[DEAD in 3.0] DESTROY THE ATLAS! | 2H Dual Warchief Totem

i am using added fire instead rapid decay and dps is crazy(i have almost same eq(less added phys dmg :( ) and build as op(before he change it few hours ago)) and only where you poison dmg matter is t16, t15 are papers again this :D
and if you can have 10% chance to status el as ench on boost from lab, then burn is crazy too.
"
avinsell wrote:
I see, currently have 4.5k life so Ruby Flasks should always be carried when doing Atziri then.

Decided to go Voidheart and then I bought a 470+ PDPS Rare axe for 55c



Hopefully my "FIRST EVER" Atziri run goes well and I'm setting my goal on getting a Disfavour.

Thanks for all the feedback and input! It really helped me a lot.

Also would 50% Bleeding suffice until I get a disfavour? The axe I got have a crafted 15% attack speed but it can be multi-mod I guess but is it worth it?
Atziri should be a walk in the park if you just dodge her hard hitting abilities. Totems should do all the work, and dont have to worry about reflect like other builds do.

Im not even using DoTs yet and my dps is fine so i wouldnt worry about the 50% proc chance, it should proc pretty quick on bosses and enemies with high health.

Also just curious, how did you afford that gear so early in the league? Just grind out a lot of maps?


"
lordpikon wrote:
i am using added fire instead rapid decay and dps is crazy(i have almost same eq(less added phys dmg :( ) and build as op(before he change it few hours ago)) and only where you poison dmg matter is t16, t15 are papers again this :D
and if you can have 10% chance to status el as ench on boost from lab, then burn is crazy too.


Im also testing "added fire" at the moment. I kind of enjoy its more "Front Load" dps. It has some very high quick burst that clears trash in maps very nicely.

I also want to announce that I pushed the DPS of the build even further.

After all my testing I was able to further optimiese the passive tree.

This is the new Final Level 91 Talent Tree.

With this we can squeeze out another 10k dps and push our double dipping potential of poison by using "Wrecking Ball" instead of "Cleaving" and "Executioner" instead of "Bloodletting" (wich is barely not as good as Executioner).

This further allows to optimies the pathing and get some Attack Speed and 12% Two Handed damage.

This is screenshot of my new Hideout DPS

direct upload


my first attempt at corrupting a veruso oh well i wonder how well that would work instead of vulnerability
"
KageKami wrote:
"
avinsell wrote:
I see, currently have 4.5k life so Ruby Flasks should always be carried when doing Atziri then.

Decided to go Voidheart and then I bought a 470+ PDPS Rare axe for 55c



Hopefully my "FIRST EVER" Atziri run goes well and I'm setting my goal on getting a Disfavour.

Thanks for all the feedback and input! It really helped me a lot.

Also would 50% Bleeding suffice until I get a disfavour? The axe I got have a crafted 15% attack speed but it can be multi-mod I guess but is it worth it?
Atziri should be a walk in the park if you just dodge her hard hitting abilities. Totems should do all the work, and dont have to worry about reflect like other builds do.

Im not even using DoTs yet and my dps is fine so i wouldnt worry about the 50% proc chance, it should proc pretty quick on bosses and enemies with high health.

Also just curious, how did you afford that gear so early in the league? Just grind out a lot of maps?




Got lucky on some drops(Currency and Gears) and also being very watchful on poe.trade whenever someone sells an item for a really cheap price.

Thanks again for your input. Now watching some Atziri videos since I'm not really confident in my dodging skills because I have the so called "Old-man reflex". =/
"
etoilee wrote:
Got lucky on some drops(Currency and Gears) and also being very watchful on poe.trade whenever someone sells an item for a really cheap price.

Thanks again for your input. Now watching some Atziri videos since I'm not really confident in my dodging skills because I have the so called "Old-man reflex". =/
No problem, just keep in mind im not an expert on the game or anything, so take my advice more as food for thought than by the letter.

Ah, reminds me of last season when i got 3 exalts while leveling one character before even beating merciless...

Yeah ive got the fragments for my own fight with her but im in no rush, id rather wait for a 6L base or 5L belly just to make it all the more easier.
Last edited by KageKami#0598 on Sep 7, 2016, 6:54:45 AM
"
Derdy wrote:


my first attempt at corrupting a veruso oh well i wonder how well that would work instead of vulnerability



Temp Chains makes the build tankier since every enemy is slowed pretty hard. It alos makes posion tick longer and is a damage increase in some situations.

