[2.4] Brofessional Necrophiliac 11k+ ES, Uber Viable, Millions of DPS (with Videos)

I'm not a clever man.
"
DE_BattleMage wrote:
I'm not a clever man.


what happend mate
Rampage Rank 7 lv 100 BONJWA_TOP_DAWG
Talisman SC Rank 7 Lv 100 LaBonjwa_Neymar
revives nearbydead monsters with onslaught

+

50 Corpses from traps xD
this is not really a guide, you should explain in more detail., like the math.. how exactly are you getting 'millions'?.. can we see your damage? is your tooltip actually showing those millions?
I talked to this guy once, he was multiplying his tooltip with crit and whatnot.. and was getting crazy numbers that made no sense. The tooltip includes crit..
"
monkeyonyourtonsils wrote:
this is not really a guide, you should explain in more detail., like the math.. how exactly are you getting 'millions'?.. can we see your damage? is your tooltip actually showing those millions?
I talked to this guy once, he was multiplying his tooltip with crit and whatnot.. and was getting crazy numbers that made no sense. The tooltip includes crit..


Have you read the guide? This is not a crit based build. Re-read the guide, it will tell you exactly how crit is used.

This has been discussed countless times on this forum. The tool-tip is not accurate (for almost any build). In most cases it's missing a lot of information, and thus you should not depend on the tooltip for your final calculations.

The builds that I make are for end-game content, as such, it requires you to have some prior knowledge of the game. It's not hard to do the math yourself. You have the tree, the gear, gems...etc.

If I had all the time in the world I could make each guide 30 pages long to satisfy everyone (including people who know nothing about the game). Unfortunately, I am a busy man with responsibilities and time is a luxury. I'm sorry to those that do not have the ability to do the math themselves. If you want to know the math, then study the game and study how the mechanics work.

I highly recommend testing everything yourself (this includes copying other builds or making your own). Testing a build in different scenarios will tell you how it performs. There are a lot of factors to consider as well (i.e. the skill level of the player).

PS:
90% of the fun for me is actually theorycrafting a build. This means figuring out how everything works and doing the math for each and every build. If you don't like doing the math and critically thinking for yourself then you are missing out on a lot of the fun (in my opinion).

Twitch Stream:
www.twitch.tv/mindscoped
Last edited by unchainedlive#6561 on Sep 12, 2016, 12:01:20 AM
Thanks, about crit I just gave an example of a different case, where a dude was telling me about 2.5 million damage he achieves with his chaos ice trapper. It was nonsense, because his calculations were based on wrong premises.

In a similar way, I wonder if your calculations are also nonsense, but if you don't post them.. It's easy to advertise 'my build does millions drillions jizzillions damage wow yey wow!'.. But can we see the actual numbers? : ]

I doubt any build in PoE can reach millions dps, because that would mean the game is broken. This game is really balanced, and massive damage is very hard to achieve, with any build, even with legacy gear. I made a chaos ice trapper, it does spectacular damage indeed, but not the millions advertised, just some 300-400k in a full blast, all traps, in an ideal situation with full charges and atziri flask. And being AoE enough, some of the damage doesn't touch anybody. So a realistic case scenario is.. 8*4=32 trap explosions, out of which maybe 20 touch the target, and 20-25k damage per trap / 4 = 5 or 6k damage per tiny explosion.. which in total is 100-120k damage, maybe more, per explosion, that actually touches a boss. Oh, and multiplied by his resistance... which I don't even understand. Bosses always resist elemental and chaos. How much? Dunno. Maybe in reality the damage I'm dealing to Izaro is only a meager 20-40k, and that if I have time to lay enough traps. So... far from the mythical 2.5 millions my friend advertised.

It would have been nice if you simply explained your math, like other builds do. So we don't have to recreate your build only to discover it doesn't work with nowadays gear, in 2.4 for example, or that it's complicated to use and the ideal damage only works in certain situations.. etc. Besides, math in PoE can get really dense, too much obscure stuff I don't understand and can't calculate.. so if you can, it would be enormously useful.

I'm also wondering about your defenses. You don't leech or regen shield, how do you do lab?
And you use a mana pot instead of fast mana regen.. that is a major downside, and again, asks the question: how are you mapping with this build?

All these things could become clear if you would post some videos of you playing the game, not just boss levels. A full map, a full lab maybe, so we can see the viability of this build, not just its theoretically insane damage. You already posted 3 videos, and you took the liberty to edit them so you only show the boss fights. You had time to carefully remove what I'd like to see, so.. you do have a bit of time. : ]
"
monkeyonyourtonsils wrote:
Thanks, about crit I just gave an example of a different case, where a dude was telling me about 2.5 million damage he achieves with his chaos ice trapper. It was nonsense, because his calculations were based on wrong premises.

