Path of Building: Offline Build Planner [v1.4.71]
" Yes, hit plus DoTs, preferably on a pane that can be seen while you're on the skills screen. |
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Noticed two discrepancies with accuracy modifiers, tested in-game:
1) 1h swords' implicit modifier is local and an effective MORE multiplier. It seems odd since other implicits are global and stack additively, but that's how it is on the in-game char sheet. Equipping a sword with "18% increased accuracy rating" implicit will give you 18% MORE accuracy for that weapon (other hand unaffected) no matter how much % increased accuracy you already have from other sources. 2) "+X to Accuracy Rating" explicit modifier on a weapon is global, and apply to both weapons if dual wielding. Currently Path of Building treats these as local. Of course, #1 won't matter soon with the upcoming 1h changes, though I wonder whether their new flat accuracy implicits will be local or global. |
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Please make this work for summons like raise zombies and spectres ?? Love your work
Last edited by proz9c#3253 on Feb 24, 2017, 7:32:50 PM
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Just wanting to know if someone has test conc effect with burning arrow since the tar would give it a hidden AOE tag would it only decrease the size of the AOE of the tar or would it instead also increase the dps of the burning arrow itself. Just wondering because i haven't played in a while and was reading through some posts about why less duration works with burning arrow because of its threshold jewel and was planning on playing burning arrow if conc effect does indeed work with it. The Found Path of building was the new hip thing and tested on path of building and my finds were inconclusive. Can someone test so i don't have to start a character and play for a couple hours until i get a chaos so i can test myself.
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"Ok, I'll see what I can do. "Ordinary URL shorteners obviously won't work since the build code isn't a URL; I think pulling the code from a pastebin URL wouldn't be difficult, but I'm not sure about exporting directly to pastebin. I'll look into it when I get the time. "How so? I tested it and it seems to be working fine. "Hmm, for some reason the hinder duration is listed as the primary, so that's what my skill data exporter picks up. I'll have to add an override. "I suppose that'd be useful. I'll consider it. "In the second section of the Import/Export Build tab, you can export your build to a text code. Is that what you mean? "That's already planned, but it's likely to be a while before I get around to it "For jewels, if you need access to all possible modifiers you can use the "Craft item..." option; the templates are just there to serve as an approximation. For other items, modifier can be added manually by clicking "Edit...". There's probably a few parts of the program that could use tutorials, but I've been too busy adding features to get around to making any. :/ "That's another thing I haven't been able to get around to doing. :/ "I've got things pretty well under control at the moment, but thanks for the offer! "Not soon. Overhauling the text renderer will take more time than I can spare at the moment. "Double-click the item, change the affixes, click "Save". "Right, so the total damage that would be done by hitting an enemy once? I.e average hit + (total DoT x skill duration) + (poison DPS x poison duration) + (decay DPS x decay duration). "1) Interesting. I never thought to test that one, but I've verified it myself and you are correct; it'll be fixed in the next update. 2) I tested this ages ago, and re-tested it just now with various rare weapons, and flat accuracy is definitely local. What setup did you test with? "Much easier said than done, unfortunately. As I've explained many times, the information necessary to calculate minion damage simply isn't available. "Burning Arrow does not deal area damage, so it cannot affect the DPS of the arrow, or any ignites that it causes. It should, however, increase the damage of the burning ground; but don't quote me on that. |
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" What he is referring to is the fact that is a skill has a threshold jewel it's mechanics and tags carry to the skill without ever stating so in the actual skill, as an example of this a pseudo-famous youtuber Tarke mentions that less duration works with burning arrow, yet it doesnt have the duration tag (The threshold jewel adds the tag without saying it, try it ingame tooltip changes) now seeing as the effect is also an AOE effect it should indeed work as he says. Or does it. Brb 10 seconds of testing. *** As Expected *** Doesnt work, but the little symbol shows. Less duration does however work, this has been talked about on forums and stuff for some while now but a lot of people still dont know this even after tarkes video. Last edited by CruelFish#4518 on Feb 25, 2017, 8:25:31 AM
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First off, thank you so much for making this! It's such an amazing program.
I think I found something that may not work as it should though. Namely, I am able to link curse on hit to scorching ray, which shouldn't be possible according to the wiki: http://pathofexile.gamepedia.com/Scorching_Ray And I linked it to flammability, while also having still having my blasphemy set up with flammability active as well, and I saw a dps increase. It seems to apply the flammability twice, as can also be seen in the Calcs area, which probably shouldn't happen. Here's a build code in case you need it to check:
Spoiler
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Is the average damage in Path of Building supposed to match the tooltip in game? Because it doesn't for me.
Attack speed, hit chance as well as crit chance seem off. Last edited by Oneyedrunky#1705 on Feb 25, 2017, 8:31:41 AM
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" Crit chance takes hit chance into effect, look in calcs tab. The hit and AS might be different because you might have some stats like bloodrage not active in game but they are always active on the builder. Charges ETC may be the culprit. Link your build code please. Last edited by CruelFish#4518 on Feb 25, 2017, 9:03:15 AM
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Is this it?
Btw was thinking maybe it doesn't account for additional arrow on quiver and the helm enchant? Could that be the reason? " Last edited by Oneyedrunky#1705 on Feb 25, 2017, 9:20:21 AM
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