Path of Building: Offline Build Planner [v1.4.71]
Hi,
there are plenty of page and i am sure this is already discussed but i can't find it, so: i am using the current version of the software how can i set the offects of vulnerability on the software? If I disable vulnerability itself the sheet DPS doesn't drop. the gem is buffed at 24/52% thank you in advance Andrea |
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" You probably have other copies of curses active, disable all of them and only enable your 24/52 vuln I'd like to report that Studded Belts don't show up in the list of rare item templates |
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when new spectres pls
IGN: ASDJKNLLKNJSDLKG
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Hi there.
Thanks for the tool. Got a question here, I'm using this https://pastebin.com/qvP5ME3u as an example for my char, and I totally don't get why Kaom's Root does dps difference (avg hit -4k without boots)? Removing rings decreases dps too... kinda confusing. Anyone care to explain please? Best regards. Thanks again. |
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Hi Openarl!
Can you please add support for Veil of the Night mod "Elemental Resistances are Zero"? Thanks in advance! I enjoy your tool as always! |
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" Now it works thanks |
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"Fixed in the latest update (1.4.60). "Sorting the uniques list by DPS is currently much too slow to be practical, due to amount of calculation required. "I did! It has a very nice feel to it, as you can teleport into a pack and instantly kill everything there. "This should be fixed in the next update. "You are correct in that it only calculates the first hit. The program isn't currently able to run and combine multiple damage passes in the manner required to simulate that skill correctly. "Both of those options do exist, but like most options they don't appear unless they can have some effect; so without The Scourge equipped you probably won't see the Hit Recently option. However you are considered to have Hit Recently if your main skill is able to Hit, so the option may not actually change anything if enabled. As for Elemental Overload, the trigger condition is actually "Crit in the past 8 seconds", not "Crit Recently" (which is 4 seconds); but the program assumes that that condition is always true (unless you have Resolute Technique and are unable to crit). "That's a known issue, but since multi-spell CwC is usually pointless I haven't bothered trying to fix it. Summon Skeleton/Dark Pact is a valid use case though, so I'll make a note to look into it. " "I can't add new spectres yet, as I still haven't figured out how the new monster skill scaling works. "This is not a bug; the program doesn't generally enforce such restrictions unless there's practical value in doing so. "Added in the next update. "Are you using multiple monitors, by any chance? There is a known issue wherein the program will freeze if launching on a non-primary monitor on certain systems. Also, reinstalling the program will not affect any saved builds you have. "It does work, but you need to set the "Are you always on Full Life?" option in the Configuration tab; it will only appear if you have Damage on Full Life linked to your main skill. "Double-click it, select the variant from the dropdown at the top right, then click Save/Add to build. "Fixed in the 1.4.60 update. "It is definitely applying, but I should note that with Quartz Infusion you will always be considered to be Phasing if you have Frenzy Charges or Onslaught enabled. " "It is a little tricky to do, as it involves one item disabling another. "You are indeed wrong. In 3.0 there are now 22 passive points available from regular quests, which gives the same maximum of 24 additional points with bandits that was available in 2.6. "Good point. I'll change that in the next update. "Yeah, pretty much. PoB accounts for many things that the in-game tooltip does not, so it is usually more accurate. "The rare templates aren't supposed to have every available base; if you need to craft a rare using any base, use the "Craft item..." option at the top left. "Your Dark Pact skill is Cast on Player, so its damage is based on your Total Life; so reducing your Life naturally reduces the damage that Dark Pact will deal. "Is there a point? That item would never be used in an endgame build. "The DPS shown in the in-game minion tooltip is 100% meaningless, as it has no relation of any kind to the DPS of the minion itself. Arcane Surge, when triggered by the player, does not, and cannot, affect your minions in any way; the interaction with the Offering skills will be fixed in the next update. |
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" Dammit, that explains things. Wonder why tooltip doesn't say that. Removing Lioneye's Remorse = -4k dps again. Thanks, man, really helped. Last edited by Vankesidi#5761 on Aug 21, 2017, 8:13:03 AM
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Best tool ever for any theorycrafting for any video game! Hands down, through the table, and into the basement!
If you aren't being paid a lot for your programming skills, you should be! Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that? They don't know what hiding is... they don't know what dodging is... they are morons. |
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Hey Openarl, thanks for all your hard work
Don't know if its been mentioned here before, but I'll throw it out anyway: A way of "numbering" the skill nodes in the tree to show the leveling path would be great for sharing builds with others. Just a little number on or above the node :) Ingame: ReExist
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