[DEAD in 3.0] DESTROY THE ATLAS! | 2H Dual Warchief Totem

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FlamingShawnzie wrote:
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Jouchebag wrote:
Is it just me or is this build extremely squishy? I almost get one shot left and right. My gear is below. Also, my damage is only at 82k in HO with herald of ash and hatred, feels really low for having a disfavour yea?



I'd like to point out that you're using Voidheart despite having guaranteed bleed with Disfavour and poison with the Poison support.


Yeah, but it's correct to use voidheart into the endgame build.

Swap your poison support gem for rapid decay and try to get a voidheart with better poison roll. Any bleed roll can do.
Get an enlighten gem and do the aura setup into disfavour (enlighteen - hatred - Herald of ash - artirc armour)

In fact, read the whole guide into page one.
hi guys. i know this build was tested like thousands times.
1) But can someone explain me, why are we using poison? We dont have any damage over time nodes or smth that will buff poison. Is it all about double dip or just poison OP itself?
2)Is it rly profitable to use damage on full life? We cant get uptime to 100% with hp build, maybe it will be better to swap to another gem?
Hello,

i was just wondering how you get your int to 116+

Following all nodes and gear in your budget list i can only get to 93-103 int

Also what jewels are recommended for this build?
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JizaBol wrote:
We dont have any damage over time nodes or smth that will buff poison.

Yes we do, near the end.
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JizaBol wrote:
Is it rly profitable to use damage on full life? We cant get uptime to 100% with hp build, maybe it will be better to swap to another gem?

I second this question.
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outofmilk wrote:
i was just wondering how you get your int to 116+
Following all nodes and gear in your budget list i can only get to 93-103 int

Endgame screenshot shows 111 int. This is not the budget version. Worst case, you just don't get to level your blue gems all the way up.
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outofmilk wrote:
Also what jewels are recommended for this build?

That's on p1, under "Gear + Explanation"
I'm doing this build in the SSF softcore legacy right now. I'm lvl 83, running with a 400pdps 2h axe. Today I found both abyssus and facebreakers (non-legacy ofc). I'm trying to figure out if it's a good idea for me to swap into it. I don't really have any other uniques that could go with so I wonder if it'd be better to stick with 2h or go facebreakers with abyssus. What do you think?
IGN: korgan_bloodarrow
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korgan_bloodaxe wrote:
[...] SSF [...] found both abyssus and facebreakers [...]

Switch.
What do you think about changing the Gem Setup a little bit. I was thinking about a 4L with CWDT lvl 1 (or maybe up to lvl 3)+ GMP+ Arcitc Breath + Phase Run.

This may give you a little more survivability because of the slown enemies and the possibility to run through them. Also, you get a short Melee Buff from phase run when you cast another spell (or warcry? don't know how it works exactly for i haven't ever used it before)

The two link in the Disfavour would then be a self cast Fire Golem (or Stone Golem if you prefer for even more survivability) and Rallying Cry without the Inc. Area.

And the Vaal Lightning Trap is gone in this setup if you dont put it in an unset Ring if you get one.
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baru_monkey wrote:

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JizaBol wrote:
Is it rly profitable to use damage on full life? We cant get uptime to 100% with hp build, maybe it will be better to swap to another gem?

I second this question.


Third? Not sure if it matters, but I'm using Ngamahu's Flame while saving for a Disfavor.
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Crimmson wrote:
What do you think about changing the Gem Setup a little bit. I was thinking about a 4L with CWDT lvl 1 (or maybe up to lvl 3)+ GMP+ Arcitc Breath + Phase Run.

This may give you a little more survivability because of the slown enemies and the possibility to run through them. Also, you get a short Melee Buff from phase run when you cast another spell (or warcry? don't know how it works exactly for i haven't ever used it before)

The two link in the Disfavour would then be a self cast Fire Golem (or Stone Golem if you prefer for even more survivability) and Rallying Cry without the Inc. Area.

And the Vaal Lightning Trap is gone in this setup if you dont put it in an unset Ring if you get one.


So you would change 30s+ of 100% damage with a little bit more survivability?

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