BUT! You should still go for Vulnerability in the future. Its still too insane as a damage boost.

These gloves you got ther sell for about 5-6Ex I think. You got very lucky with these on a first try.

Good job :)

Also check out my new Chimera Video (finally that bloody map dropped for me)
Thank you for the build, damage is already fantastic with my garbage items.

10K with AOE
15K With Concenrated effect.

Spoiler





Found sword myself so just waiting for right item at right price.
This build is very interesting and has a lot of room for change and playing around.

- 1h version might be good (drop Destroyer, take Strongarm instead of Butchery etc.)
- Is Ironwood not worth? Haven't played totems before, but with mines/traps the best scaling nodes were always the "mine/trap damage in the passive tree, since literally everything scaled off of that)
- Take Endurance charge nodes and choose Ramako over Hinekora Ascendancy? Should be able to get 8 charges for 4% regen + another 1,6% from the node in the passive tree. Maybe drop IC in that case so Endurance charges never even drop and the regen is very reliable and constant (as opposed to life leech from totems). Should be able to get to ~15% regen.
- What about Juggernaut ascendancy? You get 6% increased damage per endurance charge and the utility of Unstoppable and Unbreakable is unparalleled. Plus 2 small nodes with % attack damage. Since I am certainly not going Berserker in HC, how do you think Juggernaut vs Chieftain would stack up?

Once again to bring up Facebreaker's:
In EHC it seems a lot cheaper to get these + abyssus, the chance of ever getting my hands on an Atziri axe with my playtime is slim at best.
Can't Facebreaker's use poison just the same as this build? Voidheart ring seems to do the trick. Sure, Bleed procs less often, but bleed doesn't stack, so 45%~ chance should easily guarantee a 100% uptime of the debuff with 2 totems, since the debuff lasts 5 seconds by default.
Plus, with facebreaker's it's possible to get a 3rd totem from a corrupted quiver. 50% more damage...


"
OldboyX wrote:
This build is very interesting and has a lot of room for change and playing around.

- 1h version might be good (drop Destroyer, take Strongarm instead of Butchery etc.)
- Is Ironwood not worth? Haven't played totems before, but with mines/traps the best scaling nodes were always the "mine/trap damage in the passive tree, since literally everything scaled off of that)
- Take Endurance charge nodes and choose Ramako over Hinekora Ascendancy? Should be able to get 8 charges for 4% regen + another 1,6% from the node in the passive tree. Maybe drop IC in that case so Endurance charges never even drop and the regen is very reliable and constant (as opposed to life leech from totems). Should be able to get to ~15% regen.
- What about Juggernaut ascendancy? You get 6% increased damage per endurance charge and the utility of Unstoppable and Unbreakable is unparalleled. Plus 2 small nodes with % attack damage. Since I am certainly not going Berserker in HC, how do you think Juggernaut vs Chieftain would stack up?

Once again to bring up Facebreaker's:
In EHC it seems a lot cheaper to get these + abyssus, the chance of ever getting my hands on an Atziri axe with my playtime is slim at best.
Can't Facebreaker's use poison just the same as this build? Voidheart ring seems to do the trick. Sure, Bleed procs less often, but bleed doesn't stack, so 45%~ chance should easily guarantee a 100% uptime of the debuff with 2 totems, since the debuff lasts 5 seconds by default.
Plus, with facebreaker's it's possible to get a 3rd totem from a corrupted quiver. 50% more damage...




If you want to go for facebreakers youre free to do so. But if you add a Voidheart (only 50% bleed chance) to the facebreakers build you need some pretty outstanding rares to get your resistances and life going.

hint: most of such rares cost almost as much as a Disfavour.

Also note that taking 40% increased physical damage (50% as berserker) is nothing to laugh at. When I think of the new bosses I would have gotten onehot at least a couple times if id had these on me.

If you want to farm uber-atziri, the facebreaker build is pretty unmachted. The encounter is build around dodging stuff and having alot of high burst damage.

Report Forum Post

Report Account:

Report Type

Additional Info