Path of Building: Offline Build Planner [v1.4.71]

I found one error

Reaver sword attack speed is capped 1.71 in the program even with 27% attack speed modifier
Reaver sword's maximum attack speed is 1.84 atm, not 1.71
Last edited by GodKas#2489 on Mar 4, 2017, 3:59:38 AM
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Ildurnest wrote:
I believe I have found a bug with the physical to elemental conversion module.

Phys to Lightning gem is converting 79% (at level 20) of physical to lightning, even on skills that are fully converted like Wild Strike. In that case it should only convert 29% as it is added damage.

It appears the conversion isn't capped at 100% and when you go over the cap, it starts to add too much damage.

example: Wild Strike + Physical to Lightning Support -> The lightning hit calculation takes into account 179% lightning conversion. That simply isn't possible.
I've addressed this in this GitHub issue.
A quick summary: It no longer occurs for Wild Strike as of 1.3.17, but you will still get >100% conversion for many skills, which does actually match the behaviour of the game; you can verify this in-game using Molten Strike and a level 1 Physical to Lightning: you'll get 60% of physical as fire, and 60% as lightning.

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grinvader wrote:
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simao1234 wrote:
-Trigger DPS estimation (Might also be a hard one, but it would be great if there was a way to estimate CoC, Mjolner, Cospri's Malice DPS with normal skills or even discharge (I'd imagine Discharge would be the hardest to do)

I haven't read the entire thread after this post, so I'm not sure if you already answered, but I would like to second this request (and also CWDT setups for zerphi/scolds, maybe even CoMK despite wormblaster being mostly dead nowadays) - essentially a massive QoL feature. As it is we can setup the build, and then copy over the APS, crit chance, spell damage and so on manually into a spreadsheet with the trigger DPS calculations.

Maybe a scriptable pane to the calculations where we can use the needed values together and essentially reproduce the spreadsheet inside PoB ?
Or take one of the various ones floating around and implement it right in there ?
I'm not familiar with lua at all, so I have no idea which would be more complex.
Trigger gems do get a bit complex; but the major issue with adding support for them at the moment is that the program can't currently do DPS calculations on multiple skills at once, which is necessary for CoC, Mjolner, etc. It's something I want to fix though, especially since trigger gems aren't the only things being held back by that limitation.

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GrumpyBear5043 wrote:
Hi Downloaded tree app and oh it's good the problem I'm having on my PC is that it goes through the initialization screens, then when it actually loads the tree, it hangs and I only have a black white screen which eventually says the app is not responding.
I've had a couple of reports of this problem recently; I haven't been able to track down the cause yet. Just out of interest, are you running a multi-monitor setup?

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GodKas wrote:
I found one error

Reaver sword attack speed is capped 1.71 in the program even with 27% attack speed modifier
Reaver sword's maximum attack speed is 1.84 atm, not 1.71
Not all of the item bases have been updated yet; the necessary data was only made available when the patch arrived, and I haven't had time to fix them all. It shouldn't take too much longer, though.
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Openarl wrote:
Trigger gems do get a bit complex; but the major issue with adding support for them at the moment is that the program can't currently do DPS calculations on multiple skills at once, which is necessary for CoC, Mjolner, etc. It's something I want to fix though, especially since trigger gems aren't the only things being held back by that limitation.

Thanks for the quick reply.

Personally I would be entirely fine with having one skill calculated at a time, maybe like this (if adding a new widget is ok):
In the dropdown listing your skills, when a skill is triggered (socketed into an appropriate item, linked with the right support), list it with a [T] tag or something to make it clear. Would deal 0 DPS on its own, since you can't use the skill yourself.
Next we would need a new dropdown somewhere on the calc pane to choose the actual trigger cause from an appropriate selection (any melee skill for cospri's, any attack for mjölner, any linked attack skill for gems if you do a weird setup like KB-Barrage-CoC-spell) to know how to compute the rate, through APS/cooldowns.

After this, getting the DPS of each individual triggered skill and having to combine them manually would be completely fine.
I don't know if this has been addressed, would it be possible to show fire nova mine stages like scorching ray?
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GrumpyBear5043 wrote:
Hi Downloaded tree app and oh it's good the problem I'm having on my PC is that it goes through the initialization screens, then when it actually loads the tree, it hangs and I only have a black white screen which eventually says the app is not responding.


I've had a couple of reports of this problem recently; I haven't been able to track down the cause yet. Just out of interest, are you running a multi-monitor setup?

To answer your question Yes on a multi-monitor setup.


To Die Is Not An Option, To Fight Until DIESync Is The Only Answer. ☺☻☺

Happy Hunting Exiles.
Last edited by GrumpyBear5043#3315 on Mar 4, 2017, 9:13:16 AM
edit: nvm!
Last edited by Anbokr#4629 on Mar 4, 2017, 10:53:43 AM
NM
Last edited by HardSide#5552 on Mar 4, 2017, 11:44:02 AM
Dont know if this was reported but it seems to me like Twin terrors doesn't work.
I noticed your Sabotuer node isnt connected on both sides. makes you spend an extra point you dont have to ingame. dont think anyone else woulda noticed it because who else is playing a trapper lol.
Last edited by ShenanigansFox#5064 on Mar 4, 2017, 5:30:29 PM
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Demothic wrote:
I don't know if this has been addressed, would it be possible to show fire nova mine stages like scorching ray?
Fire Nova Mine is actually much more difficult to handle, as it consists of a series of distinct hits with increasing damage. Unfortunately I can't accurately simulate it without going to considerable lengths.

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GrumpyBear5043 wrote:
To answer your question Yes on a multi-monitor setup.
Interesting; the other reports also involved multi-monitor setups. Could you PM me your exact monitor configuration?

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Aggnog wrote:
Dont know if this was reported but it seems to me like Twin terrors doesn't work.
I can't find any problem with it. Are you sure you're not crit capped?

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ShenanigansFox wrote:
I noticed your Sabotuer node isnt connected on both sides. makes you spend an extra point you dont have to ingame. dont think anyone else woulda noticed it because who else is playing a trapper lol.
Are you sure? I just checked, and it is definitely connected to both minor nodes.

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