD. Thats bit more than in the stationary situation. Due the nature of especially Trio fight very often you drop totem and it dies/ target moves away so the intial boost of stronger Bleed gives overall feel of quite alot better dps. Same with thrash the bleed makes the diffrence but since it dies in 2 hits its whatever. Edit* legacy VH is certainly huge boost to dps, no discussion about that. Also GornoDD i think it would be good if you add some FAQ to the main post. Last edited by Vindarfael#1107 on Sep 15, 2016, 2:13:49 PM
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Hokay, so I'm running this as Berserker, lvl 84 atm. I have a lot of gear to upgrade - crappy amulet, crappy rings, crappy weapon, 4-link armor... everything, really. Guess the gloves are okay. Anyways, farming doesn't really go too well atm (stuck at map tier 7, no problems there, but no luck with map drops), so I only got about 45 chaos to spend, plus a singular mortal hope (so that's another ~30 c). What'd be the priority here? Get a Belly + 5 link it? Better weapon? Better rings/amulet? Any help would be appreciated ;)
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Sitting at about 5.5k life. Went for Scion lifewheel and neglected dirty techniques since I'm far from getting bleed/poison into the build anyways. Tree: |
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After much frustration over seeing facebreaker versions outshine this build I finally got the exalts to transition into a disfavour and finally the build started shining. I am currently not running berserker but I still reach about 75% of the listed dps of a perfect facebreaker build and then add the poison and bleeding which takes us close to same.
Combined with the leech etc.. I feel confident that the build finally competes with the facebreaker version. It ofcourse doesn't have the block chance of the facebreaker version but the armor gets higher and we don't get the extra damage towards us since we don't use abyssus nor are we forced to go berserker. In theory we could even go Juggernaught with this build for easier access to end charges, but I havn't tested that yet. These are my finds sofar this league: I havn't been able to fit in enough mana regen yet so I am running a Divination Disillate to top off mana/get more currency/be able to do no regen maps (the added fire damage in the axe is just a levelup gem that takes the spot until my enlighten gems hit 3 so I can start vaaling for a level 4)
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Thanks for a nice build. I would recommend the facebreaker version though until the money is there for disfavour. Last edited by arknath#4740 on Sep 16, 2016, 3:35:07 AM
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Hey GornoDD
I think i should buy a 6l now right? or there are more important upgrade? since you are using Brass Dome right now, what is better, Belly of the Beast or Brass Dome? This is my gear sorry for bad english. =/ btw, awesome guide, thx for sharing with us.
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" Brass Dome is better imho. A 6L would is always #1 priority " If you get 75% of facebreaker as warchief you will have about 120% as Berserker. But youre right and I have stated this in one of my earlier posts this build and in the requirements section, that Disfavour and Glove enchant are the main two things that make this build come together. This build trys to make as much use of the Dots as possible and this is what actually sets it apart. |
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