In a similar way, I wonder if your calculations are also nonsense, but if you don't post them.. It's easy to advertise 'my build does millions drillions jizzillions damage wow yey wow!'.. But can we see the actual numbers? : ]

I doubt any build in PoE can reach millions dps, because that would mean the game is broken. This game is really balanced, and massive damage is very hard to achieve, with any build, even with legacy gear. I made a chaos ice trapper, it does spectacular damage indeed, but not the millions advertised, just some 300-400k in a full blast, all traps, in an ideal situation with full charges and atziri flask. And being AoE enough, some of the damage doesn't touch anybody. So a realistic case scenario is.. 8*4=32 trap explosions, out of which maybe 20 touch the target, and 20-25k damage per trap / 4 = 5 or 6k damage per tiny explosion.. which in total is 100-120k damage, maybe more, per explosion, that actually touches a boss. Oh, and multiplied by his resistance... which I don't even understand. Bosses always resist elemental and chaos. How much? Dunno. Maybe in reality the damage I'm dealing to Izaro is only a meager 20-40k, and that if I have time to lay enough traps. So... far from the mythical 2.5 millions my friend advertised.

It would have been nice if you simply explained your math, like other builds do. So we don't have to recreate your build only to discover it doesn't work with nowadays gear, in 2.4 for example, or that it's complicated to use and the ideal damage only works in certain situations.. etc. Besides, math in PoE can get really dense, too much obscure stuff I don't understand and can't calculate.. so if you can, it would be enormously useful.

I'm also wondering about your defenses. You don't leech or regen shield, how do you do lab?
And you use a mana pot instead of fast mana regen.. that is a major downside, and again, asks the question: how are you mapping with this build?

All these things could become clear if you would post some videos of you playing the game, not just boss levels. A full map, a full lab maybe, so we can see the viability of this build, not just its theoretically insane damage. You already posted 3 videos, and you took the liberty to edit them so you only show the boss fights. You had time to carefully remove what I'd like to see, so.. you do have a bit of time. : ]


You make a lot of assumptions about this game that are not aligned with the reality of the game. How do I know this? From experience and data. I've played the game since Alpha with some of my closest friends.

You make the claim that this game is balanced and doubt any builds can reach millions of DPS. This is false. There are builds that can reach "millions" of DPS. Most of my builds do. I specialize in min/maxing for damage. This game has never truly been balanced. Have you ever done Uber Atziri (much harder than normal Atziri)? For comparison, Izaro (or even Uber Izaro) is easy as cake compared to Uber Atziri. Here is a logical example that doesn't require you to be a math wizard to understand. Uber Atziri has 1371260 life (that's about 1.4 million HP), based on the videos that I've posted, her life is reduced to 0 almost instantly (that's a fraction of a second). If the build can do 1.4 million damage in only a fraction of a second, how much damage do you think it would do at 1 second? Or after 2 seconds when you combine the initial hit and poison damage? Without getting dirty with all the calculations, you are able to deduce with mere logic (from the example above) that this build does several millions of DPS. By the way, I'm not even using the strongest skill in those videos. If I popped Vaal Detonate Dead, it would be even more insane.

I do regen shield. Quite a lot actually. Have you looked at the tree, specifically the Occultist ascendancy? There is also a special unique ring that I'm using that regens shield as well.

How is using a mana pot a downside, please explain? I have never run into any mana related issues and I've done all high tier maps (tier 15 at the time of when the build was made). The mana flask is always full. Flasks are part of the game, if you don't use them then you are gimping your build. Getting mana regen on the tree is a complete waste of points (or gear even), you solve all of this with one simple mana pot.

In your last paragraph you mention that the damage is theoretical. This is false, it's not theoretical, it's practical since you have actual evidence (videos) of bosses with more than a million HP getting instantly killed. You are also given all the data (tree, gear, gems, flasks...etc) that's necessary to achieve millions of DPS. You mentioned that I've edited my videos and "carefully removed" parts of it to only show boss fights, this is another false claim. The videos you saw are actually "highlights" from my stream (on twitch). Highlighting certain parts of your stream is a feature that allows streamers to quickly create/upload a video without any additional editing. I mainly highlight Uber Boss fights because they are the strongest (hp, resistance and damage wise) in the game, this allows me to showcase the build's damage potential. I stream for hours at a time, you are welcome to drop by and watch "full runs" of any map that I'm doing at that time. I interact with my viewers 100%, so you can ask any questions you may have.

In a perfect world, I agree, it would be best for me to include all the math for each of my builds. However, I simply do not have the time. If I was paid to do this, then it would be a different story. Maybe if I become super famous streamer? Ahaha, the joke is on me.
Twitch Stream:
www.twitch.tv/mindscoped
okok, I mean no disrespect to you or your build btw. : ] thx for replying!

