Path of Building: Offline Build Planner [v1.4.71]
I found one error
Reaver sword attack speed is capped 1.71 in the program even with 27% attack speed modifier Reaver sword's maximum attack speed is 1.84 atm, not 1.71 Last edited by GodKas#2489 on Mar 4, 2017, 3:59:38 AM
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"I've addressed this in this GitHub issue. A quick summary: It no longer occurs for Wild Strike as of 1.3.17, but you will still get >100% conversion for many skills, which does actually match the behaviour of the game; you can verify this in-game using Molten Strike and a level 1 Physical to Lightning: you'll get 60% of physical as fire, and 60% as lightning. "Trigger gems do get a bit complex; but the major issue with adding support for them at the moment is that the program can't currently do DPS calculations on multiple skills at once, which is necessary for CoC, Mjolner, etc. It's something I want to fix though, especially since trigger gems aren't the only things being held back by that limitation. "I've had a couple of reports of this problem recently; I haven't been able to track down the cause yet. Just out of interest, are you running a multi-monitor setup? "Not all of the item bases have been updated yet; the necessary data was only made available when the patch arrived, and I haven't had time to fix them all. It shouldn't take too much longer, though. |
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" Thanks for the quick reply. Personally I would be entirely fine with having one skill calculated at a time, maybe like this (if adding a new widget is ok): In the dropdown listing your skills, when a skill is triggered (socketed into an appropriate item, linked with the right support), list it with a [T] tag or something to make it clear. Would deal 0 DPS on its own, since you can't use the skill yourself. Next we would need a new dropdown somewhere on the calc pane to choose the actual trigger cause from an appropriate selection (any melee skill for cospri's, any attack for mjölner, any linked attack skill for gems if you do a weird setup like KB-Barrage-CoC-spell) to know how to compute the rate, through APS/cooldowns. After this, getting the DPS of each individual triggered skill and having to combine them manually would be completely fine. |
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I don't know if this has been addressed, would it be possible to show fire nova mine stages like scorching ray?
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" I've had a couple of reports of this problem recently; I haven't been able to track down the cause yet. Just out of interest, are you running a multi-monitor setup? To answer your question Yes on a multi-monitor setup. To Die Is Not An Option, To Fight Until DIESync Is The Only Answer. ☺☻☺ Happy Hunting Exiles. Last edited by GrumpyBear5043#3315 on Mar 4, 2017, 9:13:16 AM
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edit: nvm!
Last edited by Anbokr#4629 on Mar 4, 2017, 10:53:43 AM
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NM
Last edited by HardSide#5552 on Mar 4, 2017, 11:44:02 AM
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Dont know if this was reported but it seems to me like Twin terrors doesn't work.
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I noticed your Sabotuer node isnt connected on both sides. makes you spend an extra point you dont have to ingame. dont think anyone else woulda noticed it because who else is playing a trapper lol.
Last edited by ShenanigansFox#5064 on Mar 4, 2017, 5:30:29 PM
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"Fire Nova Mine is actually much more difficult to handle, as it consists of a series of distinct hits with increasing damage. Unfortunately I can't accurately simulate it without going to considerable lengths. "Interesting; the other reports also involved multi-monitor setups. Could you PM me your exact monitor configuration? "I can't find any problem with it. Are you sure you're not crit capped? "Are you sure? I just checked, and it is definitely connected to both minor nodes. |
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