Path of Building: Offline Build Planner [v1.4.71]
"If you used the .exe installer, your builds are saved in your Documents folder, under Path of Building, and won't be affected at all if you reinstall. For the standalone install you can just overwrite the contents of the folder with the .zip; it won't affect the Builds folder. |
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1.3.4 Fixed the problem.
Very fast fix, thank you! |
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1.3.4 should fix the problem for everyone; please let me know if anyone is still experiencing issues.
The cause, incidentally, was that I accidentally pushed out a debug version of lzip.dll with 1.3.2; it ran fine on my system, but most of you wouldn't have the C++ debug runtime installed, so the .dll wouldn't load correctly, causing the errors. Thanks to everyone who reported the issue; each report brought me closer to diagnosing the cause! |
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Awesome app.
Just found a bug. Warchief's melee damage buff seems to be stacking in the dps calculations if I have them in two separate socket groups. |
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Thanks for the fast fix, everything is working now!
Last edited by Blakaraz#6763 on Feb 19, 2017, 3:31:00 PM
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" Perfect, glad I could help. Thank you again :) |
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Can we have a magicfind coficient added under other effects?
C = (1+(IIQ/100)) * (1+(IIR/100)) |
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I didn't find the release for 1.3.4 on GitHub so I reinstalled from my old .exe and that worked. However, I did run into a bit of a problem, because there seemed to be running a stale instance of the programme preventing the deinstallation to go through properly.
If anyone else encounters this problem, I manually deleted the programme folder and its contents after rebooting, and that worked. On a more upbeat note: I'm looking forward to Blight / Wither calculations. Edit: This is somewhat more important than the others, so I'm putting it here instead of the bottom: It's not possible to lower the quality of your items. It may not be intuitive to do that, but in this case in particular I'm trying to find the exact rate of necessary mana regeneration that lets me keep casting but doesn't hit max mana every second (realistically there won't be many situations where it would be necessary to preserve mana flask charges considering the rest of what I'm doing, but if I don't have that mana reg I might as well throw away vaal haste, because its bonus is roughly the amount exceeding my reg). Rest of the original post: And could you add support for the Ascendency nodes Paragon of Calamity (Elementalist) and Sanctify (Inquisitor)? I'm currently adding and deleting a 40% damage buff on an item, but that is annoying to do and it doesn't let you compare the ascendency nodes more directly. Slightly less important, but also relevant would be the Malediction buff (Occultist). Usually the for each XYZ are hard to implement as I understand it from your previous posts, but this could be the number of active curse skills in the setup (or number of allowed curses on a target as soon as you support that). This buff in particular would be enabled by having killed recently (since it can be assumed, that a build with curses also uses them). Since I'm currently planning a quad curse build (unless I find a way to make use of a quint curse one), knowing just how much that would affect me, would help quite a bit (again, I'm going to try to make it work by altering my items, but it's even more difficult to do than the first two cases). Again, thank you for all your work and the fast fix. P.S.: Less important to me right now, because I'm not currently planning a build: Missing support for: Total damage taken from mana before life Skill cost in Sanctuary of Thought (Hierophant) with a config option for Full Energy Shield (can be set automatically if Energy Shield is 0), also relevant for Ghost Dance and Shade Form (Trickster) Pursuit of Faith (Hierophant); the increased damage is hard to calculate / would be speculation, but "increased Attack and Cast Speed while you have a Totem" can be set automatically so long as a totem skill is active Prayer of Glory (Guardian) can be set with an option to have "used a warcry recently", as well as modifying the mana costs of the skills to 0 Cloaked in Savagery (Berserker); would be nice to have a config option for having taken a Savage hit recently (similar to the existing Pendulum of Destruction one) Effects depending on Phasing (particularly Spell Dodge on Three-step Assault boots, since dodge is supported in general) Spirit Eater (Occultist) 40% increased damage after having consumed a corpse recently I'm not sure how far traps are supported yet, but in case they are: Bomb Specialist (Saboteur); could add 10% to average damage after all calculations Chain Reaction (Saboteur); the AoE radius for traps part should be possible to include Last edited by DER_PSYCHOPATH#2959 on Feb 19, 2017, 7:44:50 PM
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" How do i do that i cant find the option Every Class 100
Discord Alex22#8812 if u cant catch me online in Poe |
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"The program doesn't currently check for duplicate buffs/auras/debuffs. It'll be fixed eventually though. For now, you have to make sure you don't have duplicates active. "Is that the correct formula? I haven't been able to verify it. "If the build has any chance to poison then the poison DPS and total damage will appear in the sidebar, and in its own section in the Calcs tab. "*deep breath* "I might see if I can stop the quality normalisation from occurring multiple times, so that you can edit the quality afterwards. "Easily done; both will be in the next update. "I've already implemented it for the next update, and it does use the number of active curses. "I suppose that's useful to know if you're doing a heavy MoM build with Aylardex. I'll see if I can slot that in somewhere. "Done, except for Shade Form (I'd need to tinker with the evade chance calculation). Also, having 0 ES doesn't count as being on full ES. "Done, for "while you have a Totem". "Done, and done. "That option already exists, although like other condition options it doesn't show up unless it's able to have an effect. "That also exists. "Done. "That won't simulate it correctly; it's an additional hit not a larger hit, so simply adding 10% damage would throw ignite calculations off. The program doesn't currently try to estimate how often your traps will hit a target, but if it ever did then Bomb Specialist would apply there. "Done. |
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