Detailed Atlas Mechanics
My wife came buck to me :D
but she does`nt know what surprise waiting her 2September ^_^ | |
You thought running nothing but gorges was popular now? Just wait until Atlas!
"Danger is like jello, there's always room for more."
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" You can trade for maps and play them regardless of which ones you've previously completed. If you trade for a map and complete it then it unlocks on your Atlas, even if it's not connected to any other ones. "
Am I missing something? You can just buy maps you like so only they can drop afterwards. Seems very exploitable. Who needs that laughable 100% map drop bonus for exploring the atlas if you can basically just delete all "bad maps" from the droplist instead? Last edited by skepticist on Aug 24, 2016, 5:05:00 AM
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Looks like a new income for the 'best' players. I see many partys '10 chaos for killing T15 map boss) :-)) I wonder how many bosses i can't kill...
What happens with the div card drop ? Do they still drop at the 'known' maps and additional to the new ones, or will be the 'drop place' chance completly ? |
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" As I understand it, it will start dropping only from tier 5+. That's why the orb can be obtained only from +5 tier map. MY CHALLENGES ARE DONE ON HC, IT'S NOT SC GUYS!
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" I must say that this still doesn't make any sense as one of the features of the atlas was supposed to be selecting a path for specific rewards. Without trying it it sounds like the whole concept would have been much better if we could manually add/remove maps from the atlas to customize our experience depending on build and current goals. This way you could unlock the socket on the atlas by killing the map boss yet still have it be customize-able by adding removing maps to the paths you desire at any given time. In game contact @MajorAsshole Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27 Last edited by Redblade on Aug 24, 2016, 4:53:40 AM
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I really like the look of this. This way to interconnect the maps and map drops sounds cool, there are some nice rewards built into this. It probably sounds more complicated than it is in the end ;-)
What I am really concerned about, from a scrub softcore casual players perspective, is the "new and revamped boss encounters". I really liked the fact that there where a few simple bosses around. "new" bossfight usually meant one or both of two things in the past: - clusterfuck mechanics (I already fear my GPU melting when the Vaal Pyramid Boss now drops a quazillion elemental mines in one go or some shit) - the fight gets really hard (Shock and Horror!) Another small issue I would have with the new system is the fact that getting unique maps is a lot harder now it seems. Not that it really matters, but finding them kinda regularly as "unique drops" and not connected to the map-drop-system was kiinda neat. | |
" does the 1% quant increase each time i do the objective in the same map or only 1ce per map? | |
" I made the same reasoning about farming a specific map. I have no miracle solutions, but something other than "do not complete other maps" should give a bonus to a specific map drop. Or else having an Atlas completed will deprive you from a drop rate "bonus", which is quite unexpected I think. Let's think... A sextant mod maybe ? like "Nearby map drop + X%". Or maybe it should be existing by default for every map. That won't drastically change rare drop rates, just increase them a little. Maybe even for uniques ? Alright I'm asking too much ok. (but hey, 1% increased to 2% is still quite difficult to obtain isn't it ?) I wonder what GGG has to say about this. Unless I misunderstood the thing. " Damn. +1. Last edited by Pulsahr on Aug 24, 2016, 4:58:38 AM
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" I dont rly understand your question. It's like a quest you can do once per Map Type and then you gain 1% total for each Map Type. Max Bonus Drop Chance = Number of Maps in the Atlas * 1% |