Path of Building: Offline Build Planner [v1.4.71]
Anyone know how I can get path of building to accurately show my energy shield? It says that i have 19,884 ES but in game I have 23,147. I've tried everything from messing with auras to jewels and I can't find the reason for it.
My character name is Ohlawdbabywelive and my pastebin is: https://pastebin.com/2XXZyKTD Thanks vroom vroom
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" I found the answer to the above question I asked. It seems that PoB doesn't accurately calculate the "16% increased ES from body Armour" on my gear. If I have a 1000 ES chest that mod will add a flat 160 ES to my character, ignoring all scaling. I had to remove the mod itself and add a flat "+160 to maximum Energy Shield" mod instead to get an accurate ES number. Would be great if this is fixed as most ES players are using dense fossil gear these days. Thanks. vroom vroom
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Hello ! Is it possible to add Explosion tab for Infernal Blow ?
This way we could accuratly calculate the crit chance and see exactly which gem boost this damage. One tab for Explosion with 1 charge ONe tab for Explosion with 6 charge One tab for Explosion without any charge (6% de maximum monster life) THANKS A LOT OF YOUR WORK. LOVE YA Last edited by Gaduk0#5853 on May 4, 2019, 7:16:54 AM
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Any chance for PoB to be released for Android so Console players can use benefits?
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I've tried searching and can't find the answer. By default "projectile travel distance" isn't a visible option in config screen, but I have seen when importing others' PoB codes that it's possible to enter a value. How do you make that option available?
This is specifically important for Point Blank Chin Sol build. IGN - Xukai Mirror Service - /1046531 Last edited by trav_dawg#1277 on May 6, 2019, 12:58:50 AM
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Hi, can do you add the new Watcher's Eye mods please
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i have problem with passive tree. its not display corectly... i reinstaled and opened as administrator but nothing helped :/ somone can help me ?
https://imgur.com/a/wVZdsXb my builds: https://www.pathofexile.com/forum/view-thread/2113935 https://www.pathofexile.com/forum/view-thread/2113984/page/1#p15407041 Last edited by Varilecki#2143 on May 14, 2019, 4:06:29 AM
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Using build 1.4.137.
Checking "Is the enemy on consecrated ground?" does not raise the calculated "Inc crit chance" so is not calculating DPS correctly when using Purifying Flame. Is this a bug with my install or a feature not fully implemented? |
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Bug Report: Version 1.4.137
PoB Doesn't seem to take into account the "less damage" multiplier from "Ranged Attack Totem" when linking it to "Toxic Rain". the less attack speed multiplier from the gem works as intended. Don't you guys have phones ? Last edited by ReaperPrime#5240 on May 28, 2019, 6:46:35 AM
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Either my understanding that cast speed only affects winter orb charge up speed and not the speed of WO projectiles / damage... Or PoB is calculating something wrong?
- Start new witch in PoB. - Setup typical 6L WO chest and skill group. - Set WO skill group as main skill. - Go into Tree, grab first two Spell damages. Here you can see the issue... If you grab the 3 spell damages on the left path dps increases by X amount. If you then back out and go the right path and grab the three cast speeds dps increases by 2.5 times what it did with spell damages. I dont see anything about cast speed that would increase winter orb damage over double that of actual spell damage increases... What am I missing? Thanks for an awesome app!!! This should be supported by GGG. ---- edit I tried the above and the difference wasnt near what it shows if I enter my two wands
Spoiler
Shade of Solaris
Sage Wand Item Level: 73 Quality: 20 Sockets: B-B-B LevelReq: 30 Implicits: 1 21% increased Spell Damage Gain 20% of Elemental Damage as Extra Chaos Damage Critical Strikes deal no Damage 200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds Without the wands I get: Spell Damage Path: +117 total DPS Cast Speed Path: +67 total DPS With the wands I get: Spell Damage Path: +152 total DPS Cast Speed Path: +313 total DPS Either way though I dont see how this makes sense... Why should cast speed affect winter orb damage? Thanks again for all you do. Last edited by TaxationIsExtortion#7611 on May 28, 2019, 9:46:36 PM
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