I'm just trying to understand how it works now. I respeced a witch and I'm recreating it, I added more shield recharge, faster start. I'm lvl 89 with this witch, so full tree. so far.. I'm mostly doing damage via occultist's Profane Bloom.. and desecrate.. and whirling blades with culling strike.

the main attack only detonates 1 corpse.. and deals very little damage [most of my gems are lvld up, and towards max quality, only desecrate is lvl 13]. am I doing something horribly wrong here? I explode only 1 corpse.. at a time? slowly. for a meager 1-2k damage. with very little AoE. I don't even know where it's gonna explode. and it takes time to generate dead and explode them.. meanwhile not moving, easy target for all..

also.. you can't detonate dead from a distance. you have to be kind of close. a normal trapper can zoom through mobs, leave traps behind that are auto-triggered, and stay far from danger when needed.

also.. less of an issue, you create dead, a necromancer can revive them. yey.

also.. why do you chose elemental overload if this build can't crit? it's got 6% crit chance. in practice.. I haven't seen anything happening. no crit, no overload.

I tried several 6L chest armors, like Carcass Jack, or my no-name high shield one.. I get 9600ish.. shield, at max. with Jack only 7800ish.. I was hoping for more with the ridiculous amount of shield nodes and on gear. I guess more can be produced towards lvl 95ish. I have an infernal mantle but not 6L, it does increase damage by 40% or so, and adds decent shield, but less than I have now.

also, desecrate is slow for the moment.. at lvl 16. we don't invest in cooldown I guess, and this is not a saboteur assassin shadow dude. luckily the shield is solid. I have this dilemma.. saboteurs are the only traps specialists, but their defenses suck.. so I tried to build an occ witch trapper before, but not being able to chain reaction the traps was terrible. and her shield was also not the best because I wasn't using soul strike. so.. mediocre in both attack and defenses. maybe you're right to regen shield. I wish I could too, without sacrificing mana regen. but the tree skill for that is too far, and needs life regen too.

you seem to regen shield via shavrone revelation. that leaves you with no mana regen. speaking of mana regen and flasks, to me that is essential in a build, I can't rely on flasks for something so core to the build, being mana sufficient I personally think it's essential to any build. in case of zero mana and zero in your pot.. you can only run around like a chicken and do nothing. not even trigger a portal [via gem]. it's also painful to play by hitting the mana pot all the time. I use pots a lot, just not for core needs. for defenses, extra power, maybe speed. life and mana should be leeched or regened fast enough, for fun, relaxed gameplay. that's my philosophy at least, life and mana are the most core of core needs of a build. for everything ELSE it's ok to use flasks. : ]

**************************************************************************

Edit: ok, last thoughts before scrapping this build. I could be wrong, but it seems a big trololo. I'm so desperate to find a build that can clear high tier and murder atziri, I would try anything. so I did. this build has no damage at all, it only deals damage via the occultist profane bloom, which.. is not really an attack per se, just a support, and I can think of 10000 better ways to trigger it. main attack is like with mines, a 2 stage process, which makes it slow and unfun. slow is especially a problem in PoE, the time it takes you to lay down some corpses and start blowing them up, while being stationary.. all the monsters in the neighborhood are already camping on your face.

and not that it matters, since this guide is.. again respectfully I must say.. a big trololo, but the damage calculated is based on a presumption that [uber] atziri has 1.4 million or so health. not on actual math. we don't know her health value, I seriously doubt such numbers are published anywhere, or that they even remain the same from one patch to another, and we don't know her resistances either.

if uber atzoobie had 1.4 million life, and let's say.. no resists at all, a pretty good PoE build that deals a meager 50k constant dps, would need almost 30 seconds of nonstop firing to get her down to 0. But of course, she has massive resists and constant damage is impossible for pretty much any build. you have to spend time evading her attacks. so more realistically.. we should multiply those 30 sec with a pretty large number, we end up with a few minutes, maybe not so few at all. nobody survives there a few minutes. I've seen a lot of builds that can take down one of her phases in seconds. and a pretty good poe build deals around 50k damage, even if the tooltip shows more, the reality of most builds is that damage is spread across an area, so not all that damage is effective, sometimes only a small amount of it. so no, it's absurd to assume she has 1.4 million life.
Last edited by monkeyonyourtonsils#1999 on Sep 13, 2016, 11:58:32 AM
I have been trying to follow your "[2.3] ChaosOrb Trapper ONE HIT UBER ATZIRI! Millions of DPS (with videos)" build and then I heard some news about poison double dipping getting nerfed in the near future. Since I have already bought the Consuming Dark daggers, I am thinking about switching to this one. Could you please tell us whether this Witch build will be affected?

Thanks a lot.
Last edited by bobosayhello#7398 on Sep 13, 2016, 6:47:49 PM
I'm thinking of doing this on a new character in ESC. How is the clear speed for maps?

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