Divination Cards and Other News!

2.4.0 - will be skill reset ? Or not ?
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MyH4o wrote:
Why would anyone make a div card for Death's Oath? Scientists baffled.


Because reasons. A lot of Supporters play solo-selffound and even like uniques that aren't expensive/meta. I would create a card for Quecholli, my all time favourite unique, because it got me into PoE a long time ago with my first char. So there is also a point of nostalgia when people creating their contribution to the game they love.
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Zophronios wrote:
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Bluntexile wrote:
so only way to watch this is supporting some youtube lazy people..?

nice try, now get a real job & gtfo my screen k thx.



Wow. Someone is clearly a bit jealous.


wow, someone is clearly butthurt.
IGN: Bluntexile
So Prophecy ends in 8 hours and 40 mins is that correct ?

"I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"
Like PT said, GGG need to remake map mods system. More mods - more exp, harder map - even more exp. Not like: oh, you used vaal and your map is unid now, here you go bonus to quantity for not making map harder.
simplified example:
1 dps mod +10%exp
2 dps mods +25%exp
3 dps mods +45%exp

1 dps + 1 def mod 20%exp
2 dps + 1 def mod 35%exp

from mods that more likely to kill you, you wanna get more profit to say "oh, i can do that map with one hand on mouse and with another wipping out tears from my eyes, but i will still do it because it worth it". Now i personally run hard maps only for fun, i see no significant loot drop (like exp/hr we can look on loot/hr) nor exp gain it's just fun sometimes.

Like said, volatile blood needs some rework. Each boss oneshot mechanic has some animation before impact, volatile blood don't have it, you kill mob - you die or not. Even some visual effects on mob with volatile blood mod can make easier to react, for now in huge pack of mobs you usually can't tell which one with volatile blood, having huge dps is a another problem, you not always have time to react.

Also end-game Labyrinth chests too good to forget about, maybe something will change when patch changes come out.

New unique hat can be CoC builds cookie if blood magic gem works (voidbringers 80% + 2 support gems 80% (coc gem and iAoE/Conc) + 1lvl blood magic 145% = x4 mana multiplier for 2 spells (for example, bladefall/glasical cascade lvl20 26mana => 104mana cost)- then you can make trickster for free cyclone and you have a one button railgun). Some really insane builds are comming.
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Daenyo wrote:
would be fun if the void actually gave nothing... ultimate troll card


I think thats what it does, if it gave you something, anything, it would be written, there's nothing written, therefore it won't give you anything

If the cards does actually something, whatever it is, it should be written, otherwise that's bullshit

maybe it's like ventor's gamble and we're simply not seeing the range of what it can do, but divination cards don't have random values, if this one does, it's bullshit

since divination cards gives you items, if this one opens a portal example, hence why nothing is written on the card, it's still fucking bullshit

and finally, if the card really does nothing, that's the ultimate bullshit

anyways, I hate being trolled and I hate GGG trolling us. Fishing, the ventor's gamble preview we had and now this...
Will uber lab trial completion be migrated to standard? I never finished the trials on standard so I'm curious if my account will still have uber lab access after the atlas of worlds launch.
Right, Bex can you now give us asap patch notes and filter update information?

Would like to have my filter updated til friday.

Also, patch notes is really important to decide what build I'll be making. :D

Cheers.
My end, it justifies my means,
All I ever do is delay,
My every attempt to evade,
The end of the road
And my end....
Last edited by imLuCaSsS#6273 on Aug 29, 2016, 9:37:02 AM
The void stack should read 1/0 imo
List of nerfs please!

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