[DEAD in 3.0] DESTROY THE ATLAS! | 2H Dual Warchief Totem
" I would say for a 5 link you are best going: Ancestral Warchief - Melee Phys - Melee Phys on Full Life - Faster Attacks - Increased AoE or Conc Effect The 6th link could be poison or Rapid Decay. |
![]() |
" any insight on this ? |
![]() |
" Half of your questions are answered in the build guide already. | |
" I think a maruder using abyssus is just too squishy (+10% dmg taken from tree, 40%+ phys from helmet, no LL). Besides abyssus is for sure great damage boost, but its not so huge and crucial as in facebreaker build (in 2H build most dmg comes from axe, not flat added damage). With devoto we have movement, attack speed and huge dex stat, what can be also helpful (using legacy voidheart we can skip many points on tree - all right-down side and we lack of dex). You can try to use abyssus and chieftain class (we have LL now). But im not sure if using abyssus can compensate lack of damage boost from bersrker tree (+40% more dmg), i dont think so. |
![]() |
" This is quite interesting since Temp Chains has the Other effects on Cursed enemies expire 40% slower, which if I'm correct would mean our poison lasts longer, and ontop of unreliable chance to poison we would now have 100% chance. Ofcourse we are also able to run the second curse via witchfire or curse on hit. In that case, I would also drop Dirty Techniques and Hatchet Master and go for the Cleaving notable, and some additional life. One thing to keep in mind, Cospris can't poison and curse on the same hit, but assuming the Blasphemy and not curse on hit, this should still poison on the first hit right? |
![]() |
" thats what I figured, and what im running thanks |
![]() |
" Hitting anything inside the Blasphemy radius will Poison on the first hit, and anything outside will be poisoned on the second hit if you're running curse on hit gloves. I think Dirty Techniques is still worth taking for the hefty 70% increased damage over time and skill duration. Also Arctic Armor is pretty lackluster for this build since the majority of the time you're running around just dropping chilled ground. Even without Cospri's I think I would run Blasphemy Temp Chains. Last edited by Cyas#4279 on Feb 23, 2017, 3:08:58 PM
| |
" Without cospi's you don't have dual curse so there's no point in running blashpemy and curse on hit gloves. And giving up curse on hit vulnerability for blasphemy temp chains doesn't make much sense. Also (if you're using cospi's) replacing AA with blasphemy means another 10% reservation so you'd need some reduced mana reserved on the tree and possibly a lvl 4 enlighten on the disfavour. From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide https://www.pathofexile.com/forum/view-thread/2077519 Gannicus, God of the Arena – Deathless Uber Elder for Everyone https://www.pathofexile.com/forum/view-thread/2627521 Last edited by Aias_o_Telamonios#0275 on Feb 23, 2017, 4:27:36 PM
|
![]() |
As a relatively new player, I don't really know what I'm doing wrong with all these Marauder "Level with firetrap and firestorm" suggestions. I understand they're not required, but how do people get by with these two skills for long when you're not picking up any spell damage nodes? Fire trap doesn't even have enough damage to kill a white mob in three explosions by the time you get to merveils cavern, let alone just setting a trap, running away and hoping an enemy dies by the fire for the xp. Firestorm is ok for a while but it's single target is meh and its damage falls off relatively quickly without boosting your spell damage along the way. I'm using a lifesprig and a spell damage shield, so I don't understand why my damage is so bad in these cases. I cannot imagine what it would be like with a regular wand. Anyone wanna let me know what I'm doing wrong? I get the whole "cast and leave the area" idea but it just doesn't have enough damage to actually kill an enemy before I leave the area
I switched to using sunder till I got the totems and my god does sunder wreck face. Just gather up a ton of enemies then bowl them over with one or two sunder casts, even rare enemies get two shot. Wouldn't this also feel better for solo SSF? Because you're grabbing melee physical damage nodes and since you're grabbing armor that mostly requires STR then most of your sockets will probably be red anyways and thus easier to socket your stuff? |
![]() |
Hey there, I am a new player. Played a few years ago but never got past level 45 so I have very little game knowledge. My Marauder is my very first toon and am trying to follow your guide which is great!
Right now I am trying to get my guy setup similar to your budget section as I am not near the max end game. One thing that I am confused about is that I have a very similar setup right now gear wise and skill tree wise but your dps is 120k buffed in hideout where as I'm at around 35k. The only difference I can see is I am 10 levels under you. Also your Warchief gem is in a 4 link item same as mine but you have 6 buffs on it looking at the screenshot. I have 3 which makes sense because I have 3 support gems. If anyone could help explain what I am doing wrong it would be appreciated! Still learning a lot so I am probably missing something obvious. |
![]() |